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Blitz


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Asset Info favorite
Name Blitz
Category PC / Computer
Game Devil May Cry 4: Special Edition
Section Enemies
Uploaded By Zirothos
Size 3.20 MB (164 items) arrow_right
  • Blitz/em012/source/atk_nail.wav
  • Blitz/em012/source/atk_woosh.wav
  • Blitz/em012/source/breath_idle01.wav
  • Blitz/em012/source/breath_idle02.wav
  • Blitz/em012/source/breath_idle03.wav
  • Blitz/em012/source/breath_run01.wav
  • Blitz/em012/source/breath_run02.wav
  • Blitz/em012/source/breath_run03.wav
  • Blitz/em012/source/breath_walk01.wav
  • Blitz/em012/source/breath_walk02.wav
  • Blitz/em012/source/dmg_elec_gun01.wav
  • Blitz/em012/source/dmg_elec_gun02.wav
  • Blitz/em012/source/dmg_elec_gun03.wav
  • Blitz/em012/source/dmg_elec_sword01.wav
  • Blitz/em012/source/dmg_elec_sword02.wav
  • Blitz/em012/source/dmg_elec_sword03.wav
  • Blitz/em012/source/electtriger_body.wav
  • Blitz/em012/source/elec_atk_shot01.wav
  • Blitz/em012/source/elec_atk_shot02.wav
  • Blitz/em012/source/elec_atk_tame.wav
  • Blitz/em012/source/elec_death_exp.wav
  • Blitz/em012/source/elec_death_tame.wav
  • Blitz/em012/source/elec_electtriger.wav
  • Blitz/em012/source/elec_furi01.wav
  • Blitz/em012/source/elec_furi02.wav
  • Blitz/em012/source/elec_furi03.wav
  • Blitz/em012/source/elec_get_up.wav
  • Blitz/em012/source/elec_mode_off.wav
  • Blitz/em012/source/elec_over_end.wav
  • Blitz/em012/source/elec_over_tame.wav
  • Blitz/em012/source/em012_cCatch.wav
  • Blitz/em012/source/em012_cSnach.wav
  • Blitz/em012/source/em012_dmg_gun_l.wav
  • Blitz/em012/source/em012_dmg_gun_m.wav
  • Blitz/em012/source/em012_dmg_gun_s.wav
  • Blitz/em012/source/em012_dmg_punch_l.wav
  • Blitz/em012/source/em012_dmg_punch_m.wav
  • Blitz/em012/source/em012_dmg_punch_s.wav
  • Blitz/em012/source/em012_dmg_sword_l.wav
  • Blitz/em012/source/em012_dmg_sword_m.wav
  • Blitz/em012/source/em012_dmg_sword_s.wav
  • Blitz/em012/source/em012_vo_fleesh.wav
  • Blitz/em012/source/em012_vo_found.wav
  • Blitz/em012/source/em012_vo_kilaa.wav
  • Blitz/em012/source/em012_vo_laugh.wav
  • Blitz/em012/source/jump_woosh.wav
  • Blitz/em012/source/loop_oc.wav
  • Blitz/em012/source/loop_on.wav
  • Blitz/em012/source/mvt_run01.wav
  • Blitz/em012/source/mvt_run02.wav
  • Blitz/em012/source/mvt_run03.wav
  • Blitz/em012/source/mvt_walk01.wav
  • Blitz/em012/source/mvt_walk02.wav
  • Blitz/em012/source/mvt_walk03.wav
  • Blitz/em012/source/vo_annoyed01.wav
  • Blitz/em012/source/vo_annoyed02.wav
  • Blitz/em012/source/vo_appear01.wav
  • Blitz/em012/source/vo_attack01.wav
  • Blitz/em012/source/vo_attack02.wav
  • Blitz/em012/source/vo_attack03.wav
  • Blitz/em012/source/vo_attack_breath01.wav
  • Blitz/em012/source/vo_attack_breath02.wav
  • Blitz/em012/source/vo_attack_breath03.wav
  • Blitz/em012/source/vo_destruct.wav
  • Blitz/em012/source/vo_dmg_s01.wav
  • Blitz/em012/source/vo_dmg_s02.wav
  • Blitz/em012/source/vo_dmg_s03.wav
  • Blitz/em012/source/vo_down01.wav
  • Blitz/em012/source/vo_down02.wav
  • Blitz/em012/source/vo_electrigger.wav
  • Blitz/em012/source/vo_electrigger_death.wav
  • Blitz/em012/source/vo_ele_attack01.wav
  • Blitz/em012/source/vo_jump01.wav
  • Blitz/em012/source/vo_jump02.wav
  • Blitz/em012/source/vo_low_step.wav
  • Blitz/em012/source/vo_low_threat01.wav
  • Blitz/em012/source/vo_low_threat02.wav
  • Blitz/em012/source/vo_mode_change01.wav
  • Blitz/em012/source/vo_mode_change02.wav
  • Blitz/em012/source/vo_mode_off.wav
  • Blitz/em012/source/vo_roar.wav
  • Blitz/em012/source/vo_threat.wav
