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Effects


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Asset Info favorite
Name Effects
Category PC / Computer
Game Enlisted
Section Sound Effects
Submitted May 11, 2026
Uploaded By OCL
Size 165.48 MB (468 items) arrow_right
  • cmn_sfx_effect.assets/ability_balls2_1.wav
  • cmn_sfx_effect.assets/ability_balls2_2.wav
  • cmn_sfx_effect.assets/ability_balls2_3.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_add_01.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_add_02.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_add_03.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_add_04.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_add_05.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_start_1.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_start_2.wav
  • cmn_sfx_effect.assets/ability_flamethrower_shot_start_3.wav
  • cmn_sfx_effect.assets/ability_imp_shooter_1.wav
  • cmn_sfx_effect.assets/ability_imp_shooter_2.wav
  • cmn_sfx_effect.assets/ability_imp_shooter_3.wav
  • cmn_sfx_effect.assets/ability_laser_1.wav
  • cmn_sfx_effect.assets/ability_laser_2.wav
  • cmn_sfx_effect.assets/ability_laser_3.wav
  • cmn_sfx_effect.assets/ability_summoner_1.wav
  • cmn_sfx_effect.assets/ability_summoner_2.wav
  • cmn_sfx_effect.assets/ability_summoner_3.wav
  • cmn_sfx_effect.assets/air_sirene_1.wav
  • cmn_sfx_effect.assets/altar_activate_1.wav
  • cmn_sfx_effect.assets/asian_wind_flute1_1.wav
  • cmn_sfx_effect.assets/asian_wind_flute1_2.wav
  • cmn_sfx_effect.assets/asian_wind_flute1_3.wav
  • cmn_sfx_effect.assets/asian_wind_flute1_4.wav
  • cmn_sfx_effect.assets/asian_wind_flute1_5.wav
  • cmn_sfx_effect.assets/asian_wind_flute1_6.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_1.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_2.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_3.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_4.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_5.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_6.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_7.wav
  • cmn_sfx_effect.assets/asian_wind_flute2_8.wav
  • cmn_sfx_effect.assets/asian_wind_harp_01.wav
  • cmn_sfx_effect.assets/asian_wind_harp_02.wav
  • cmn_sfx_effect.assets/asian_wind_harp_03.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_01.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_02.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_03.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_04.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_05.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_06.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_07.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_08.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_09.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_10.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_11.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_12.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_13.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_14.wav
  • cmn_sfx_effect.assets/bamboo_bells_idle_15.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_01.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_02.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_03.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_04.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_05.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_06.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_07.wav
  • cmn_sfx_effect.assets/bamboo_metal_bells_idle_08.wav
  • cmn_sfx_effect.assets/bomb_site_idle_1.wav
  • cmn_sfx_effect.assets/box_landing_1.wav
  • cmn_sfx_effect.assets/box_landing_2.wav
  • cmn_sfx_effect.assets/box_landing_3.wav
  • cmn_sfx_effect.assets/chest_1.wav
  • cmn_sfx_effect.assets/clock_a_loop_1.wav
  • cmn_sfx_effect.assets/cr_start_text_1.wav
  • cmn_sfx_effect.assets/daily_rewards_end_1.wav
