Sound Effects


x
arrow_back download comment undo
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Sound Effects
Category PC / Computer
Game BloodRayne
Section Sound Effects
Submitted November 1, 2025
Uploaded By OCL
Size 92.47 MB (863 items) arrow_right
  • SOUND/44-SH1C.WAV
  • SOUND/44-SH2C.WAV
  • SOUND/44-SH3C.WAV
  • SOUND/44-SH4C.WAV
  • SOUND/45-DRY-0.WAV
  • SOUND/45-LOAD.WAV
  • SOUND/45.WAV
  • SOUND/AIR-RAID.WAV
  • SOUND/ALARM1.WAV
  • SOUND/ALERT1.WAV
  • SOUND/ALERT2.WAV
  • SOUND/AMB1.WAV
  • SOUND/ARMOUR-CRASH.WAV
  • SOUND/AUGER-ENG.WAV
  • SOUND/AUGER-ROLL.WAV
  • SOUND/AURAVISION.WAV
  • SOUND/AURA_ACTIVATE.WAV
  • SOUND/BAT1.WAV
  • SOUND/BAT2.WAV
  • SOUND/BAT3.WAV
  • SOUND/BATCREATURE-ALERT-A-01.WAV
  • SOUND/BATCREATURE-ATTACK-A-01.WAV
  • SOUND/BATCREATURE-ATTACK-A-02.WAV
  • SOUND/BATCREATURE-ATTACK-A-03.WAV
  • SOUND/BATCREATURE-DIE-A-01.WAV
  • SOUND/BATCREATURE-DIE-A-02.WAV
  • SOUND/BATCREATURE-DIE-A-03.WAV
  • SOUND/BATCREATURE-HURT-A-01.WAV
  • SOUND/BATCREATURE-HURT-A-02.WAV
  • SOUND/BEAM-STRESS1.WAV
  • SOUND/BEAM-STRESS2.WAV
  • SOUND/BELIAR-ATTACK1.WAV
  • SOUND/BELIAR-ATTACK2.WAV
  • SOUND/BELIAR-EYE2.WAV
  • SOUND/BELIAR-FIREBREATH.WAV
  • SOUND/BELIAR-GROWS.WAV
  • SOUND/BELIAR-HURT1.WAV
  • SOUND/BELIAR-HURT2.WAV
  • SOUND/BELIAR-HURT3.WAV
  • SOUND/BELIAR-STOMP.WAV
  • SOUND/BELIAR-WALK1.WAV
  • SOUND/BELIAR-WALK2.WAV
  • SOUND/BELIAR-WALK3.WAV
  • SOUND/BELIAR-WALK4.WAV
  • SOUND/BELIAR-WALK5.WAV
  • SOUND/BELIAR-WALK6.WAV
  • SOUND/BELIAR-YELL1.WAV
  • SOUND/BELIAR-YELL2.WAV
  • SOUND/BELIAR-YELL3.WAV
  • SOUND/BELIAREYE.WAV
  • SOUND/BELL-DESCENT.WAV
  • SOUND/BELL-FALL.WAV
  • SOUND/BELL-HIT.WAV
  • SOUND/BERGSTEIN-LOAD.WAV
  • SOUND/BLADE-CUT01.WAV
  • SOUND/BLADE-CUT02.WAV
  • SOUND/BLADE-CUT03.WAV
  • SOUND/BLADE-CUT04.WAV
  • SOUND/BLADE-CUT05.WAV
  • SOUND/BLADE-CUT06.WAV
  • SOUND/BLADE-CUT07.WAV
  • SOUND/BLADE-DISMEMBER01.WAV
  • SOUND/BLADE-DISMEMBER02.WAV
