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Prototype Sound Effects


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Asset Info favorite
Name Prototype Sound Effects
Category PC / Computer
Game Crushed In Time
Section Chapter 4
Submitted July 27, 2026
Uploaded By Bitowsky
Size 19.89 MB (218 items) arrow_right
  • COMN_GPE_Elastic_NoEffect_01.wav
  • COMN_GPE_Elastic_NoEffect_02.wav
  • COMN_GPE_Elastic_NoEffect_03.wav
  • COMN_GPE_Elastic_NoEffect_04.wav
  • COMN_GPE_Elastic_NoEffect_05.wav
  • countryRoad/COMN_Car_Break_Long_01.wav
  • countryRoad/PROT_GPE_Car_Break_Long_LP_01.wav
  • countryRoad/PROT_GPE_Roller_Rot_Infinite_LP_01.wav
  • londonHome/AMAN_RTC_Emma_Door_Open_01.wav
  • londonHome/cit_honeypot_smash.wav
  • londonHome/cit_honey_collide_001.wav
  • londonHome/cit_honey_collide_002.wav
  • londonHome/cit_honey_snap.wav
  • londonHome/cit_key_collide.wav
  • londonHome/cit_key_dislodge.wav
  • londonHome/LR_ArmChair_Move.wav
  • londonHome/LR_DoorKey_Plugged.wav
  • londonHome/LR_Honey_Out.wav
  • londonHome/LR_Painting_HalfOpened.wav
  • londonHome/PROT_GPE_BathroomDoor_Knock_01.wav
  • londonHome/PROT_GPE_BathroomDoor_Knock_02.wav
  • londonHome/PROT_GPE_BathroomDoor_Knock_03.wav
  • londonHome/PROT_GPE_Door_Flip_01.wav
  • londonHome/PROT_GPE_Door_NoEffect_01.wav
  • londonHome/PROT_GPE_Door_NoEffect_02.wav
  • londonHome/PROT_GPE_Door_NoEffect_03.wav
  • londonHome/PROT_GPE_Honey_Pop_01.wav
  • londonHome/PROT_GPE_Honey_Pop_02.wav
  • londonHome/PROT_GPE_Honey_Pop_03.wav
  • londonHome/PROT_GPE_Key_Pop_01.wav
  • londonHome/PROT_GPE_Key_Pop_02.wav
  • londonHome/PROT_GPE_Key_Pop_03.wav
  • londonHome/PROT_GPE_Phone_Ring_01.wav
  • londonHome/PROT_GPE_Phone_Ring_02.wav
  • londonHome/PROT_GPE_Phone_Ring_03.wav
  • londonHome/TPUR_GPE_Keys_Release_01.wav
  • manorExterior/COMN_GPE_Elastic_Hit_Cloth_Medium_04.wav
  • manorExterior/COMN_GPE_Elastic_Hit_Cloth_Medium_05.wav
  • manorExterior/COMN_GPE_Elastic_Hit_Cloth_Medium_06.wav
  • manorExterior/COMN_GPE_Elastic_Hit_Leaves_01.wav
  • manorExterior/COMN_GPE_Elastic_Hit_Leaves_02.wav
  • manorExterior/COMN_GPE_Elastic_Hit_Leaves_03.wav
  • manorExterior/COMN_GPE_Elastic_Hit_Leaves_04.wav
  • manorExterior/CTRY_GPE_Apple_Fall_01.wav
  • manorExterior/CTRY_GPE_Apple_Fall_02.wav
  • manorExterior/CTRY_GPE_Apple_Fall_03.wav
  • manorExterior/CTRY_GPE_Apple_Fall_04.wav
  • manorExterior/CTRY_GPE_Apple_Hit_01.wav
  • manorExterior/CTRY_GPE_Apple_Hit_02.wav
  • manorExterior/CTRY_GPE_Apple_Hit_03.wav
  • manorExterior/CTRY_GPE_Apple_Hit_04.wav
  • manorExterior/CTRY_GPE_Apple_Tension_LP_01.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Shoot_01.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Shoot_02.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Shoot_03.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Shoot_04.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Water_Collision_01.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Water_Collision_02.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Water_Collision_03.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Water_Collision_04.wav
  • manorExterior/MMAN_GPE_Fountain_Statue_Water_Travel_LP_01.wav
