Joseph Hartsock


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Joseph Hartsock
Category PC / Computer
Game Brothers in Arms: Road to Hill 30
Section Voices
Submitted March 7, 2026
Uploaded By OCL
Size 11.13 MB (239 items) arrow_right
  • D_HARTSOCK/ADJUSTPOSITION_A.wav
  • D_HARTSOCK/ALLENEMIESDEAD_A.wav
  • D_HARTSOCK/ALLENEMIESDEAD_B.wav
  • D_HARTSOCK/ALLENEMIESDEAD_C.wav
  • D_HARTSOCK/ALLENEMIESDEAD_D.wav
  • D_HARTSOCK/ALLENEMIESDEAD_E.wav
  • D_HARTSOCK/ALLEN_A.wav
  • D_HARTSOCK/ALLYDOWN_A.wav
  • D_HARTSOCK/ALLYDOWN_B.wav
  • D_HARTSOCK/ALLYHURT_A.wav
  • D_HARTSOCK/ALLYHURT_B.wav
  • D_HARTSOCK/ANNOYED_A.wav
  • D_HARTSOCK/ANNOYED_B.wav
  • D_HARTSOCK/ASSAULTGUN_A.wav
  • D_HARTSOCK/ASSAULTMG_A.wav
  • D_HARTSOCK/ASSAULTTANK_A.wav
  • D_HARTSOCK/ASSAULT_A.wav
  • D_HARTSOCK/ASSAULT_B.wav
  • D_HARTSOCK/ASSAULT_C.wav
  • D_HARTSOCK/ATTACKGUN_A.wav
  • D_HARTSOCK/ATTACKMG_A.wav
  • D_HARTSOCK/ATTACKTANK_A.wav
  • D_HARTSOCK/ATTACK_A.wav
  • D_HARTSOCK/ATTACK_B.wav
  • D_HARTSOCK/ATTACK_C.wav
  • D_HARTSOCK/ATTACK_D.wav
  • D_HARTSOCK/ATTACK_E.wav
  • D_HARTSOCK/BAKER_A.wav
  • D_HARTSOCK/BAKER_B.wav
  • D_HARTSOCK/BAKER_C.wav
  • D_HARTSOCK/BOMBS_A.wav
  • D_HARTSOCK/CANTASSAULTTARGET_A.wav
  • D_HARTSOCK/CANTASSAULTTARGET_B.wav
  • D_HARTSOCK/CANTASSAULTTARGET_C.wav
  • D_HARTSOCK/CANTFIREONTARGET_A.wav
  • D_HARTSOCK/CANTFIREONTARGET_B.wav
  • D_HARTSOCK/CANTFIREONTARGET_C.wav
  • D_HARTSOCK/CANTKILL_A.wav
  • D_HARTSOCK/CANTREACH_A.wav
  • D_HARTSOCK/CANTREACH_B.wav
  • D_HARTSOCK/CANTREACH_C.wav
  • D_HARTSOCK/COLORDIALOG_A.wav
  • D_HARTSOCK/COLORDIALOG_B.wav
  • D_HARTSOCK/COLORDIALOG_C.wav
  • D_HARTSOCK/COLORDIALOG_D.wav
  • D_HARTSOCK/COLORDIALOG_E.wav
  • D_HARTSOCK/COLORDIALOG_F.wav
  • D_HARTSOCK/COLORDIALOG_G.wav
  • D_HARTSOCK/COLORDIALOG_H.wav
  • D_HARTSOCK/COMPLETEFALLIN_A.wav
  • D_HARTSOCK/CORRION_A.wav
  • D_HARTSOCK/COUNTERATTACK_A.wav
  • D_HARTSOCK/COUNTERATTACK_B.wav
  • D_HARTSOCK/COURTLAND_A.wav
  • D_HARTSOCK/death_a.wav
  • D_HARTSOCK/DESOLA_A.wav
