Seth


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Asset Info favorite
Name Seth
Category PC / Computer
Game Bravely Default II
Section Player Characters
Submitted January 31, 2026
Uploaded By Dark_Ansem
Size 30.53 MB (268 items) arrow_right
  • seth/B_PC_Ability01_1_pc01_m.wav
  • seth/B_PC_Ability01_2_pc01_m.wav
  • seth/B_PC_Ability01_3_pc01_m.wav
  • seth/B_PC_Ability01_4_pc01_m.wav
  • seth/B_PC_Ability01_5_pc01_m.wav
  • seth/B_PC_Ability02_1_pc01_m.wav
  • seth/B_PC_Ability02_2_pc01_m.wav
  • seth/B_PC_Ability02_3_pc01_m.wav
  • seth/B_PC_Ability02_4_pc01_m.wav
  • seth/B_PC_Ability02_5_pc01_m.wav
  • seth/B_PC_Ability03_1_pc01_m.wav
  • seth/B_PC_Ability03_2_pc01_m.wav
  • seth/B_PC_Ability03_3_pc01_m.wav
  • seth/B_PC_Ability03_4_pc01_m.wav
  • seth/B_PC_Ability03_5_pc01_m.wav
  • seth/B_PC_Ability04_1_pc01_m.wav
  • seth/B_PC_Ability04_2_pc01_m.wav
  • seth/B_PC_Ability04_3_pc01_m.wav
  • seth/B_PC_Ability04_4_pc01_m.wav
  • seth/B_PC_Ability04_5_pc01_m.wav
  • seth/B_PC_AbilityB01_1_pc01_m.wav
  • seth/B_PC_AbilityB01_2_pc01_m.wav
  • seth/B_PC_AbilityB01_3_pc01_m.wav
  • seth/B_PC_Attack01_1_pc01_m.wav
  • seth/B_PC_Attack01_2_pc01_m.wav
  • seth/B_PC_Attack01_3_pc01_m.wav
  • seth/B_PC_Attack02_1_pc01_m.wav
  • seth/B_PC_Attack02_2_pc01_m.wav
  • seth/B_PC_Attack02_3_pc01_m.wav
  • seth/B_PC_Avoid01_1_pc01_m.wav
  • seth/B_PC_Avoid01_2_pc01_m.wav
  • seth/B_PC_Avoid01_3_pc01_m.wav
  • seth/B_PC_Brave01_1_pc01_m.wav
  • seth/B_PC_Brave01_2_pc01_m.wav
  • seth/B_PC_Brave01_3_pc01_m.wav
  • seth/B_PC_Brave02_1_pc01_m.wav
  • seth/B_PC_Brave02_2_pc01_m.wav
  • seth/B_PC_Brave02_3_pc01_m.wav
  • seth/B_PC_Brave03_1_pc01_m.wav
  • seth/B_PC_Brave03_2_pc01_m.wav
  • seth/B_PC_Brave03_3_pc01_m.wav
  • seth/B_PC_BuffFrom01_1_pc01_m.wav
  • seth/B_PC_BuffFrom01_2_pc01_m.wav
  • seth/B_PC_BuffFrom01_3_pc01_m.wav
  • seth/B_PC_BuffFrom01_4_pc01_m.wav
  • seth/B_PC_BuffFrom01_5_pc01_m.wav
  • seth/B_PC_ChainB_PC01_1_pc01_m.wav
  • seth/B_PC_ChainB_PC01_1_pc04_f.wav
  • seth/B_PC_ChainB_PC01_2_pc01_m.wav
  • seth/B_PC_ChainB_PC01_2_pc04_f.wav
  • seth/B_PC_ChainB_PC01_3_pc01_m.wav
  • seth/B_PC_ChainB_PC01_3_pc04_f.wav
  • seth/B_PC_Counter01_1_pc01_m.wav
  • seth/B_PC_Counter01_2_pc01_m.wav
  • seth/B_PC_Cover01_1_pc01_m.wav
  • seth/B_PC_Cover01_2_pc01_m.wav
  • seth/B_PC_Critical01_1_pc01_m.wav
  • seth/B_PC_Critical01_2_pc01_m.wav
  • seth/B_PC_Critical01_3_pc01_m.wav
  • seth/B_PC_Damage01_1_pc01_m.wav
  • seth/B_PC_Damage01_2_pc01_m.wav
