Geographical and Prop Sounds


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Asset Info favorite
Name Geographical and Prop Sounds
Category PC / Computer
Game Clair Obscur: Expedition 33
Section Sound Effects
Submitted March 7, 2026
Uploaded By OCL
Size 114.91 MB (262 items) arrow_right
  • GPE/Destructible/Lamp/SFX_GPE_Destructible_Lamp_01.wav
  • GPE/Destructible/Lamp/SFX_GPE_Destructible_Lamp_02.wav
  • GPE/Destructible/Lamp/SFX_GPE_Destructible_Lamp_04.wav
  • GPE/Destructible/Lamp/SFX_GPE_Destructible_Lamp_05.wav
  • GPE/Destructible/Wall_Ice/SFX_GPE_Wall_Ice_Break_01.wav
  • GPE/Destructible/Wall_Ice/SFX_GPE_Wall_Ice_Break_02.wav
  • GPE/Destructible/Wall_Ice/SFX_GPE_Wall_Ice_Break_03.wav
  • GPE/Destructible/Wall_Ice/SFX_GPE_Wall_Ice_Break_04.wav
  • GPE/Destructible/Wall_Ice/SFX_GPE_Wall_Ice_Break_05.wav
  • GPE/Destructible/Wall_Ice/SFX_GPE_Wall_Ice_Break_06.wav
  • GPE/Destructible/Wall_Rock/SFX_GPE_Wall_Rock_Break_01.wav
  • GPE/Destructible/Wall_Rock/SFX_GPE_Wall_Rock_Break_02.wav
  • GPE/Destructible/Wall_Rock/SFX_GPE_Wall_Rock_Break_03.wav
  • GPE/Destructible/Wall_Rock/SFX_GPE_Wall_Rock_Break_04.wav
  • GPE/ExpeditionJournal/SFX_GPE_ExpeditionJournal_Close.wav
  • GPE/ExpeditionJournal/SFX_GPE_ExpeditionJournal_Idle_LP.wav
  • GPE/ExpeditionJournal/SFX_GPE_ExpeditionJournal_Open.wav
  • GPE/ExpeditionJournal/SFX_GPE_ExpeditionJournal_Open_LP.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_01.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_02.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_03.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_04.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_05.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_06.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_07.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_08.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_09.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_10.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_11.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_12.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_13.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_14.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_15.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_16.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_17.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_18.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_19.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_20.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_21.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_22.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_23.wav
  • GPE/ForgottenBattlefield/SFX_GPE_ExplorationProjectile_Flare_Explosion_24.wav
  • GPE/ForgottenBattlefield/SFX_GPE_SiegeDoor_RotationMovement_RockSlide_01.wav
  • GPE/ForgottenBattlefield/SFX_GPE_SiegeDoor_RotationMovement_RockSlide_02.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_01.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_02.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_03.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_04.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_05.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_06.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_07.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_08.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_09.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_10.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_11.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_12.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_Arrival_01.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_Arrival_02.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_Arrival_03.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_Arrival_04.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_Arrival_05.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_Arrival_06.wav
  • GPE/ForgottenBattlefield/SFX_GPE_TestProjectileShooter_Arrival_07.wav
  • GPE/Generic/AMB_GPE_Generic_BlopSwitch_Explosion_01.wav
  • GPE/Generic/AMB_GPE_Generic_BlopSwitch_Explosion_02.wav
  • GPE/Generic/AMB_GPE_Generic_BlopSwitch_Explosion_03.wav
  • GPE/Generic/AMB_GPE_Generic_BlopSwitch_Explosion_04.wav
  • GPE/Generic/CharacterSwitch/SFX_CHAR_CharacterSwitch.wav
  • GPE/Generic/DependantSwitch/SFX_GPE_DependantSwitch_Activate_01.wav
  • GPE/Generic/DependantSwitch/SFX_GPE_DependantSwitch_Activate_02.wav
  • GPE/Generic/DependantSwitch/SFX_GPE_DependantSwitch_Activate_03.wav