  • D_HARTSOCK/dismissal_a.wav
  • D_HARTSOCK/dismissal_b.wav
  • D_HARTSOCK/dismissal_c.wav
  • D_HARTSOCK/dismissal_d.wav
  • D_HARTSOCK/DONEMOVING_A.wav
  • D_HARTSOCK/ENEMYRETREAT_A.wav
  • D_HARTSOCK/ENEMYRETREAT_B.wav
  • D_HARTSOCK/ENEMYRETREAT_C.wav
  • D_HARTSOCK/ENEMYSUPPRESSED_A.wav
  • D_HARTSOCK/ENEMYSUPPRESSED_B.wav
  • D_HARTSOCK/ENEMYSUPPRESSED_C.wav
  • D_HARTSOCK/ENEMYSUPPRESSED_D.wav
  • D_HARTSOCK/ENEMYSUPPRESSED_E.wav
  • D_HARTSOCK/ENEMYUNSUPPRESSED_A.wav
  • D_HARTSOCK/ENEMYUNSUPPRESSED_B.wav
  • D_HARTSOCK/EVERYONEDYING_A.wav
  • D_HARTSOCK/EVERYONEDYING_B.wav
  • D_HARTSOCK/EXPOSEDTOFIRE_A.wav
  • D_HARTSOCK/EXPOSEDTOFIRE_B.wav
  • D_HARTSOCK/FIRING_A.wav
  • D_HARTSOCK/FIRING_B.wav
  • D_HARTSOCK/FIRING_C.wav
  • D_HARTSOCK/FIRING_D.wav
  • D_HARTSOCK/FLANKED_A.wav
  • D_HARTSOCK/FLANKED_B.wav
  • D_HARTSOCK/FLANKED_C.wav
  • D_HARTSOCK/FLANKENEMY_A.wav
  • D_HARTSOCK/FLANKENEMY_B.wav
  • D_HARTSOCK/FLANKENEMY_C.wav
  • D_HARTSOCK/FLANKENEMY_D.wav
  • D_HARTSOCK/FLANKENEMY_E.wav
  • D_HARTSOCK/GARNETT_A.wav
  • D_HARTSOCK/greeting_a.wav
  • D_HARTSOCK/greeting_b.wav
  • D_HARTSOCK/greeting_c.wav
  • D_HARTSOCK/greeting_d.wav
  • D_HARTSOCK/greeting_e.wav
  • D_HARTSOCK/HANGAROUND_A.wav
  • D_HARTSOCK/HANGAROUND_B.wav
  • D_HARTSOCK/HEARDNOISE_A.wav
  • D_HARTSOCK/HEARDNOISE_B.wav
  • D_HARTSOCK/HEAVYFIRE_A.wav
  • D_HARTSOCK/HEAVYFIRE_B.wav
  • D_HARTSOCK/HEAVYFIRE_C.wav
  • D_HARTSOCK/HORROR_A.wav
  • D_HARTSOCK/INCOMINGGRENADE_A.wav
  • D_HARTSOCK/INCOMINGGRENADE_B.wav
  • D_HARTSOCK/INCOMINGGRENADE_C.wav
  • D_HARTSOCK/INCOMINGGRENADE_D.wav
  • D_HARTSOCK/INCOMINGGRENADE_E.wav
  • D_HARTSOCK/INMYLINEOFFIRE_A.wav
  • D_HARTSOCK/INMYLINEOFFIRE_B.wav
  • D_HARTSOCK/INMYLINEOFFIRE_C.wav
  • D_HARTSOCK/INVESTIGATEDOWNEDALLY_A.wav
  • D_HARTSOCK/INVESTIGATEDOWNEDALLY_B.wav
  • D_HARTSOCK/INVESTIGATEDOWNEDALLY_C.wav
  • D_HARTSOCK/JUMP_A.wav
  • D_HARTSOCK/KILLEDTARGET_A.wav
  • D_HARTSOCK/KILLEDTARGET_B.wav
  • D_HARTSOCK/KILLEDTARGET_C.wav
  • D_HARTSOCK/KILLENEMY_A.wav
