Impacts


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Asset Info favorite
Name Impacts
Category PC / Computer
Game Brothers in Arms: Road to Hill 30
Section Sound Effects
Submitted March 7, 2026
Uploaded By OCL
Size 6.78 MB (168 items) arrow_right
  • impacts/BODY_GROUND_A.wav
  • impacts/BODY_GROUND_B.wav
  • impacts/BODY_GROUND_C.wav
  • impacts/BODY_GROUND_D.wav
  • impacts/BODY_GROUND_E.wav
  • impacts/bullet_body_a.wav
  • impacts/bullet_body_b.wav
  • impacts/bullet_body_c.wav
  • impacts/bullet_body_d.wav
  • impacts/bullet_body_e.wav
  • impacts/bullet_dirt_a.wav
  • impacts/bullet_dirt_b.wav
  • impacts/bullet_dirt_c.wav
  • impacts/bullet_dirt_d.wav
  • impacts/bullet_dirt_e.wav
  • impacts/bullet_dirt_f.wav
  • impacts/bullet_glass_a.wav
  • impacts/bullet_glass_b.wav
  • impacts/bullet_glass_c.wav
  • impacts/bullet_glass_d.wav
  • impacts/bullet_glass_e.wav
  • impacts/bullet_glass_f.wav
  • impacts/bullet_glass_g.wav
  • impacts/bullet_glass_h.wav
  • impacts/bullet_glass_i.wav
  • impacts/bullet_glass_j.wav
  • impacts/bullet_glass_k.wav
  • impacts/bullet_glass_l.wav
  • impacts/bullet_metal_a.wav
  • impacts/bullet_metal_b.wav
  • impacts/bullet_metal_c.wav
  • impacts/bullet_metal_d.wav
  • impacts/bullet_metal_e.wav
  • impacts/bullet_metal_f.wav
  • impacts/bullet_metal_g.wav
  • impacts/bullet_metal_h.wav
  • impacts/bullet_metal_i.wav
  • impacts/bullet_metal_j.wav
  • impacts/bullet_passby_a.wav
  • impacts/bullet_passby_b.wav
  • impacts/bullet_passby_c.wav
  • impacts/bullet_passby_d.wav
  • impacts/bullet_passby_e.wav
  • impacts/bullet_passby_f.wav
  • impacts/bullet_passby_g.wav
  • impacts/bullet_passby_h.wav
  • impacts/bullet_passby_i.wav
  • impacts/bullet_passby_j.wav
  • impacts/bullet_passby_k.wav
  • impacts/bullet_passby_l.wav
  • impacts/bullet_passby_m.wav
  • impacts/bullet_passby_n.wav
  • impacts/bullet_passby_o.wav
  • impacts/bullet_passby_p.wav
  • impacts/bullet_passby_q.wav
  • impacts/bullet_passby_r.wav
  • impacts/bullet_passby_s.wav
  • impacts/BULLET_RADIO_A.wav
  • impacts/BULLET_RADIO_B.wav
  • impacts/BULLET_RADIO_C.wav
  • impacts/BULLET_RADIO_D.wav
  • impacts/BULLET_RADIO_E.wav
  • impacts/BULLET_RADIO_F.wav
  • impacts/bullet_stone_a.wav
  • impacts/bullet_stone_b.wav
  • impacts/bullet_stone_c.wav
  • impacts/bullet_stone_d.wav
  • impacts/bullet_stone_e.wav
  • impacts/bullet_water_a.wav
  • impacts/bullet_water_b.wav
  • impacts/bullet_water_c.wav
  • impacts/bullet_water_d.wav
  • impacts/bullet_water_e.wav
  • impacts/bullet_water_f.wav
  • impacts/bullet_wood_a.wav
  • impacts/bullet_wood_b.wav
  • impacts/bullet_wood_c.wav
  • impacts/bullet_wood_d.wav
  • impacts/bullet_wood_e.wav
  • impacts/bullet_wood_f.wav
  • impacts/bullet_wood_g.wav
  • impacts/bullet_wood_h.wav