  • manorExterior/PROT_GPE_Arrows_Fall_01.wav
  • manorExterior/PROT_GPE_Arrows_Fall_02.wav
  • manorExterior/PROT_GPE_Arrows_Fall_03.wav
  • manorExterior/PROT_GPE_Arrows_Pierce_01.wav
  • manorExterior/PROT_GPE_Bell_Ring_01.wav
  • manorExterior/PROT_GPE_Cloud_Move_01.wav
  • manorExterior/PROT_GPE_Cloud_Move_02.wav
  • manorExterior/PROT_GPE_Cloud_Move_03.wav
  • manorExterior/PROT_GPE_Cloud_Move_04.wav
  • manorExterior/PROT_GPE_Cloud_Stuck_01.wav
  • manorExterior/PROT_GPE_Cloud_Stuck_02.wav
  • manorExterior/PROT_GPE_Cloud_Stuck_03.wav
  • manorExterior/PROT_GPE_Cloud_Stuck_04.wav
  • manorExterior/PROT_GPE_Pumpkin_Explode_01.wav
  • manorExterior/PROT_GPE_Pumpkin_Explode_02.wav
  • manorExterior/PROT_GPE_Pumpkin_Explode_03.wav
  • manorExterior/PROT_GPE_Pumpkin_Fall_01.wav
  • manorExterior/PROT_GPE_Pumpkin_Fall_02.wav
  • manorExterior/PROT_GPE_Pumpkin_Fall_03.wav
  • manorExterior/PROT_GPE_Pumpkin_Grow_End_01.wav
  • manorExterior/PROT_GPE_Pumpkin_Grow_End_02.wav
  • manorExterior/PROT_GPE_Pumpkin_Grow_End_03.wav
  • manorExterior/PROT_RTC_WatsonProto_PumpkinHit_01.wav
  • manorInterior/AMAN_GPE_Satchel_Stretch_01.wav
  • manorInterior/COMN_Ch_FS_Emma_Wood_01.wav
  • manorInterior/COMN_Ch_FS_Emma_Wood_02.wav
  • manorInterior/COMN_Ch_FS_Emma_Wood_03.wav
  • manorInterior/COMN_Ch_FS_Emma_Wood_04.wav
  • manorInterior/COMN_Ch_FS_Emma_Wood_05.wav
  • manorInterior/COMN_Ch_FS_Emma_Wood_06.wav
  • manorInterior/COMN_Ch_Watson_Hit_Body_02.wav
  • manorInterior/COMN_Ch_Watson_Hit_Body_03.wav
  • manorInterior/COMN_Ch_Watson_Hit_Body_04.wav
  • manorInterior/COMN_Ch_Watson_Hit_Body_05.wav
  • manorInterior/PROT_GPE_Satchel_Balance_01.wav
  • manorInterior/PROT_GPE_Satchel_Balance_02.wav
  • manorInterior/PROT_GPE_Satchel_Balance_03.wav
  • manorInterior/PROT_GPE_Satchel_Balance_04.wav
  • manorInterior/PROT_GPE_Satchel_Balance_05.wav
  • manorInterior/PROT_GPE_Satchel_Balance_06.wav
  • manorInterior/PROT_GPE_Satchel_Fall_01.wav
  • manorInterior/PROT_GPE_Satchel_Fall_02.wav
  • manorInterior/PROT_GPE_Satchel_Fall_03.wav
  • manorInterior/PROT_GPE_Satchel_Fall_04.wav
  • manorInterior/PROT_GPE_Satchel_Hit_01.wav
  • manorInterior/PROT_GPE_Satchel_Hit_02.wav
  • manorInterior/PROT_GPE_Satchel_Hit_03.wav
  • manorInterior/PROT_GPE_Satchel_Hit_04.wav
  • manorInterior/PROT_GPE_Satchel_Unlock_01.wav
  • manorInterior/PROT_GPE_Watson_KnockOut_LP_01.wav
  • manorInterior/PROT_RTC_Emma_DragWatson_01.wav
  • manorInterior/PROT_RTC_Emma_Land_01.wav
  • manorInterior/PROT_RTC_Emma_Satchel_Grab_01.wav
  • manorInterior/TPUR_GPE_Watson_Catch_01.wav
  • manorInterior/TPUR_GPE_Watson_Catch_02.wav
  • manorInterior/TPUR_GPE_Watson_Catch_03.wav
  • manorInterior/TPUR_GPE_Watson_Catch_04.wav
  • manorInterior/TPUR_GPE_Watson_Catch_05.wav
  • manorInterior/TPUR_GPE_Watson_Catch_06.wav
  • MMAN_GPE_Valve_Water_Flow_LP_01.wav
  • MMAN_GPE_Water_Flow_LP_01.wav
  • PROT_GPE_Cable_Drag_Stop_01.wav
  • PROT_GPE_Cable_Drag_Stop_02.wav
  • PROT_GPE_Cable_Drag_Stop_03.wav
  • PROT_GPE_Cable_Drag_Stop_04.wav
  • PROT_GPE_Cable_Plug_01.wav
  • PROT_GPE_Cable_Plug_02.wav
  • PROT_GPE_Cable_Plug_03.wav
  • PROT_GPE_Cable_Plug_04.wav
  • PROT_GPE_Cable_Tension_01.wav
  • PROT_GPE_Cable_Unplug_01.wav
  • PROT_GPE_Cable_Unplug_02.wav