  • seth/B_PC_Damage01_3_pc01_m.wav
  • seth/B_PC_Damage01_4_pc01_m.wav
  • seth/B_PC_Damage01_5_pc01_m.wav
  • seth/B_PC_Damage02_1_pc01_m.wav
  • seth/B_PC_Damage02_2_pc01_m.wav
  • seth/B_PC_Damage02_3_pc01_m.wav
  • seth/B_PC_Damage02_4_pc01_m.wav
  • seth/B_PC_Damage02_5_pc01_m.wav
  • seth/B_PC_Damage03_1_pc01_m.wav
  • seth/B_PC_Damage03_2_pc01_m.wav
  • seth/B_PC_Damage03_3_pc01_m.wav
  • seth/B_PC_Damage03_4_pc01_m.wav
  • seth/B_PC_Damage03_5_pc01_m.wav
  • seth/B_PC_Death01_1_pc01_m.wav
  • seth/B_PC_Death01_2_pc01_m.wav
  • seth/B_PC_Death01_3_pc01_m.wav
  • seth/B_PC_Death02_1_pc01_m.wav
  • seth/B_PC_Death02_2_pc01_m.wav
  • seth/B_PC_DebuffFrom01_1_pc01_m.wav
  • seth/B_PC_DebuffFrom01_2_pc01_m.wav
  • seth/B_PC_DebuffFrom01_3_pc01_m.wav
  • seth/B_PC_DebuffFrom01_4_pc01_m.wav
  • seth/B_PC_DebuffFrom01_5_pc01_m.wav
  • seth/B_PC_Default01_1_pc01_m.wav
  • seth/B_PC_Default01_2_pc01_m.wav
  • seth/B_PC_Default01_3_pc01_m.wav
  • seth/B_PC_Default01_4_pc01_m.wav
  • seth/B_PC_Default01_5_pc01_m.wav
  • seth/B_PC_Escape01_1_pc01_m.wav
  • seth/B_PC_Escape01_2_pc01_m.wav
  • seth/B_PC_Escape02_1_pc01_m.wav
  • seth/B_PC_Escape02_2_pc01_m.wav
  • seth/B_PC_Failed01_1_pc01_m.wav
  • seth/B_PC_Failed01_2_pc01_m.wav
  • seth/B_PC_Failed01_3_pc01_m.wav
  • seth/B_PC_Failed01_4_pc01_m.wav
  • seth/B_PC_Failed01_5_pc01_m.wav
  • seth/B_PC_Guard01_1_pc01_m.wav
  • seth/B_PC_Guard01_2_pc01_m.wav
  • seth/B_PC_Guard01_3_pc01_m.wav
  • seth/B_PC_HealFrom01_1_pc01_m.wav
  • seth/B_PC_HealFrom01_2_pc01_m.wav
  • seth/B_PC_HealFrom01_3_pc01_m.wav
  • seth/B_PC_HealFrom01_4_pc01_m.wav
  • seth/B_PC_HealFrom01_5_pc01_m.wav
  • seth/B_PC_Item01_1_pc01_m.wav
  • seth/B_PC_Item01_2_pc01_m.wav
  • seth/B_PC_Item01_3_pc01_m.wav
  • seth/B_PC_Jobchange01_1_pc01_m.wav
  • seth/B_PC_Jobchange01_2_pc01_m.wav
  • seth/B_PC_Jobchange01_3_pc01_m.wav
  • seth/B_PC_JobLeveup01_1_pc01_m.wav
  • seth/B_PC_JobLeveup01_2_pc01_m.wav
  • seth/B_PC_JobLeveup01_3_pc01_m.wav
  • seth/B_PC_Kill01_1_pc01_m.wav
  • seth/B_PC_Kill01_2_pc01_m.wav
  • seth/B_PC_Kill01_3_pc01_m.wav
  • seth/B_PC_Levelup01_1_pc01_m.wav
  • seth/B_PC_Levelup01_2_pc01_m.wav
  • seth/B_PC_Levelup01_3_pc01_m.wav
  • seth/B_PC_Magic01_1_pc01_m.wav
  • seth/B_PC_Magic01_2_pc01_m.wav
  • seth/B_PC_Magic01_3_pc01_m.wav
  • seth/B_PC_Magic02_1_pc01_m.wav
  • seth/B_PC_Magic02_2_pc01_m.wav
  • seth/B_PC_Magic02_3_pc01_m.wav
  • seth/B_PC_Magic03_1_pc01_m.wav
  • seth/B_PC_Magic03_2_pc01_m.wav
  • seth/B_PC_Magic03_3_pc01_m.wav