  • GPE/Generic/DependantSwitch/SFX_GPE_DependantSwitch_Puzzle_Solved_01.wav
  • GPE/Generic/LeverDoor/SFX_GPE_CleasFlyingHouse_Door_Open_01.wav
  • GPE/Generic/LeverDoor/SFX_GPE_Lever_Activate_01.wav
  • GPE/Generic/LeverDoor/SFX_GPE_Lever_Door_Open_01.wav
  • GPE/Generic/LeverDoor/SFX_GPE_Lever_Wooden_Door_Open_01.wav
  • GPE/Generic/MetalDoor/GPI_DoubleDoor_MetalGate_Open_01.wav
  • GPE/Generic/MetalDoor/GPI_DoubleDoor_MetalGate_Open_02.wav
  • GPE/Generic/MetalDoor/GPI_DoubleDoor_MetalGate_Open_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_First_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_First_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_First_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_Second_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_Second_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_Second_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_Third_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_Third_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Arrival_Third_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Button_Activated_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Button_Activated_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Button_Activated_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_First_LP_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_First_LP_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_First_LP_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Full_LP_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Full_LP_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Full_LP_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_LP_Button_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_LP_Button_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_LP_Button_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Second_LP_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Second_LP_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Second_LP_03.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Travel_01.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Travel_02.wav
  • GPE/Generic/PaintCage/SFX_GPE_PaintCage_Travel_03.wav
  • GPE/Generic/SFX_GPE_ActivateLift_01.wav
  • GPE/Generic/SFX_GPE_ActivateLift_02.wav
  • GPE/Generic/SFX_GPE_ActivateLift_03.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_Explosion_01.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_Explosion_02.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_Explosion_03.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_Explosion_04.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_FlyAtTarget_01.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_FlyAtTarget_02.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_FlyAtTarget_03.wav
  • GPE/Generic/SFX_GPE_FlyingIndicator_UI_PuzzleSteps_01.wav
  • GPE/Generic/SFX_GPE_FreeAimTarget_Button_Explosion_01.wav
  • GPE/Generic/SFX_GPE_FreeAimTarget_Button_Explosion_02.wav
  • GPE/Generic/SFX_GPE_FreeAimTarget_Button_Explosion_03.wav
  • GPE/Generic/SFX_GPE_FreeAimTarget_Button_Explosion_04.wav
  • GPE/Generic/SFX_GPE_Generic_Quest.wav
  • GPE/Generic/SFX_GPE_LiftInUse_LP_01.wav
  • GPE/Generic/SFX_GPE_LiftInUse_LP_02.wav
  • GPE/Generic/SFX_GPE_LiftStart_01.wav
  • GPE/Generic/SFX_GPE_LiftStart_02.wav
  • GPE/Generic/SFX_GPE_LiftStart_03.wav
  • GPE/Generic/SFX_GPE_LiftStart_04.wav
  • GPE/Generic/SFX_GPE_LiftStop_01.wav
  • GPE/Generic/SFX_GPE_LiftStop_02.wav
  • GPE/Generic/SFX_GPE_LiftStop_03.wav
  • GPE/Generic/SFX_GPE_LiftStop_04.wav
  • GPE/Generic/SFX_GPE_Lift_Barriers_Rising_01.wav
  • GPE/Generic/SFX_GPE_Lift_Barriers_Rising_02.wav
  • GPE/Generic/SFX_GPE_Manor_Door_Open/SFX_GPE_Manor_Door_Open_01.wav
  • GPE/Generic/SFX_GPE_SavePointDialog_Flag_LP.wav
  • GPE/Generic/SFX_GPE_SavePointDialog_Magic_LP.wav
  • GPE/GestralBeach/SFX_GPE_GestralBeach_Hit_01.wav
  • GPE/GestralBeach/SFX_GPE_GestralBeach_Hit_02.wav
  • GPE/GestralBeach/SFX_GPE_GestralBeach_Hit_03.wav
  • GPE/GestralBeach/SFX_GPE_GestralBeach_Whistle.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_OpeningEnd.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_OpeningEnd_Door1_01.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_OpeningEnd_Door1_02.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_OpeningEnd_Door1_03.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_OpeningEnd_Door1_04.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_OpeningEnd_Door1_05.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_Opening_01.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_Opening_02.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_Opening_03.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_Opening_04.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_Opening_05.wav