  • PROT_GPE_Cable_Unplug_03.wav
  • PROT_GPE_Cable_Unplug_04.wav
  • PROT_GPE_Ch_Clone_Surprised_01.wav
  • PROT_GPE_Ch_Clone_Surprised_02.wav
  • PROT_GPE_Ch_Clone_Surprised_03.wav
  • PROT_GPE_Ch_Clone_Surprised_04.wav
  • PROT_GPE_Ch_Sherlock_Ejected_01.wav
  • PROT_GPE_Ch_Sherlock_Land_01.wav
  • PROT_GPE_Ch_Sherlock_Land_02.wav
  • PROT_GPE_Ch_Sherlock_Land_03.wav
  • PROT_GPE_Ch_Sherlock_Pushed_01.wav
  • PROT_GPE_Ch_Sherlock_Pushed_02.wav
  • PROT_GPE_Ch_Sherlock_Pushed_03.wav
  • PROT_GPE_Ch_Sherlock_Pushed_04.wav
  • PROT_GPE_Ch_Watson_Fall_01.wav
  • PROT_GPE_Ch_Watson_Fall_02.wav
  • PROT_GPE_Ch_Watson_Fall_03.wav
  • PROT_GPE_Ch_Watson_Grab_01.wav
  • PROT_GPE_Ch_Watson_Grab_02.wav
  • PROT_GPE_Ch_Watson_Grab_03.wav
  • PROT_GPE_Ch_Watson_Slide_01.wav
  • PROT_GPE_Ch_Watson_Slide_02.wav
  • PROT_GPE_Ch_Watson_Slide_03.wav
  • PROT_GPE_Debug_Activate_01.wav
  • PROT_GPE_Debug_Activate_02.wav
  • PROT_GPE_Debug_Activate_03.wav
  • PROT_GPE_Debug_Activate_04.wav
  • PROT_GPE_Debug_Deactivate_01.wav
  • PROT_GPE_Debug_Deactivate_02.wav
  • PROT_GPE_Debug_Deactivate_03.wav
  • PROT_GPE_Debug_Deactivate_04.wav
  • PROT_GPE_Generic_Collision_01.wav
  • PROT_GPE_Generic_Collision_02.wav
  • PROT_GPE_Generic_Collision_03.wav
  • PROT_GPE_Generic_Collision_04.wav
  • PROT_GPE_Generic_Ejectable_Fall_01.wav
  • PROT_GPE_Generic_Ejectable_Fall_02.wav
  • PROT_GPE_Generic_Ejectable_Fall_03.wav
  • PROT_GPE_Generic_Ejectable_Fall_04.wav
  • PROT_GPE_Generic_Ejectable_Fall_05.wav
  • PROT_GPE_Generic_Ejectable_Fall_06.wav
  • PROT_GPE_Generic_Hit_01.wav
  • PROT_GPE_Generic_Hit_02.wav
  • PROT_GPE_Generic_Hit_03.wav
  • PROT_GPE_Generic_Hit_04.wav
  • PROT_GPE_Generic_NoEffect_01.wav
  • PROT_GPE_Generic_NoEffect_02.wav
  • PROT_GPE_Generic_NoEffect_03.wav
  • PROT_GPE_Generic_NoEffect_04.wav
  • PROT_GPE_Generic_Rotation_Center_Back_01.wav
  • PROT_GPE_Generic_Rotation_Center_Forth_01.wav
  • PROT_GPE_Generic_Rotation_Side_Back_01.wav
  • PROT_GPE_Generic_Rotation_Side_Back_02.wav
  • PROT_GPE_Generic_Rotation_Side_Back_03.wav
  • PROT_GPE_Generic_Rotation_Side_Back_04.wav
  • PROT_GPE_Generic_Rotation_Side_Back_05.wav
  • PROT_GPE_Generic_Rotation_Side_Back_06.wav
  • PROT_GPE_Generic_Rotation_Side_Forth_01.wav
  • PROT_GPE_Generic_Rotation_Side_Forth_02.wav
  • PROT_GPE_Generic_Rotation_Side_Forth_03.wav
  • PROT_GPE_Generic_Rotation_Side_Forth_04.wav
  • PROT_GPE_Generic_Rotation_Side_Forth_05.wav
  • PROT_GPE_Generic_Rotation_Side_Forth_06.wav
  • PROT_GPE_WaterFX_End_01.wav
  • PROT_GPE_WaterFX_End_02.wav
  • PROT_GPE_WaterFX_End_03.wav
  • PROT_GPE_WaterFX_End_04.wav
  • PROT_GPE_WaterFX_LP_01.wav
  • PROT_GPE_WaterFX_Start_01.wav
  • PROT_GPE_WaterFX_Start_02.wav
  • PROT_GPE_WaterFX_Start_03.wav
  • PROT_GPE_WaterFX_Start_04.wav
  • PROT_RTC_Cardboard_Fall_01.wav
  • PROT_RTC_Platform_Crack_01.wav
  • PROT_RTC_Platform_Destroy_01.wav
  • PROT_RTC_SherlockProto_Jump_01.wav
  • PROT_RTC_Sherlock_Land_01.wav
  • PROT_RTC_Sherlock_Land_02.wav
  • PROT_RTC_Sherlock_Pushed_01.wav
  • PROT_RTC_Sherlock_Pushed_02.wav
  • PROT_RTC_Sherlock_SitFromFall_01.wav
Format ZIP (application/zip)
wav
Hits 120
Tags (18): arrow_right

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