  • SOUND/BLADE-DISMEMBER03.WAV
  • SOUND/BLADE-DISMEMBER04.WAV
  • SOUND/BLADE-DISMEMBER05.WAV
  • SOUND/BLADE-DISMEMBER06.WAV
  • SOUND/BLADE-DISMEMBER07.WAV
  • SOUND/BLADE-DISMEMBER08.WAV
  • SOUND/BLADE-DISMEMBER09.WAV
  • SOUND/BLADE-HIT1.WAV
  • SOUND/BLADE-HIT2.WAV
  • SOUND/BLADE-HIT3.WAV
  • SOUND/BLADE-HIT4.WAV
  • SOUND/BLADE-HIT5.WAV
  • SOUND/BLITZ-RIFLE-LOAD.WAV
  • SOUND/BLOODRAGE-LOOP.WAV
  • SOUND/BLOODRAGE_ACTIVATE.WAV
  • SOUND/BOARDS1.WAV
  • SOUND/BOARDS2.WAV
  • SOUND/BOARDS3.WAV
  • SOUND/BOAT.WAV
  • SOUND/BODYHIT-BLADE1.WAV
  • SOUND/BODYHIT-BLADE2.WAV
  • SOUND/BODYHIT-BLADE3.WAV
  • SOUND/BODYHIT-BLADE4.WAV
  • SOUND/BODYHIT-BOOT1.WAV
  • SOUND/BODYHIT-BOOT2.WAV
  • SOUND/BODYHIT-BOOT3.WAV
  • SOUND/BODYHIT-BULLET2.WAV
  • SOUND/BODYHIT-BULLET3.WAV
  • SOUND/BODYHIT-BULLET5.WAV
  • SOUND/BODYHIT-BULLET6.WAV
  • SOUND/BODYHIT-FANGS1.WAV
  • SOUND/BODYHIT-FANGS2.WAV
  • SOUND/BODYHIT-FANGS3.WAV
  • SOUND/BODYHIT-FANGS4.WAV
  • SOUND/BODYHIT-FANGS5.WAV
  • SOUND/BODYHIT-MANGLER1.WAV
  • SOUND/BODYHIT-MANGLER2.WAV
  • SOUND/BODYHIT-MANGLER3.WAV
  • SOUND/BODYHIT-MANGLER4.WAV
  • SOUND/BODYPART-CT.WAV
  • SOUND/BODYPART-DT.WAV
  • SOUND/BODYPART-GR.WAV
  • SOUND/BODYPART-MB.WAV
  • SOUND/BODYPART-MD.WAV
  • SOUND/BODYPART-MT.WAV
  • SOUND/BODYPART-WD.WAV
  • SOUND/BODYROLL-CT.WAV
  • SOUND/BODYROLL-DT.WAV
  • SOUND/BODYROLL-MT.WAV
  • SOUND/BODYROLL-WD.WAV
  • SOUND/BOILER6.WAV
  • SOUND/BOOK-SHELF1.WAV
  • SOUND/BOOK-SHELF2.WAV
  • SOUND/BOOK-SHELF3.WAV
  • SOUND/BOTTLE1.WAV
  • SOUND/BOTTLE2.WAV
  • SOUND/BOTTLE3.WAV
  • SOUND/BOX-PUNCH1.WAV
  • SOUND/BOX-PUNCH2.WAV
  • SOUND/BOX-PUNCH3.WAV
  • SOUND/BOX-PUNCH4.WAV
  • SOUND/BRAGE-ATTACK1.WAV
  • SOUND/BRAGE-ATTACK2.WAV
  • SOUND/BRAGE-ATTACK3.WAV
  • SOUND/BRAGE-ATTACK4.WAV
  • SOUND/BRAGE-ATTACK5.WAV
  • SOUND/BREAK-METALDOOR1.WAV
  • SOUND/BREAK-METALDOOR2.WAV
  • SOUND/BREAK-WOODDOOR1.WAV
  • SOUND/BREAK-WOODDOOR2.WAV
  • SOUND/BREAK-WOODWALL1.WAV
  • SOUND/BREAK_WOOD_DOOR.WAV