  • D_HARTSOCK/KILLENEMY_B.wav
  • D_HARTSOCK/KILLENEMY_C.wav
  • D_HARTSOCK/KILLENEMY_D.wav
  • D_HARTSOCK/KILLENEMY_E.wav
  • D_HARTSOCK/LEAVEWOUNDED_A.wav
  • D_HARTSOCK/LEAVEWOUNDED_B.wav
  • D_HARTSOCK/LEAVEWOUNDED_C.wav
  • D_HARTSOCK/LEGGETT_A.wav
  • D_HARTSOCK/MAC_A.wav
  • D_HARTSOCK/MCCREARY_A.wav
  • D_HARTSOCK/melee_a.wav
  • D_HARTSOCK/melee_b.wav
  • D_HARTSOCK/melee_c.wav
  • D_HARTSOCK/MOVE_A.wav
  • D_HARTSOCK/MOVE_B.wav
  • D_HARTSOCK/MOVE_C.wav
  • D_HARTSOCK/MOVE_D.wav
  • D_HARTSOCK/MOVE_E.wav
  • D_HARTSOCK/MOVE_F.wav
  • D_HARTSOCK/MOVING_A.wav
  • D_HARTSOCK/MUZZA_A.wav
  • D_HARTSOCK/OBEYFIRETEAMLEAD_A.wav
  • D_HARTSOCK/OBEYFIRETEAMLEAD_B.wav
  • D_HARTSOCK/OBEYFIRETEAMLEAD_C.wav
  • D_HARTSOCK/OBEYSERGEANT_A.wav
  • D_HARTSOCK/OBEYSERGEANT_B.wav
  • D_HARTSOCK/Obrieski.wav
  • D_HARTSOCK/PAIN_A.wav
  • D_HARTSOCK/PAIN_B.wav
  • D_HARTSOCK/PAIN_C.wav
  • D_HARTSOCK/PAIN_D.wav
  • D_HARTSOCK/PAIN_E.wav
  • D_HARTSOCK/PAIN_F.wav
  • D_HARTSOCK/PAIN_G.wav
  • D_HARTSOCK/PLAYERINTHEWAY_A.wav
  • D_HARTSOCK/PLAYERINTHEWAY_B.wav
  • D_HARTSOCK/POSTMELEE_A.wav
  • D_HARTSOCK/RELOADING_A.wav
  • D_HARTSOCK/RELOADING_B.wav
  • D_HARTSOCK/RELOADING_C.wav
  • D_HARTSOCK/RELOADING_D.wav
  • D_HARTSOCK/RELOADING_E.wav
  • D_HARTSOCK/RELOADING_F.wav
  • D_HARTSOCK/RETREAT_A.wav
  • D_HARTSOCK/RETREAT_B.wav
  • D_HARTSOCK/RISNER_A.wav
  • D_HARTSOCK/SEEALLIEDPLANE_A.wav
  • D_HARTSOCK/SEEALLIEDPLANE_B.wav
  • D_HARTSOCK/SEEALLIEDTANKKILLED_A.wav
  • D_HARTSOCK/SEEALLIEDTANK_A.wav
  • D_HARTSOCK/SEEALLIEDTANK_B.wav
  • D_HARTSOCK/SEECLOSEARTILLERY_A.wav
  • D_HARTSOCK/SEECLOSEARTILLERY_B.wav
  • D_HARTSOCK/SEEDISTANTARTILLERY_A.wav
  • D_HARTSOCK/SEEDISTANTARTILLERY_B.wav
  • D_HARTSOCK/SEEENEMYATGUN_A.wav
  • D_HARTSOCK/SEEENEMYATGUN_B.wav
  • D_HARTSOCK/SEEENEMYDIE_A.wav
  • D_HARTSOCK/SEEENEMYDIE_B.wav
  • D_HARTSOCK/SEEENEMYFIRETEAM_A.wav
  • D_HARTSOCK/SEEENEMYFIRETEAM_B.wav
  • D_HARTSOCK/SEEENEMYFIRETEAM_C.wav
  • D_HARTSOCK/SEEENEMYFIRETEAM_D.wav
  • D_HARTSOCK/SEEENEMYMORTARTEAM_A.wav