  • cmn_sfx_effect.assets/daily_rewards_roll_1.wav
  • cmn_sfx_effect.assets/dbr_battle_result_1.wav
  • cmn_sfx_effect.assets/dbr_battle_result_2.wav
  • cmn_sfx_effect.assets/dbr_battle_result_3.wav
  • cmn_sfx_effect.assets/dbr_battle_result_4.wav
  • cmn_sfx_effect.assets/dbr_new_equip_1.wav
  • cmn_sfx_effect.assets/dbr_new_equip_2.wav
  • cmn_sfx_effect.assets/dbr_new_equip_3.wav
  • cmn_sfx_effect.assets/dbr_new_equip_4.wav
  • cmn_sfx_effect.assets/dbr_squad_progression_appear_1.wav
  • cmn_sfx_effect.assets/dbr_squad_star_1.wav
  • cmn_sfx_effect.assets/electric_big_crush_1.wav
  • cmn_sfx_effect.assets/electric_big_crush_2.wav
  • cmn_sfx_effect.assets/electric_big_crush_3.wav
  • cmn_sfx_effect.assets/electric_continious_sparks_1.wav
  • cmn_sfx_effect.assets/electric_continious_sparks_2.wav
  • cmn_sfx_effect.assets/electric_continious_sparks_3.wav
  • cmn_sfx_effect.assets/electric_med_crush_1.wav
  • cmn_sfx_effect.assets/electric_med_crush_2.wav
  • cmn_sfx_effect.assets/electric_med_crush_3.wav
  • cmn_sfx_effect.assets/electric_small_crush_1.wav
  • cmn_sfx_effect.assets/electric_small_crush_2.wav
  • cmn_sfx_effect.assets/electric_small_crush_3.wav
  • cmn_sfx_effect.assets/electric_spark_01.wav
  • cmn_sfx_effect.assets/electric_spark_02.wav
  • cmn_sfx_effect.assets/electric_spark_03.wav
  • cmn_sfx_effect.assets/electric_spark_04.wav
  • cmn_sfx_effect.assets/electric_spark_05.wav
  • cmn_sfx_effect.assets/electric_spark_06.wav
  • cmn_sfx_effect.assets/electric_spark_07.wav
  • cmn_sfx_effect.assets/explosive_installed_1.wav
  • cmn_sfx_effect.assets/fail_1.wav
  • cmn_sfx_effect.assets/fireworks_loop_1.wav
  • cmn_sfx_effect.assets/flamethrower_shot_loop_1.wav
  • cmn_sfx_effect.assets/flamethrower_shot_loop_2.wav
  • cmn_sfx_effect.assets/flamethrower_shot_loop_3.wav
  • cmn_sfx_effect.assets/grenade_throw_1.wav
  • cmn_sfx_effect.assets/grenade_throw_2.wav
  • cmn_sfx_effect.assets/grenade_throw_3.wav
  • cmn_sfx_effect.assets/helmet_hit_1.wav
  • cmn_sfx_effect.assets/helmet_hit_2.wav
  • cmn_sfx_effect.assets/helmet_hit_3.wav
  • cmn_sfx_effect.assets/lamp_hum_1.wav
  • cmn_sfx_effect.assets/lamp_off_01.wav
  • cmn_sfx_effect.assets/lamp_off_02.wav
  • cmn_sfx_effect.assets/lamp_off_03.wav
  • cmn_sfx_effect.assets/lamp_off_04.wav
  • cmn_sfx_effect.assets/lamp_off_05.wav
  • cmn_sfx_effect.assets/lamp_off_06.wav
  • cmn_sfx_effect.assets/lamp_off_07.wav
  • cmn_sfx_effect.assets/lamp_on_01.wav
  • cmn_sfx_effect.assets/lamp_on_02.wav
  • cmn_sfx_effect.assets/lamp_on_03.wav
  • cmn_sfx_effect.assets/lamp_on_04.wav
  • cmn_sfx_effect.assets/lamp_on_05.wav
  • cmn_sfx_effect.assets/lamp_on_06.wav
  • cmn_sfx_effect.assets/lamp_on_07.wav
  • cmn_sfx_effect.assets/lamp_on_08.wav
  • cmn_sfx_effect.assets/lamp_on_09.wav
  • cmn_sfx_effect.assets/lamp_on_10.wav
  • cmn_sfx_effect.assets/lightning_strike_01.wav
  • cmn_sfx_effect.assets/lightning_strike_02.wav
  • cmn_sfx_effect.assets/lightning_strike_03.wav
  • cmn_sfx_effect.assets/lightning_strike_04.wav
  • cmn_sfx_effect.assets/lightning_strike_05.wav
  • cmn_sfx_effect.assets/lightning_strike_06.wav
  • cmn_sfx_effect.assets/lightning_strike_07.wav
  • cmn_sfx_effect.assets/lightning_strike_08.wav
  • cmn_sfx_effect.assets/lightning_strike_09.wav
  • cmn_sfx_effect.assets/lightning_strike_10.wav
  • cmn_sfx_effect.assets/metal_gates_a_01.wav
  • cmn_sfx_effect.assets/metal_gates_a_02.wav
  • cmn_sfx_effect.assets/metal_gates_a_03.wav
  • cmn_sfx_effect.assets/metal_gates_a_04.wav
  • cmn_sfx_effect.assets/metal_gates_a_05.wav
  • cmn_sfx_effect.assets/metal_gates_a_06.wav
  • cmn_sfx_effect.assets/metal_gates_a_07.wav
  • cmn_sfx_effect.assets/mill_inside_01.wav
  • cmn_sfx_effect.assets/mill_inside_02.wav
  • cmn_sfx_effect.assets/mill_inside_rock_01.wav
  • cmn_sfx_effect.assets/mill_outside_01.wav
  • cmn_sfx_effect.assets/mine_drop_1.wav
  • cmn_sfx_effect.assets/mine_drop_2.wav
  • cmn_sfx_effect.assets/mine_drop_3.wav
  • cmn_sfx_effect.assets/mine_installed_1.wav