  • SOUND/BREANINGSHOTGUN-LOAD.WAV
  • SOUND/BREANINGSHOTGUN-SINGLE.WAV
  • SOUND/BULB1.WAV
  • SOUND/BULB2.WAV
  • SOUND/BULB3.WAV
  • SOUND/BULLET-BY1.WAV
  • SOUND/BULLET-BY2.WAV
  • SOUND/BULLET-BY3.WAV
  • SOUND/BULLET-BY4.WAV
  • SOUND/BULLET-BY5.WAV
  • SOUND/BUST-DOOR.WAV
  • SOUND/BUTCHDIE.WAV
  • SOUND/BUTCHERESS-FIRE.WAV
  • SOUND/CARTWHEEL.WAV
  • SOUND/CATTLE-PROD.WAV
  • SOUND/CATWALK-CRASH.WAV
  • SOUND/CHAIN-FEED.WAV
  • SOUND/CHAIN-IN.WAV
  • SOUND/CHAIN-OUT.WAV
  • SOUND/CHAINGUN-END.WAV
  • SOUND/CHAINGUN-LOOP.WAV
  • SOUND/CHAINGUN-START.WAV
  • SOUND/CHEAT-1.WAV
  • SOUND/CLAY-VASE1.WAV
  • SOUND/CLAY-VASE2.WAV
  • SOUND/COLE44-LOAD.WAV
  • SOUND/COMP-SPARK1.WAV
  • SOUND/COMP-SPARK2.WAV
  • SOUND/COMP-SPARK3.WAV
  • SOUND/COMP-SPARK4.WAV
  • SOUND/COMPUTER1.WAV
  • SOUND/CRATE1.WAV
  • SOUND/CRATE2.WAV
  • SOUND/CRATE3.WAV
  • SOUND/CRATE4.WAV
  • SOUND/CRATE5.WAV
  • SOUND/CRAWL1.WAV
  • SOUND/CRAWL2.WAV
  • SOUND/CRAWL3.WAV
  • SOUND/CUT-NEST1.WAV
  • SOUND/CUT-NEST2.WAV
  • SOUND/CUT-NEST3.WAV
  • SOUND/CUT-NEST4.WAV
  • SOUND/DAEMITE-SWARM.WAV
  • SOUND/DAEMITE-VOICES.WAV
  • SOUND/DDOOR-C1.WAV
  • SOUND/DDOOR-C2.WAV
  • SOUND/DDOOR-O1.WAV
  • SOUND/DDOOR-O2.WAV
  • SOUND/DIST_COMBAT_DAEM1.WAV
  • SOUND/DIST_COMBAT_DAEM2.WAV
  • SOUND/DIST_COMBAT_DAEM3.WAV
  • SOUND/DIST_COMBAT_DAEM4.WAV
  • SOUND/DIST_COMBAT_DAEM5.WAV
  • SOUND/DIST_COMBAT_VAMP1.WAV
  • SOUND/DIST_COMBAT_VAMP2.WAV
  • SOUND/DIST_COMBAT_VAMP3.WAV
  • SOUND/DIST_COMBAT_VAMP4.WAV
  • SOUND/DIST_COMBAT_VAMP5.WAV
  • SOUND/DOCK-AMB.WAV
  • SOUND/DOME-GATEBREAK.WAV
  • SOUND/DOME-GATECLOSE.WAV
  • SOUND/DOME-ROOF.WAV
  • SOUND/DOOR-CLOSE3.WAV
  • SOUND/DOOR-CLOSE8.WAV
  • SOUND/DOOR-CLOSE21.WAV
  • SOUND/DOOR-CLOSE22.WAV
  • SOUND/DOOR-JAIL-1-5.WAV
  • SOUND/DOOR-JAIL-1-7.WAV
  • SOUND/DOOR-OPEN3.WAV
  • SOUND/DOOR-OPEN8.WAV
  • SOUND/DOOR-OPEN21.WAV
  • SOUND/DOOR-OPEN22.WAV
  • SOUND/DOOR-OPEN26.WAV
  • SOUND/DOORCRASH01.WAV