  • Blitz/em012/source/vo_threatening_walk01.wav
  • Blitz/em012/source/vo_threatening_walk02.wav
  • Blitz/em012/source/warp01.wav
  • Blitz/em012/source/warp02.wav
  • Blitz/em012/source/warp03.wav
  • Blitz/em012_foot/source/ft_conc_down01.wav
  • Blitz/em012_foot/source/ft_conc_down02.wav
  • Blitz/em012_foot/source/ft_conc_hau1.wav
  • Blitz/em012_foot/source/ft_conc_hau2.wav
  • Blitz/em012_foot/source/ft_conc_hau3.wav
  • Blitz/em012_foot/source/ft_conc_hau4.wav
  • Blitz/em012_foot/source/ft_conc_jump_land.wav
  • Blitz/em012_foot/source/ft_conc_jump_up.wav
  • Blitz/em012_foot/source/ft_conc_run1.wav
  • Blitz/em012_foot/source/ft_conc_run2.wav
  • Blitz/em012_foot/source/ft_conc_walk1.wav
  • Blitz/em012_foot/source/ft_conc_walk2.wav
  • Blitz/em012_foot/source/ft_grass_down01.wav
  • Blitz/em012_foot/source/ft_grass_down02.wav
  • Blitz/em012_foot/source/ft_grass_hau1.wav
  • Blitz/em012_foot/source/ft_grass_hau2.wav
  • Blitz/em012_foot/source/ft_grass_hau3.wav
  • Blitz/em012_foot/source/ft_grass_hau4.wav
  • Blitz/em012_foot/source/ft_grass_jump_land.wav
  • Blitz/em012_foot/source/ft_grass_jump_up.wav
  • Blitz/em012_foot/source/ft_grass_run1.wav
  • Blitz/em012_foot/source/ft_grass_run2.wav
  • Blitz/em012_foot/source/ft_grass_walk1.wav
  • Blitz/em012_foot/source/ft_grass_walk2.wav
  • Blitz/em012_foot/source/ft_metal_down01.wav
  • Blitz/em012_foot/source/ft_metal_down02.wav
  • Blitz/em012_foot/source/ft_metal_hau1.wav
  • Blitz/em012_foot/source/ft_metal_hau2.wav
  • Blitz/em012_foot/source/ft_metal_hau3.wav
  • Blitz/em012_foot/source/ft_metal_hau4.wav
  • Blitz/em012_foot/source/ft_metal_jump_land.wav
  • Blitz/em012_foot/source/ft_metal_jump_up.wav
  • Blitz/em012_foot/source/ft_metal_run1.wav
  • Blitz/em012_foot/source/ft_metal_run2.wav
  • Blitz/em012_foot/source/ft_metal_walk1.wav
  • Blitz/em012_foot/source/ft_metal_walk2.wav
  • Blitz/em012_foot/source/ft_snow_down01.wav
  • Blitz/em012_foot/source/ft_snow_down02.wav
  • Blitz/em012_foot/source/ft_snow_hau1.wav
  • Blitz/em012_foot/source/ft_snow_hau2.wav
  • Blitz/em012_foot/source/ft_snow_hau3.wav
  • Blitz/em012_foot/source/ft_snow_hau4.wav
  • Blitz/em012_foot/source/ft_snow_jump_land.wav
  • Blitz/em012_foot/source/ft_snow_jump_up.wav
  • Blitz/em012_foot/source/ft_snow_run1.wav
  • Blitz/em012_foot/source/ft_snow_run2.wav
  • Blitz/em012_foot/source/ft_snow_walk1.wav
  • Blitz/em012_foot/source/ft_snow_walk2.wav
  • Blitz/em012_foot/source/ft_soil_down01.wav
  • Blitz/em012_foot/source/ft_soil_down02.wav
  • Blitz/em012_foot/source/ft_soil_hau1.wav
  • Blitz/em012_foot/source/ft_soil_hau2.wav
  • Blitz/em012_foot/source/ft_soil_hau3.wav
  • Blitz/em012_foot/source/ft_soil_hau4.wav
  • Blitz/em012_foot/source/ft_soil_jump_land.wav
  • Blitz/em012_foot/source/ft_soil_jump_up.wav
  • Blitz/em012_foot/source/ft_soil_run1.wav
  • Blitz/em012_foot/source/ft_soil_run2.wav
  • Blitz/em012_foot/source/ft_soil_walk1.wav
  • Blitz/em012_foot/source/ft_soil_walk2.wav
  • Blitz/em012_foot/source/ft_wood_down01.wav
  • Blitz/em012_foot/source/ft_wood_down02.wav
  • Blitz/em012_foot/source/ft_wood_hau1.wav
  • Blitz/em012_foot/source/ft_wood_hau2.wav
  • Blitz/em012_foot/source/ft_wood_hau3.wav
  • Blitz/em012_foot/source/ft_wood_hau4.wav
  • Blitz/em012_foot/source/ft_wood_jump_land.wav
  • Blitz/em012_foot/source/ft_wood_jump_up.wav
  • Blitz/em012_foot/source/ft_wood_run1.wav
  • Blitz/em012_foot/source/ft_wood_run2.wav
  • Blitz/em012_foot/source/ft_wood_walk1.wav
  • Blitz/em012_foot/source/ft_wood_walk2.wav
Format ZIP (application/zip)
Hits 937

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