  • D_HARTSOCK/SEEENEMYMORTARTEAM_B.wav
  • D_HARTSOCK/SEEENEMYMOVE_A.wav
  • D_HARTSOCK/SEEENEMYMOVE_B.wav
  • D_HARTSOCK/SEEENEMYMOVE_C.wav
  • D_HARTSOCK/SEEENEMYMOVE_D.wav
  • D_HARTSOCK/SEEENEMYSHIFT_A.wav
  • D_HARTSOCK/SEEENEMYSHIFT_B.wav
  • D_HARTSOCK/SEEENEMYSHIFT_C.wav
  • D_HARTSOCK/SEEENEMYTANKKILLED_A.wav
  • D_HARTSOCK/SEEENEMYTANKKILLED_B.wav
  • D_HARTSOCK/SEEENEMYTANKKILLED_C.wav
  • D_HARTSOCK/SEEENEMYTANK_A.wav
  • D_HARTSOCK/SEEENEMYTANK_B.wav
  • D_HARTSOCK/SEEENEMYTANK_C.wav
  • D_HARTSOCK/SEEENEMYTANK_D.wav
  • D_HARTSOCK/SEEENEMYTANK_E.wav
  • D_HARTSOCK/SEEENEMY_A.wav
  • D_HARTSOCK/SEEENEMY_B.wav
  • D_HARTSOCK/SEEENEMY_C.wav
  • D_HARTSOCK/SEEENEMY_D.wav
  • D_HARTSOCK/SEEENEMY_E.wav
  • D_HARTSOCK/SEEENEMY_F.wav
  • D_HARTSOCK/SEEENEMY_G.wav
  • D_HARTSOCK/SEEMG42AKILLED_A.wav
  • D_HARTSOCK/SEEMG42AKILLED_B.wav
  • D_HARTSOCK/SEEMG42AKILLED_C.wav
  • D_HARTSOCK/SEEMG42A_A.wav
  • D_HARTSOCK/SEEMG42A_B.wav
  • D_HARTSOCK/SEEMG42A_C.wav
  • D_HARTSOCK/SEENEARMISS_A.wav
  • D_HARTSOCK/SEENEARMISS_B.wav
  • D_HARTSOCK/SEEPANZERFAUSTKILLED_A.wav
  • D_HARTSOCK/SEEPANZERFAUST_A.wav
  • D_HARTSOCK/SEEPLAYERHURT_A.wav
  • D_HARTSOCK/SEEPLAYERHURT_B.wav
  • D_HARTSOCK/SUPERPAIN_A.wav
  • D_HARTSOCK/SUPERPAIN_B.wav
  • D_HARTSOCK/SUPPRESSINGENEMY_A.wav
  • D_HARTSOCK/SUPPRESSINGENEMY_B.wav
  • D_HARTSOCK/SUPPRESSINGENEMY_C.wav
  • D_HARTSOCK/SUPPRESSINGENEMY_D.wav
  • D_HARTSOCK/SUPPRESSINGENEMY_E.wav
  • D_HARTSOCK/THROWINGGRENADE_A.wav
  • D_HARTSOCK/THROWINGGRENADE_B.wav
  • D_HARTSOCK/THROWINGGRENADE_C.wav
  • D_HARTSOCK/THROWINGGRENADE_D.wav
  • D_HARTSOCK/UNITDEAD_A.wav
  • D_HARTSOCK/USECOMBAT_A.wav
  • D_HARTSOCK/USECOMBAT_B.wav
  • D_HARTSOCK/USECOMBAT_C.wav
  • D_HARTSOCK/USENONCOMBAT_A.wav
  • D_HARTSOCK/USENONCOMBAT_B.wav
  • D_HARTSOCK/USENONCOMBAT_C.wav
  • D_HARTSOCK/USENONCOMBAT_D.wav
  • D_HARTSOCK/USENONCOMBAT_E.wav
  • D_HARTSOCK/USENONCOMBAT_F.wav
  • D_HARTSOCK/ZANOVICH_A.wav
Format ZIP (application/zip)
wav
Hits 44

Comments (0)


You must be logged in to post comments.