  • seth/B_PC_Magic04_1_pc01_m.wav
  • seth/B_PC_Magic04_2_pc01_m.wav
  • seth/B_PC_Magic04_3_pc01_m.wav
  • seth/B_PC_Magic05_1_pc01_m.wav
  • seth/B_PC_Magic05_2_pc01_m.wav
  • seth/B_PC_Magic05_3_pc01_m.wav
  • seth/B_PC_Magic06_1_pc01_m.wav
  • seth/B_PC_Magic06_2_pc01_m.wav
  • seth/B_PC_Magic07_1_pc01_m.wav
  • seth/B_PC_Magic07_2_pc01_m.wav
  • seth/B_PC_Magic11_1_pc01_m.wav
  • seth/B_PC_Magic11_2_pc01_m.wav
  • seth/B_PC_Magic12_1_pc01_m.wav
  • seth/B_PC_Magic13_1_pc01_m.wav
  • seth/B_PC_Magic13_2_pc01_m.wav
  • seth/B_PC_Magic14_1_pc01_m.wav
  • seth/B_PC_Magic15_1_pc01_m.wav
  • seth/B_PC_Magic15_2_pc01_m.wav
  • seth/B_PC_Magic16_1_pc01_m.wav
  • seth/B_PC_Magic17_1_pc01_m.wav
  • seth/B_PC_Magic17_2_pc01_m.wav
  • seth/B_PC_Magic18_1_pc01_m.wav
  • seth/B_PC_Magic19_1_pc01_m.wav
  • seth/B_PC_Magic19_2_pc01_m.wav
  • seth/B_PC_Magic20_1_pc01_m.wav
  • seth/B_PC_Magic21_1_pc01_m.wav
  • seth/B_PC_Magic21_2_pc01_m.wav
  • seth/B_PC_Magic22_1_pc01_m.wav
  • seth/B_PC_Magic23_1_pc01_m.wav
  • seth/B_PC_Magic23_2_pc01_m.wav
  • seth/B_PC_Magic24_1_pc01_m.wav
  • seth/B_PC_Nodamage01_1_pc01_m.wav
  • seth/B_PC_Nodamage01_2_pc01_m.wav
  • seth/B_PC_Revive01_1_pc01_m.wav
  • seth/B_PC_Revive01_2_pc01_m.wav
  • seth/B_PC_Revive01_3_pc01_m.wav
  • seth/B_PC_Song01_1_pc01_m.wav
  • seth/B_PC_Song01_2_pc01_m.wav
  • seth/B_PC_Song01_3_pc01_m.wav
  • seth/B_PC_Special00_1_pc01_m.wav
  • seth/B_PC_Special01_1_pc01_m.wav
  • seth/B_PC_Special02_1_pc01_m.wav
  • seth/B_PC_Special03_1_pc01_m.wav
  • seth/B_PC_Special04_1_pc01_m.wav
  • seth/B_PC_Special05_1_pc01_m.wav
  • seth/B_PC_Special06_1_pc01_m.wav
  • seth/B_PC_Special07_1_pc01_m.wav
  • seth/B_PC_Special08_1_pc01_m.wav
  • seth/B_PC_Special09_1_pc01_m.wav
  • seth/B_PC_Special10_1_pc01_m.wav
  • seth/B_PC_Special11_1_pc01_m.wav
  • seth/B_PC_Special12_1_pc01_m.wav
  • seth/B_PC_Special13_1_pc01_m.wav
  • seth/B_PC_Special14_1_pc01_m.wav
  • seth/B_PC_Special15_1_pc01_m.wav
  • seth/B_PC_Special16_1_pc01_m.wav
  • seth/B_PC_Special17_1_pc01_m.wav
  • seth/B_PC_Special18_1_pc01_m.wav
  • seth/B_PC_Special19_1_pc01_m.wav
  • seth/B_PC_Special20_1_pc01_m.wav
  • seth/B_PC_Special21_1_pc01_m.wav
  • seth/B_PC_Special22_1_pc01_m.wav
  • seth/B_PC_Special23_1_pc01_m.wav
  • seth/B_PC_SpecialEnd01_1_pc01_m.wav
  • seth/B_PC_SpecialEnd01_2_pc01_m.wav
  • seth/B_PC_SpecialEnd01_3_pc01_m.wav
  • seth/B_PC_SpecialEnd01_4_pc01_m.wav
  • seth/B_PC_SpecialEnd01_5_pc01_m.wav
  • seth/B_PC_SpecialStart01_1_pc01_m.wav