  • cmn_sfx_effect.assets/mine_installed_2.wav
  • cmn_sfx_effect.assets/mine_installed_3.wav
  • cmn_sfx_effect.assets/molotov_activate_1.wav
  • cmn_sfx_effect.assets/molotov_activate_2.wav
  • cmn_sfx_effect.assets/molotov_activate_3.wav
  • cmn_sfx_effect.assets/molotov_throw_1.wav
  • cmn_sfx_effect.assets/molotov_throw_2.wav
  • cmn_sfx_effect.assets/molotov_throw_3.wav
  • cmn_sfx_effect.assets/parachute_flight_loop_1.wav
  • cmn_sfx_effect.assets/parachute_jump_1.wav
  • cmn_sfx_effect.assets/parachute_landing_1.wav
  • cmn_sfx_effect.assets/parachute_landing_e_1.wav
  • cmn_sfx_effect.assets/parachute_landing_e_2.wav
  • cmn_sfx_effect.assets/parachute_landing_e_3.wav
  • cmn_sfx_effect.assets/parachute_landing_e_4.wav
  • cmn_sfx_effect.assets/parachute_landing_e_5.wav
  • cmn_sfx_effect.assets/parachute_open_1.wav
  • cmn_sfx_effect.assets/parachute_siren_1.wav
  • cmn_sfx_effect.assets/parachute_wind_loop_1.wav
  • cmn_sfx_effect.assets/plasma_rifle_e_shot_1.wav
  • cmn_sfx_effect.assets/plasma_rifle_e_shot_2.wav
  • cmn_sfx_effect.assets/plasma_rifle_e_shot_3.wav
  • cmn_sfx_effect.assets/rally_point_add_01.wav
  • cmn_sfx_effect.assets/rally_point_add_02.wav
  • cmn_sfx_effect.assets/rally_point_add_03.wav
  • cmn_sfx_effect.assets/rally_point_add_04.wav
  • cmn_sfx_effect.assets/rally_point_add_05.wav
  • cmn_sfx_effect.assets/rally_point_loop_1.wav
  • cmn_sfx_effect.assets/repairing_process_01.wav
  • cmn_sfx_effect.assets/repairing_process_02.wav
  • cmn_sfx_effect.assets/repairing_process_03.wav
  • cmn_sfx_effect.assets/repairing_process_04.wav
  • cmn_sfx_effect.assets/repairing_process_05.wav
  • cmn_sfx_effect.assets/repairing_process_06.wav
  • cmn_sfx_effect.assets/repairing_process_07.wav
  • cmn_sfx_effect.assets/repairing_process_08.wav
  • cmn_sfx_effect.assets/se_v01_1.wav
  • cmn_sfx_effect.assets/se_v02_1.wav
  • cmn_sfx_effect.assets/se_v03_1.wav
  • cmn_sfx_effect.assets/se_v04_1.wav
  • cmn_sfx_effect.assets/se_v05_1.wav
  • cmn_sfx_effect.assets/se_v06_1.wav
  • cmn_sfx_effect.assets/se_v07_1.wav
  • cmn_sfx_effect.assets/se_v08_1.wav
  • cmn_sfx_effect.assets/se_v09_1.wav
  • cmn_sfx_effect.assets/se_v10_1.wav
  • cmn_sfx_effect.assets/se_v11_1.wav
  • cmn_sfx_effect.assets/se_v12_1.wav
  • cmn_sfx_effect.assets/se_v13_1.wav
  • cmn_sfx_effect.assets/soldiers_screaming_1.wav
  • cmn_sfx_effect.assets/soldiers_screaming_2.wav
  • cmn_sfx_effect.assets/soldiers_screaming_3.wav
  • cmn_sfx_effect.assets/sp_fx_1.wav
  • cmn_sfx_effect.assets/sp_v01_1.wav
  • cmn_sfx_effect.assets/sp_v02_1.wav
  • cmn_sfx_effect.assets/sp_v03_1.wav
  • cmn_sfx_effect.assets/sp_v04_1.wav
  • cmn_sfx_effect.assets/sp_v05_1.wav
  • cmn_sfx_effect.assets/sp_v06_1.wav
  • cmn_sfx_effect.assets/sp_v07_1.wav
  • cmn_sfx_effect.assets/sp_v08_1.wav
  • cmn_sfx_effect.assets/sp_v09_1.wav
  • cmn_sfx_effect.assets/sp_v10_1.wav
  • cmn_sfx_effect.assets/sp_v11_1.wav
  • cmn_sfx_effect.assets/sp_v12_1.wav
  • cmn_sfx_effect.assets/sp_v13_1.wav
  • cmn_sfx_effect.assets/tinnitus_1.wav
  • cmn_sfx_effect.assets/tnt_activate_1.wav
  • cmn_sfx_effect.assets/tnt_activate_2.wav
  • cmn_sfx_effect.assets/tnt_activate_3.wav
  • cmn_sfx_effect.assets/trench_club_hit_1.wav
  • cmn_sfx_effect.assets/trench_whistle_1.wav
  • cmn_sfx_effect.assets/trench_whistle_2.wav
  • cmn_sfx_effect.assets/trench_whistle_3.wav
  • cmn_sfx_effect.assets/vehicle_fire_extinguish_loop_1.wav
  • cmn_sfx_effect.assets/vehicle_fire_extinguish_start_1.wav
  • cmn_sfx_effect.assets/vehicle_fire_extinguish_start_2.wav
  • cmn_sfx_effect.assets/victory_1.wav
  • cmn_sfx_effect.assets/zombie_crater_1.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_01.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_02.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_03.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_04.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_07.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_08.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_09.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_10.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_11.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_12.wav