  • SOUND/DOUBLE-ACTION-LOAD.WAV
  • SOUND/DOUBLESHOTGUN-SINGLE.WAV
  • SOUND/DRIP-LOOP.WAV
  • SOUND/DUMPAUG.WAV
  • SOUND/DYNOMITE-FUSE.WAV
  • SOUND/EARTHQUAKE.WAV
  • SOUND/ELEVATOR-4.WAV
  • SOUND/ELEVATOR-8.WAV
  • SOUND/ELEVATOR-10.WAV
  • SOUND/ELEVATOR-CLOSE.WAV
  • SOUND/ELEVATOR-CORE.WAV
  • SOUND/ELEVATOR-DOOR.WAV
  • SOUND/ELEVATOR-OPEN.WAV
  • SOUND/EXPLODE1.WAV
  • SOUND/EXPLODE2.WAV
  • SOUND/EXPLODE3.WAV
  • SOUND/EXPLODE4.WAV
  • SOUND/EXPLODE5.WAV
  • SOUND/EXPLODE6.WAV
  • SOUND/EXPLODE7.WAV
  • SOUND/EXPLODE8.WAV
  • SOUND/EXPLODE9.WAV
  • SOUND/FANBOAT-DOCK.WAV
  • SOUND/FANBOAT-LOOP.WAV
  • SOUND/FANBOAT-OFF.WAV
  • SOUND/FANBOAT-STARTIDLE.WAV
  • SOUND/FANBOAT-WATER.WAV
  • SOUND/FAUST-LOAD.WAV
  • SOUND/FAUST-SINGLE.WAV
  • SOUND/FIAT-LOAD.WAV
  • SOUND/FIRE-WALL.WAV
  • SOUND/FLASH-BOMB.WAV
  • SOUND/FLYBY-AMB.WAV
  • SOUND/FLYBY1.WAV
  • SOUND/FLYBY2.WAV
  • SOUND/FLYBY3.WAV
  • SOUND/FLYBY4.WAV
  • SOUND/FOOTSTEP-STR-0-CP-1.WAV
  • SOUND/FOOTSTEP-STR-0-CP-2.WAV
  • SOUND/FOOTSTEP-STR-0-CP-3.WAV
  • SOUND/FOOTSTEP-STR-0-CP-4.WAV
  • SOUND/FOOTSTEP-STR-0-DT-1.WAV
  • SOUND/FOOTSTEP-STR-0-DT-2.WAV
  • SOUND/FOOTSTEP-STR-0-DT-3.WAV
  • SOUND/FOOTSTEP-STR-0-DT-4.WAV
  • SOUND/FOOTSTEP-STR-0-GL-1.WAV
  • SOUND/FOOTSTEP-STR-0-GL-2.WAV
  • SOUND/FOOTSTEP-STR-0-GL-3.WAV
  • SOUND/FOOTSTEP-STR-0-GL-4.WAV
  • SOUND/FOOTSTEP-STR-0-GR-1.WAV
  • SOUND/FOOTSTEP-STR-0-GR-2.WAV
  • SOUND/FOOTSTEP-STR-0-GR-3.WAV
  • SOUND/FOOTSTEP-STR-0-GR-4.WAV
  • SOUND/FOOTSTEP-STR-0-MB-1.WAV
  • SOUND/FOOTSTEP-STR-0-MB-2.WAV
  • SOUND/FOOTSTEP-STR-0-MB-3.WAV
  • SOUND/FOOTSTEP-STR-0-MT-1.WAV
  • SOUND/FOOTSTEP-STR-0-MT-2.WAV
  • SOUND/FOOTSTEP-STR-0-MT-3.WAV
  • SOUND/FOOTSTEP-STR-0-MT-4.WAV
  • SOUND/FOOTSTEP-STR-0-RA-1.WAV
  • SOUND/FOOTSTEP-STR-0-RA-2.WAV
  • SOUND/FOOTSTEP-STR-0-RA-3.WAV
  • SOUND/FOOTSTEP-STR-0-RA-4.WAV
  • SOUND/FOOTSTEP-STR-0-WD-1.WAV
  • SOUND/FOOTSTEP-STR-0-WD-4.WAV
  • SOUND/FOOTSTEP-STR-0-WD-5.WAV
  • SOUND/FOOTSTEP-STR-0-WD-6.WAV