  • GPE/GoblusLair/BlockedDoor/SFX_GPE_BlockedDoor_Opening_06.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_01.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_02.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_03.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_04.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_05.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_06.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_07.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_CoralDeep/SFX_GPE_Obj_CoralDeep_Break_08.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Crystal/SFX_GPE_Obj_Crystal_Break_01.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Crystal/SFX_GPE_Obj_Crystal_Break_02.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Crystal/SFX_GPE_Obj_Crystal_Break_03.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Crystal/SFX_GPE_Obj_Crystal_Break_04.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Crystal/SFX_GPE_Obj_Crystal_Break_05.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_01.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_02.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_03.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_04.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_05.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_06.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_07.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_08.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_Mirror/SFX_GPE_Obj_Mirror_Break_09.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_01.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_02.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_03.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_04.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_05.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_06.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_07.wav
  • GPE/GPE_Obj/SFX_GPE_Obj_WoodBarrel/SFX_GPE_Obj_WoodBarrel_Break_08.wav
  • GPE/Lamp/SFX_GPE_Lamp_TurnOff_01.wav
  • GPE/Lamp/SFX_GPE_Lamp_TurnOff_02.wav
  • GPE/Lamp/SFX_GPE_Lamp_TurnOff_03.wav
  • GPE/Lamp/SFX_GPE_Lamp_TurnOff_04.wav
  • GPE/Lamp/SFX_GPE_Lamp_TurnOff_05.wav
  • GPE/Loot/SFX_GPE_Loot_Lumina.wav
  • GPE/Loot/SFX_Loot_Basic.wav
  • GPE/Loot/SFX_Loot_Basic_LP.wav
  • GPE/Loot/SFX_Loot_Key.wav
  • GPE/Loot/SFX_Loot_Key_LP.wav
  • GPE/Loot/SFX_Loot_Lumina_LP.wav
  • GPE/Loot/SFX_Loot_Nero_01.wav
  • GPE/Loot/SFX_Loot_Nero_02.wav
  • GPE/Loot/SFX_Loot_Nero_03.wav
  • GPE/Loot/SFX_Loot_Nero_LP.wav
  • GPE/Loot/SFX_Loot_ShardInventory.wav
  • GPE/Loot/SFX_Loot_ShardInventory_LP.wav
  • GPE/MonolithInterior/AMB_GPE_MonolithClimb_Train_Start_01.wav
  • GPE/MonolithInterior/AMB_GPE_MonolithClimb_Train_Start_02.wav
  • GPE/Other/SFX_GPE_JukeBox_Start_01.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Activate_01.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Activate_02.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Activate_03.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Activate_Light_01.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Activate_Light_02.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Activate_Light_03.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Land_01.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Land_02.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Land_03.wav
  • GPE/Reacher/SFX_GPE_Lift_Reacher_Travel_01.wav
  • GPE/RedForest/SFX_GPE_RedForest_Sword_Activate_01.wav
  • GPE/RedForest/SFX_GPE_RedForest_Sword_Activate_02.wav
  • GPE/RedForest/SFX_GPE_RedForest_Sword_Activate_03.wav
  • GPE/SeaCliff/SFX_GPE_SeaCliff_ArmRingLight_Explosion.wav
  • GPE/SeaCliff/SFX_GPE_SeaCliff_ArmRingLight_Idle.wav
  • GPE/SeaCliff/SFX_GPE_SeaCliff_ArmRingLight_Minuteur.wav
  • GPE/Visages/GPE_SFX_Spotlight_Low_01.wav
  • GPE/Visages/GPE_SFX_Spotlight_Low_02.wav
  • GPE/Visages/GPE_SFX_Spotlight_Low_03.wav
  • GPE/Worldmap/SFX_GPE_WorldMap_Bridge_Activate_01.wav
  • GPE/Worldmap/SFX_GPE_WorldMap_Bridge_Activate_02.wav
  • GPE/Worldmap/SFX_GPE_WorldMap_Bridge_Activate_03.wav
  • GPE/Worldmap/SFX_GPE_WorldMap_Bridge_Activate_04.wav
  • GPE/YellowForest/SFX_Forest_Puzzle_Rock_Impact_01.wav
  • GPE/YellowForest/SFX_Forest_Puzzle_Rock_Impact_02.wav
  • GPE/YellowForest/SFX_Forest_Puzzle_Rock_Impact_03.wav
  • GPE/YellowForest/SFX_GPE_Puzzle_Rock_Slide_LP.wav
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