  • cmn_sfx_effect.assets/zombie_nazi_aggro_13.wav
  • cmn_sfx_effect.assets/zombie_nazi_death_01.wav
  • cmn_sfx_effect.assets/zombie_nazi_death_02.wav
  • cmn_sfx_effect.assets/zombie_nazi_death_03.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_01.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_02.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_03.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_04.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_05.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_06.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_07.wav
  • cmn_sfx_effect.assets/zombie_nazi_hit_08.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_01.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_02.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_03.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_04.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_05.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_06.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_07.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_08.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_09.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_10.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_11.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_12.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_13.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_14.wav
  • cmn_sfx_effect.assets/zombie_nazi_idle_15.wav
  • cmn_sfx_effect.assets/zombie_radio_complete_1.wav
  • cmn_sfx_effect.assets/zombie_radio_fail_1.wav
  • cmn_sfx_effect.assets/zombie_radio_hit_1.wav
  • cmn_sfx_effect.assets/zombie_radio_hit_2.wav
  • cmn_sfx_effect.assets/zombie_radio_hit_3.wav
  • cmn_sfx_effect.assets/zombie_radio_hit_4.wav
  • cmn_sfx_effect.assets/zombie_radio_hit_5.wav
  • cmn_sfx_effect.assets/zombie_radio_start_1.wav
  • cmn_sfx_effect.assets/zombie_radio_transmit_1.wav
  • cmn_sfx_effect.assets/zone_lost_1.wav
  • cmn_sfx_effect.assets/z_ability_balls_1.wav
  • cmn_sfx_effect.assets/z_ability_balls_2.wav
  • cmn_sfx_effect.assets/z_ability_balls_3.wav
  • cmn_sfx_effect.assets/z_elite_cast_1.wav
  • cmn_sfx_effect.assets/z_elite_cast_2.wav
  • cmn_sfx_effect.assets/z_elite_cast_3.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_01.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_02.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_03.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_04.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_05.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_06.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_07.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_08.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_09.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_10.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_11.wav
  • cmn_sfx_effect.assets/z_elite_moto_engine_12.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_01.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_02.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_03.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_04.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_05.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_06.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_07.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_08.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_09.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_10.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_11.wav
  • cmn_sfx_effect.assets/z_elite_spitfire_idle_12.wav
  • cmn_sfx_effect.assets/z_elite_v_aggro_01.wav
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Format ZIP (application/zip)
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