  • SOUND/FOOTSTEP-STR-0-WT-1.WAV
  • SOUND/FOOTSTEP-STR-0-WT-2.WAV
  • SOUND/FOOTSTEP-STR-0-WT-3.WAV
  • SOUND/FOOTSTEP-STR-0-WT-4.WAV
  • SOUND/FOUNTAIN.WAV
  • SOUND/FROG1.WAV
  • SOUND/FRONTWHIRLYBLADE.WAV
  • SOUND/G43-LOAD.WAV
  • SOUND/G43-SINGLE.WAV
  • SOUND/GAR-LOAD.WAV
  • SOUND/GAR-SINGLE.WAV
  • SOUND/GAR_DOOR1C.WAV
  • SOUND/GAR_DOOR1O.WAV
  • SOUND/GASFIRE-IGNITE.WAV
  • SOUND/GASFIRE.WAV
  • SOUND/GLASS-1.WAV
  • SOUND/GLASS-CRACK1.WAV
  • SOUND/GLASS-CRACK2.WAV
  • SOUND/GRENADE-COOK.WAV
  • SOUND/GRENADE-LAUNCHER-LOAD.WAV
  • SOUND/GRENADE-LAUNCHER-SINGLE.WAV
  • SOUND/GRENADE-THROW.WAV
  • SOUND/GRENADE_PULLPIN.WAV
  • SOUND/GREND-BOUNCE-CT-2.WAV
  • SOUND/GREND-BOUNCE-DF-1.WAV
  • SOUND/GREND-BOUNCE-DT-2.WAV
  • SOUND/GREND-BOUNCE-DT1.WAV
  • SOUND/GREND-BOUNCE-WT-1.WAV
  • SOUND/HARPOON-CT1.WAV
  • SOUND/HARPOON-CT2.WAV
  • SOUND/HARPOON-CT3.WAV
  • SOUND/HARPOON-CT4.WAV
  • SOUND/HARPOON-DT1.WAV
  • SOUND/HARPOON-DT2.WAV
  • SOUND/HARPOON-DT3.WAV
  • SOUND/HARPOON-DT4.WAV
  • SOUND/HARPOON-MT1.WAV
  • SOUND/HARPOON-MT2.WAV
  • SOUND/HARPOON-MT3.WAV
  • SOUND/HARPOON-MT4.WAV
  • SOUND/HARPOON-WD1.WAV
  • SOUND/HARPOON-WD2.WAV
  • SOUND/HARPOON-WD3.WAV
  • SOUND/HARPOON-WD4.WAV
  • SOUND/HED-P1.WAV
  • SOUND/HED-P2-60.WAV
  • SOUND/HIT-CLOTH01.WAV
  • SOUND/HIT-CLOTH02.WAV
  • SOUND/HIT-CLOTH03.WAV
  • SOUND/HIT-CLOTH04.WAV
  • SOUND/HIT-METAL01.WAV
  • SOUND/HIT-METAL04.WAV
  • SOUND/HIT-METAL05.WAV
  • SOUND/HIT-METAL06.WAV
  • SOUND/HIT-METAL07.WAV
  • SOUND/HIT-METAL08.WAV
  • SOUND/HIT-METAL09.WAV
  • SOUND/HIT-METALDOOR1.WAV
  • SOUND/HIT-METALDOOR2.WAV
  • SOUND/HIT-METALDOOR3.WAV
  • SOUND/HIT-WOOD1.WAV
  • SOUND/HIT-WOOD2.WAV
  • SOUND/HIT-WOOD3.WAV
  • SOUND/HIT-WOOD4.WAV
  • SOUND/HIT-WOOD5.WAV
  • SOUND/HIT-WOOD6.WAV
  • SOUND/HIT-WOOD7.WAV
  • SOUND/HIT-WOOD9.WAV
  • SOUND/HIT-WOOD10.WAV
  • SOUND/HITLER-RADIO1.WAV
  • SOUND/HITLER-RADIO2.WAV
  • SOUND/JAIL-DOOR-C1.WAV
  • SOUND/JAIL-DOOR-O1.WAV
