Sound Effects (Chapter 2)
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| Asset Info favorite | |
|---|---|
| Name | Sound Effects (Chapter 2) |
| Category | PC / Computer |
| Game | Deltarune |
| Section | Miscellaneous |
| Submitted | July 3, 2025 |
| Uploaded By | Chopp |
| Size |
14.52 MB (170 items) arrow_right
|
| Format |
ZIP (application/zip) ogg, wav |
| Hits | 66,241 |
Comments (17)
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Reply to comment by imalink100 posted Sep 18, 2026 10:18 PM
nevermind im stupid its in queen folder
which one is queen's laugh sound
HUmanqueendeservesmore
Whats the music file for "Ferris Wheel" ost
Mostly. Both of them have minor differences solely from one being an OGG (a lossy format) compared to WAV (lossless), but the former is technically slightly higher-quality (it's 48kHz compared to the latter's 44.1kHz).
Is spamton_laugh_noise the same as snd_spamton_laugh
what's the sound that plays when kris takes a one way trip to ch3 at the end of ch2
NOOOO AQUAA NOOOOO 🥺💔
Pretty sure it's used by the Pipis in the Weird Route.
whats the sound before the snowgrave?
if you mean the song, it is in the soundtrack for deltarune chapter 2 as "Dialtone"
where is the dial toon?
doo dee doo
According to the game's code, Spamton's regular text sound seems to just be "snd_txtspam2.wav" pitched up in-engine by 20%. I'm not sure "snd_txtspam.wav" is actually used in-game.
Is there anything that can be done about "snd_txtspam.wav"? I think the file may be broken or something.
Why is Spamton's speech blip higher pitched? Can I just not find the normal one?