  • seth/B_PC_SpecialStart01_2_pc01_m.wav
  • seth/B_PC_SpecialStart01_3_pc01_m.wav
  • seth/B_PC_SpecialStart01_4_pc01_m.wav
  • seth/B_PC_SpecialStart01_5_pc01_m.wav
  • seth/B_PC_Start01_1_pc01_m.wav
  • seth/B_PC_Start01_2_pc01_m.wav
  • seth/B_PC_Start01_3_pc01_m.wav
  • seth/B_PC_Start02_1_pc01_m.wav
  • seth/B_PC_Start02_2_pc01_m.wav
  • seth/B_PC_Start02_3_pc01_m.wav
  • seth/B_PC_Start03_1_pc01_m.wav
  • seth/B_PC_Start03_2_pc01_m.wav
  • seth/B_PC_Start03_3_pc01_m.wav
  • seth/B_PC_Start04_1_pc01_m.wav
  • seth/B_PC_Start04_2_pc01_m.wav
  • seth/B_PC_Start04_3_pc01_m.wav
  • seth/B_PC_Start05_1_pc01_m.wav
  • seth/B_PC_Start05_2_pc01_m.wav
  • seth/B_PC_Start05_3_pc01_m.wav
  • seth/B_PC_Success01_1_pc01_m.wav
  • seth/B_PC_Success01_2_pc01_m.wav
  • seth/B_PC_Success01_3_pc01_m.wav
  • seth/B_PC_Success01_4_pc01_m.wav
  • seth/B_PC_Success01_5_pc01_m.wav
  • seth/B_PC_Turn01_1_pc01_m.wav
  • seth/B_PC_Turn01_2_pc01_m.wav
  • seth/B_PC_Turn01_3_pc01_m.wav
  • seth/B_PC_Turn01_4_pc01_m.wav
  • seth/B_PC_Turn01_5_pc01_m.wav
  • seth/B_PC_Turn02_1_pc01_m.wav
  • seth/B_PC_Turn02_2_pc01_m.wav
  • seth/B_PC_Turn02_3_pc01_m.wav
  • seth/B_PC_Turn02_4_pc01_m.wav
  • seth/B_PC_Turn02_5_pc01_m.wav
  • seth/B_PC_Turn03_1_pc01_m.wav
  • seth/B_PC_Turn03_2_pc01_m.wav
  • seth/B_PC_Turn03_3_pc01_m.wav
  • seth/B_PC_Turn04_1_pc01_m.wav
  • seth/B_PC_Turn04_2_pc01_m.wav
  • seth/B_PC_Turn05_1_pc01_m.wav
  • seth/B_PC_Turn06_1_pc01_m.wav
  • seth/B_PC_Turn07_1_pc01_m.wav
  • seth/B_PC_Victory01_1_pc01_m.wav
  • seth/B_PC_Victory01_2_pc01_m.wav
  • seth/B_PC_Victory02_1_pc01_m.wav
  • seth/B_PC_Victory03_1_pc01_m.wav
  • seth/B_PC_Victory03_2_pc01_m.wav
  • seth/B_PC_Victory04_1_pc01_m.wav
  • seth/B_PC_Victory04_2_pc01_m.wav
  • seth/B_PC_Victory05_2_pc01_m.wav
  • seth/B_PC_Victory06_2_pc01_m.wav
  • seth/B_PC_Victory07_2_pc01_m.wav
  • seth/B_PC_Victory08_1_pc01_m.wav
  • seth/B_PC_Victory08_2_pc01_m.wav
  • seth/B_PC_Victory09_1_pc01_m.wav
  • seth/B_PC_Victory09_2_pc01_m.wav
  • seth/B_PC_Victory11_1_pc01_m.wav
  • seth/B_PC_Victory14_1_pc01_m.wav
  • seth/B_PC_Victory17_1_pc01_m.wav
  • seth/B_PC_Victory24_1_pc01_m.wav
  • seth/B_PC_Victory28_1_pc01_m.wav
  • seth/B_PC_Victory31_1_pc01_m.wav
  • seth/B_PC_Victory51_1_pc01_m.wav
  • seth/B_PC_Victory52_1_pc01_m.wav
  • seth/B_PC_Victory53_1_pc01_m.wav
  • seth/B_PC_Weak01_1_pc01_m.wav
  • seth/B_PC_Weak01_2_pc01_m.wav
  • seth/B_PC_Weak01_3_pc01_m.wav
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