  • SOUND/JENNINGSRIFLE-LOAD.WAV
  • SOUND/JUMP-CT.WAV
  • SOUND/JUMP-DF.WAV
  • SOUND/JUMP-DT.WAV
  • SOUND/JUMP-GR.WAV
  • SOUND/JUMP-MD.WAV
  • SOUND/JUMP-MT.WAV
  • SOUND/JUMP-WD.WAV
  • SOUND/KAXIK-LOAD.WAV
  • SOUND/KICK1.WAV
  • SOUND/KNIFE-STONE1.WAV
  • SOUND/KNIFE-STONE2.WAV
  • SOUND/KNIFE-STONE3.WAV
  • SOUND/KNOCK-METALDOOR1.WAV
  • SOUND/LARGEWALL-BREAK.WAV
  • SOUND/LA_DUCTS1.WAV
  • SOUND/LA_DUCTS2.WAV
  • SOUND/LA_DUCTS3.WAV
  • SOUND/LA_DUCTS4.WAV
  • SOUND/LA_DUCTS5.WAV
  • SOUND/LA_DUCTS6.WAV
  • SOUND/LEAP2.WAV
  • SOUND/LEAP3.WAV
  • SOUND/LEAP4.WAV
  • SOUND/LEUG-ARTIL-PISTOL-LOAD.WAV
  • SOUND/LEUG-PISTOL-LOAD.WAV
  • SOUND/LEVER1.WAV
  • SOUND/LIGHT-THUNDER1.WAV
  • SOUND/LIGHT-THUNDER2.WAV
  • SOUND/LIGHT-THUNDER3.WAV
  • SOUND/LIGHT-THUNDER4.WAV
  • SOUND/LIGHT-THUNDER5.WAV
  • SOUND/LIGHT1.WAV
  • SOUND/LIGHT3.WAV
  • SOUND/LIGHT4.WAV
  • SOUND/LIGHT5.WAV
  • SOUND/LIMB1.WAV
  • SOUND/LIMB2.WAV
  • SOUND/LIMB3.WAV
  • SOUND/LUGER-LOAD.WAV
  • SOUND/LUGER-SINGLE.WAV
  • SOUND/M1917-LOAD.WAV
  • SOUND/MAR-CT-F1.WAV
  • SOUND/MAR-CT-F2.WAV
  • SOUND/MAR-CT-F3.WAV
  • SOUND/MAR-CT-F4.WAV
  • SOUND/MAR-CT-F5.WAV
  • SOUND/MAR-CUT1.WAV
  • SOUND/MAR-CUT2.WAV
  • SOUND/MAR-CUT3.WAV
  • SOUND/MAR-CUT4.WAV
  • SOUND/MAR-DT-F1.WAV
  • SOUND/MAR-DT-F2.WAV
  • SOUND/MAR-DT-F3.WAV
  • SOUND/MAR-DT-F4.WAV
  • SOUND/MAR-DT-F5.WAV
  • SOUND/MAR-GROUND.WAV
  • SOUND/MAR-LIMB.WAV
  • SOUND/MAR-MD-F1.WAV
  • SOUND/MAR-MD-F2.WAV
  • SOUND/MAR-MD-F3.WAV
  • SOUND/MAR-MD-F4.WAV
  • SOUND/MAR-MD-F5.WAV
  • SOUND/MAR-MT-F1.WAV
  • SOUND/MAR-MT-F2.WAV
  • SOUND/MAR-MT-F3.WAV
  • SOUND/MAR-MT-F4.WAV
  • SOUND/MAR-MT-F5.WAV
  • SOUND/MAR-OUT1.WAV
  • SOUND/MAR-OUT2.WAV
  • SOUND/MAR-OUT3.WAV
  • SOUND/MAR-OUT4.WAV
  • SOUND/MAR-WD-F1.WAV
  • SOUND/MAR-WD-F2.WAV
  • SOUND/MAR-WD-F3.WAV
  • SOUND/MAR-WD-F4.WAV
  • SOUND/MAR-WD-F5.WAV
  • SOUND/MARAISREQ-AMBIENT-A-01.WAV
  • SOUND/MARAISREQ-AMBIENT-A-02.WAV
