AI SFX


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Asset Info favorite
Name AI SFX
Category PC / Computer
Game Braveheart
Section Sound Effects
Submitted November 14, 2025
Uploaded By OCL
Size 5.23 MB (140 items) arrow_right
  • ai_sfx/bodyfall/grass.wav
  • ai_sfx/bodyfall/mud.wav
  • ai_sfx/bodyfall/snow.wav
  • ai_sfx/bodyfall/stone.wav
  • ai_sfx/bodyfall/water.wav
  • ai_sfx/bodyfall/wood.wav
  • ai_sfx/collide/metalbrk.wav
  • ai_sfx/collide/metalhit.wav
  • ai_sfx/collide/stonebrk.wav
  • ai_sfx/collide/stonehit.wav
  • ai_sfx/collide/woodbrk.wav
  • ai_sfx/collide/woodhit.wav
  • ai_sfx/movement/horse/grass1.wav
  • ai_sfx/movement/horse/grass2.wav
  • ai_sfx/movement/horse/grass3.wav
  • ai_sfx/movement/horse/grass4.wav
  • ai_sfx/movement/horse/group_g.wav
  • ai_sfx/movement/horse/group_t.wav
  • ai_sfx/movement/horse/mud_1.wav
  • ai_sfx/movement/horse/mud_2.wav
  • ai_sfx/movement/horse/mud_3.wav
  • ai_sfx/movement/horse/mud_4.wav
  • ai_sfx/movement/horse/snow_1.wav
  • ai_sfx/movement/horse/snow_2.wav
  • ai_sfx/movement/horse/snow_3.wav
  • ai_sfx/movement/horse/snow_4.wav
  • ai_sfx/movement/missile/arr_hi.wav
  • ai_sfx/movement/missile/arr_md.wav
  • ai_sfx/movement/missile/arr_sl.wav
  • ai_sfx/movement/person/army_r.wav
  • ai_sfx/movement/person/army_w.wav
  • ai_sfx/movement/person/group_r.wav
  • ai_sfx/movement/person/group_w.wav
  • ai_sfx/movement/vehicle/bali_op.wav
  • ai_sfx/movement/vehicle/caravan.wav
  • ai_sfx/movement/vehicle/crank.wav
  • ai_sfx/movement/vehicle/engine.wav
  • ai_sfx/movement/vehicle/stow_op.wav
  • ai_sfx/movement/vehicle/strain.wav
  • ai_sfx/strike/missile/arrows/armour.wav
  • ai_sfx/strike/missile/arrows/arr_gras.wav
  • ai_sfx/strike/missile/arrows/flesh.wav
  • ai_sfx/strike/missile/arrows/wall.wav
  • ai_sfx/strike/missile/rock/dest_mtl.wav
  • ai_sfx/strike/missile/rock/dest_stn.wav
  • ai_sfx/strike/missile/rock/dest_wd.wav
  • ai_sfx/strike/missile/rock/hit_gra.wav
  • ai_sfx/strike/missile/rock/hit_mtl.wav
  • ai_sfx/strike/missile/rock/hit_mud.wav
  • ai_sfx/strike/missile/rock/hit_snow.wav
  • ai_sfx/strike/missile/rock/hit_sto.wav
  • ai_sfx/strike/missile/rock/hit_wat.wav
  • ai_sfx/strike/missile/rock/hit_wd.wav
  • ai_sfx/strike/weapons/bodyhits/hv_arm.wav
  • ai_sfx/strike/weapons/bodyhits/hv_flesh.wav
  • ai_sfx/strike/weapons/bodyhits/hv_lethr.wav
  • ai_sfx/strike/weapons/bodyhits/lt_arm.wav
  • ai_sfx/strike/weapons/bodyhits/lt_flesh.wav
  • ai_sfx/strike/weapons/bodyhits/lt_lethr.wav
  • ai_sfx/strike/weapons/building/hv_metal.wav
  • ai_sfx/strike/weapons/building/hv_stone.wav
  • ai_sfx/strike/weapons/building/hv_wood.wav
  • ai_sfx/strike/weapons/building/lt_metal.wav
  • ai_sfx/strike/weapons/building/lt_stone.wav
  • ai_sfx/strike/weapons/building/lt_wood.wav
  • ai_sfx/strike/weapons/building/md_metal.wav
  • ai_sfx/strike/weapons/building/md_stone.wav
  • ai_sfx/strike/weapons/building/md_wood.wav
  • ai_sfx/strike/weapons/parries/metal1.wav
  • ai_sfx/strike/weapons/parries/metal2.wav
  • ai_sfx/strike/weapons/parries/metal3.wav
  • ai_sfx/strike/weapons/parries/metal4.wav
  • ai_sfx/strike/weapons/parries/metal5.wav
  • ai_sfx/strike/weapons/parries/metal6.wav
  • ai_sfx/strike/weapons/parries/metal7.wav
  • ai_sfx/strike/weapons/parries/metal8.wav
  • ai_sfx/strike/weapons/parries/metal9.wav
  • ai_sfx/strike/weapons/parries/metal10.wav
  • ai_sfx/strike/weapons/parries/metal11.wav
  • ai_sfx/strike/weapons/parries/wood1.wav
  • ai_sfx/strike/weapons/parries/wood2.wav
  • ai_sfx/strike/weapons/parries/wood3.wav
  • ai_sfx/strike/weapons/parries/wood4.wav
  • ai_sfx/strike/weapons/parries/wood5.wav
  • ai_sfx/strike/weapons/parries/wood6.wav
  • ai_sfx/voices/horses/snort.wav
  • ai_sfx/voices/horses/whinny1.wav
  • ai_sfx/voices/horses/whinny2.wav
  • ai_sfx/voices/horses/whinny3.wav
  • ai_sfx/voices/horses/whinny4.wav
  • ai_sfx/voices/masscry/routed1.wav
  • ai_sfx/voices/masscry/routed2.wav
  • ai_sfx/voices/masscry/routing1.wav
  • ai_sfx/voices/masscry/routing2.wav
  • ai_sfx/voices/masscry/victory1.wav
  • ai_sfx/voices/masscry/victory2.wav
  • ai_sfx/voices/masscry/victory3.wav
  • ai_sfx/voices/orders/l_ack1.wav
  • ai_sfx/voices/orders/l_ack2.wav
  • ai_sfx/voices/orders/oldshit/l_ack.wav
  • ai_sfx/voices/orders/oldshit/l_reluc.wav
  • ai_sfx/voices/orders/oldshit/s_ack1.wav
  • ai_sfx/voices/orders/oldshit/s_ack2.wav
  • ai_sfx/voices/orders/oldshit/s_ack3.wav
  • ai_sfx/voices/orders/oldshit/s_reluc1.wav
  • ai_sfx/voices/orders/oldshit/s_reluc2.wav
  • ai_sfx/voices/orders/oldshit/teehee.wav
  • ai_sfx/voices/orders/s_ack4.wav
  • ai_sfx/voices/orders/s_ack5.wav
  • ai_sfx/voices/orders/s_cant.wav
  • ai_sfx/voices/pain/ldr_die.wav
  • ai_sfx/voices/pain/ldr_hit.wav
  • ai_sfx/voices/pain/sol_die1.wav
  • ai_sfx/voices/pain/sol_die2.wav
  • ai_sfx/voices/pain/sol_die3.wav
  • ai_sfx/voices/pain/sol_hit1.wav
  • ai_sfx/voices/pain/sol_hit2.wav
  • ai_sfx/voices/pain/sol_hit3.wav
Format ZIP (application/zip)
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