  • impacts/bullet_wood_i.wav
  • impacts/DOORKNOCK_A.wav
  • impacts/DOORKNOCK_B.wav
  • impacts/DOORKNOCK_C.wav
  • impacts/GATE_KICK.wav
  • impacts/GRENADE_BODY_A.wav
  • impacts/GRENADE_BODY_B.wav
  • impacts/GRENADE_BODY_C.wav
  • impacts/GRENADE_BODY_D.wav
  • impacts/GRENADE_BODY_E.wav
  • impacts/GRENADE_DIRT_A.wav
  • impacts/GRENADE_DIRT_B.wav
  • impacts/GRENADE_DIRT_C.wav
  • impacts/GRENADE_DIRT_D.wav
  • impacts/GRENADE_DIRT_E.wav
  • impacts/GRENADE_DIRT_F.wav
  • impacts/GRENADE_GLASS_A.wav
  • impacts/GRENADE_GLASS_B.wav
  • impacts/GRENADE_GLASS_C.wav
  • impacts/GRENADE_GLASS_D.wav
  • impacts/GRENADE_GLASS_E.wav
  • impacts/GRENADE_GLASS_F.wav
  • impacts/GRENADE_METAL_A.wav
  • impacts/GRENADE_METAL_B.wav
  • impacts/GRENADE_METAL_C.wav
  • impacts/GRENADE_METAL_D.wav
  • impacts/GRENADE_METAL_E.wav
  • impacts/GRENADE_METAL_F.wav
  • impacts/GRENADE_STONE_A.wav
  • impacts/GRENADE_STONE_B.wav
  • impacts/GRENADE_STONE_C.wav
  • impacts/GRENADE_STONE_D.wav
  • impacts/GRENADE_WATER_A.wav
  • impacts/GRENADE_WATER_B.wav
  • impacts/GRENADE_WATER_C.wav
  • impacts/GRENADE_WATER_D.wav
  • impacts/GRENADE_WATER_E.wav
  • impacts/GRENADE_WOOD_A.wav
  • impacts/GRENADE_WOOD_B.wav
  • impacts/GRENADE_WOOD_C.wav
  • impacts/GRENADE_WOOD_D.wav
  • impacts/GRENADE_WOOD_E.wav
  • impacts/GRENADE_WOOD_F.wav
  • impacts/half_cow_hit_ground.wav
  • impacts/POLEIMPACT_A.wav
  • impacts/POLEIMPACT_B.wav
  • impacts/POLEIMPACT_C.wav
  • impacts/POLEIMPACT_D.wav
  • impacts/POLEIMPACT_E.wav
  • impacts/ricochet_a.wav
  • impacts/ricochet_b.wav
  • impacts/ricochet_c.wav
  • impacts/ricochet_d.wav
  • impacts/ricochet_e.wav
  • impacts/ricochet_f.wav
  • impacts/ricochet_g.wav
  • impacts/ricochet_h.wav
  • impacts/ricochet_i.wav
  • impacts/ricochet_j.wav
  • impacts/ricochet_k.wav
  • impacts/SPLASH_EXPLOSION_A.wav
  • impacts/SPLASH_EXPLOSION_B.wav
  • impacts/SPLASH_EXPLOSION_C.wav
  • impacts/SPLASH_LARGE_A.wav
  • impacts/SPLASH_LARGE_B.wav
  • impacts/SPLASH_LARGE_C.wav
  • impacts/SPLASH_SMALL_A.wav
  • impacts/SPLASH_SMALL_B.wav
  • impacts/SPLASH_SMALL_D.wav
  • impacts/STICKGRENADE_GROUND_A.wav
  • impacts/STICKGRENADE_GROUND_B.wav
  • impacts/STICKGRENADE_GROUND_C.wav
  • impacts/STICKGRENADE_GROUND_D.wav
  • impacts/STICKGRENADE_GROUND_E.wav
  • impacts/STICKGRENADE_GROUND_F.wav
  • impacts/STICKGRENADE_GROUND_G.wav
  • impacts/STICKGRENADE_GROUND_H.wav
  • impacts/STICKGRENADE_GROUND_I.wav
  • impacts/STICKGRENADE_GROUND_J.wav
  • impacts/STICKGRENADE_GROUND_K.wav
  • impacts/STICKGRENADE_GROUND_L.wav
  • impacts/STICKGRENADE_GROUND_M.wav
  • impacts/STICKGRENADE_GROUND_N.wav
  • impacts/TANKSHELL_DIRT.wav
  • impacts/TANK_HEDGEROW.wav
Format ZIP (application/zip)
wav
Hits 101

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