  • SOUND/MARAISREQ-AMBIENT-A-03.WAV
  • SOUND/MARAISREQ-AMBIENT-A-04.WAV
  • SOUND/MARAISREQ-DIE-A-03.WAV
  • SOUND/MARAISREQ-DIE-A-04.WAV
  • SOUND/MARAISREQ-HURT-A-01.WAV
  • SOUND/MARAISREQ-HURT-A-02.WAV
  • SOUND/MARAISREQ-HURT-A-03.WAV
  • SOUND/MASH-DOWN-05.WAV
  • SOUND/MASH-DOWN-15.WAV
  • SOUND/MASH-DOWN-25.WAV
  • SOUND/MASH-DOWN-30.WAV
  • SOUND/MASH-UP-65.WAV
  • SOUND/MASH-UP-73.WAV
  • SOUND/MASH-UP-75.WAV
  • SOUND/MASH-UP-80.WAV
  • SOUND/MASHER-ROLLER.WAV
  • SOUND/MAULER_DIE.WAV
  • SOUND/MAULER_HIT1.WAV
  • SOUND/MAULER_HIT2.WAV
  • SOUND/MAULER_HIT3.WAV
  • SOUND/MAULER_HIT4.WAV
  • SOUND/MAULER_LAUGH.WAV
  • SOUND/MAUZ9MMPISTOL-LOAD.WAV
  • SOUND/MECH-ENGINE-LOOP.WAV
  • SOUND/MECH-ENGINE-OFF.WAV
  • SOUND/MECH-FOOT-1X.WAV
  • SOUND/MECH-FOOT-2X.WAV
  • SOUND/MECH-GATE.WAV
  • SOUND/MECH-GRENADE-LAUNCHER.WAV
  • SOUND/MECH-GUN-ROTATE-LOCK.WAV
  • SOUND/MECH-GUN-ROTATE.WAV
  • SOUND/MECH-HATCHCLOSE.WAV
  • SOUND/MECH-HATCHOPEN.WAV
  • SOUND/MECH-LEG-1.WAV
  • SOUND/MECH-LEG-2.WAV
  • SOUND/MECH-ROTATE-TORSO.WAV
  • SOUND/METAL-DOOR-2C.WAV
  • SOUND/METAL-DOOR-2O.WAV
  • SOUND/METAL-DOOR-BREAK.WAV
  • SOUND/METAL-DOOR-C1.WAV
  • SOUND/METAL-DOOR-O1.WAV
  • SOUND/METAL-DOOR1.WAV
  • SOUND/METAL-STATUE.WAV
  • SOUND/MG32-LOAD.WAV
  • SOUND/MG32-SINGLE.WAV
  • SOUND/MILL-GRINDER-START.WAV
  • SOUND/MILL-GRINDER.WAV
  • SOUND/MINE-AMB1.WAV
  • SOUND/MINE-AMB2A.WAV
  • SOUND/MINE-AMB2B.WAV
  • SOUND/MINE-AMB3A.WAV
  • SOUND/MINE-AMB3B.WAV
  • SOUND/MINE-AMB3C.WAV
  • SOUND/MINE-AMB4.WAV
  • SOUND/MORSE-CODE.WAV
  • SOUND/MP34-LOAD.WAV
  • SOUND/MP34-SINGLE.WAV
  • SOUND/MUTANT-AMBIENT-A-01.WAV
  • SOUND/MUTANT-AMBIENT-A-02.WAV
  • SOUND/MUTANT-AMBIENT-A-03.WAV
  • SOUND/MUTANT-AMBIENT-A-04.WAV
  • SOUND/MUTANT-AMBIENT-A-05.WAV
  • SOUND/MUTANT-AMBIENT-A-06.WAV
  • SOUND/MUTANT-AMBIENT-A-07.WAV
  • SOUND/MUTANT-AMBIENT-A-08.WAV
  • SOUND/MUTANT-AMBIENT-A-09.WAV
  • SOUND/MUTANT-AMBIENT-A-10.WAV
  • SOUND/MUTANT-AMBIENT-A-11.WAV
  • SOUND/MUTANT-AMBIENT-A-12.WAV
  • SOUND/MUTANT-AMBIENT-A-13.WAV
  • SOUND/MUTANT-AMBIENT-A-14.WAV
  • SOUND/MUTANT-AMBIENT-A-15.WAV
  • SOUND/MUTANT-AMBIENT-A-16.WAV
  • SOUND/MUTANT-AMBIENT-A-17.WAV
  • SOUND/MUTANT-AMBIENT-A-18.WAV
  • SOUND/MUTANT-AMBIENT-A-19.WAV
  • SOUND/MUTANT-AMBIENT-A-20.WAV
  • SOUND/MUTANT-AMBIENT-A-21.WAV
  • SOUND/MUTANT-AMBIENT-A-22.WAV
  • SOUND/MUTANT-AMBIENT-A-23.WAV
  • SOUND/MUTANT-AMBIENT-A-24.WAV
  • SOUND/MUTANT-AMBIENT-A-25.WAV
  • SOUND/MUTANT-DIE-A-01.WAV
  • SOUND/MUTANT-DIE-A-02.WAV
  • SOUND/MUTANT-DIE-A-03.WAV
  • SOUND/MUTANT-DIE-A-04.WAV
  • SOUND/MUTANT-DIE-A-05.WAV
  • SOUND/MUTANT-DIE-A-06.WAV
  • SOUND/MUTANT-DIE-A-07.WAV
  • SOUND/MUTANT-DIE-A-08.WAV
  • SOUND/MUTANT-DIE-A-09.WAV
  • SOUND/MUTANT-DIE-A-10.WAV
  • SOUND/MUTANT-DIE-A-11.WAV
  • SOUND/MUTANT-FEDON-A-01.WAV
  • SOUND/MUTANT-FEDON-A-02.WAV
  • SOUND/MUTANT-FEDON-A-03.WAV
  • SOUND/MUTANT-FEDON-A-04.WAV
  • SOUND/MUTANT-FEDON-A-05.WAV
  • SOUND/MUTANT-FEDON-A-06.WAV
  • SOUND/MUTANT-FEDON-A-07.WAV
  • SOUND/MUTANT-FEDON-A-08.WAV
  • SOUND/MUTANT-FEDON-A-09.WAV
  • SOUND/MUTANT-FEDON-A-10.WAV
  • SOUND/MUTANT-FEDON-A-11.WAV
  • SOUND/MUTANT-FEDON-A-12.WAV
  • SOUND/MUTANT-FEDON-A-13.WAV
  • SOUND/MUTANT-FEDON-A-14.WAV
  • SOUND/MUTANT-FEDON-A-15.WAV
  • SOUND/MUTANT-FEDON-A-16.WAV
  • SOUND/MUTANT-FEDON-A-17.WAV
  • SOUND/MUTANT-FEDON-A-18.WAV
  • SOUND/MUTANT-FEDON-A-19.WAV
  • SOUND/MUTANT-HURT-A-01.WAV
  • SOUND/MUTANT-HURT-A-03.WAV
  • SOUND/MUTANT-HURT-A-04.WAV
  • SOUND/MUTANT-HURT-A-05.WAV
  • SOUND/MUTANT-HURT-A-06.WAV
  • SOUND/MUTANT-HURT-A-07.WAV
  • SOUND/MUTANT-HURT-A-08.WAV
  • SOUND/MUTANT-HURT-A-09.WAV
  • SOUND/MUTANT-HURT-A-10.WAV
  • SOUND/MUTANT-HURT-A-11.WAV
  • SOUND/MUTANT-HURT-A-12.WAV
  • SOUND/MUTANT-HURT-A-13.WAV
  • SOUND/MUTANT-S1A.WAV
  • SOUND/MUTANT-S1B.WAV
  • SOUND/MUTANT-S1C.WAV
  • SOUND/MUTANT-S1D.WAV
  • SOUND/MUTANT-S2A.WAV
  • SOUND/MUTANT-S2B.WAV
  • SOUND/MUTANT-S2C.WAV
  • SOUND/MUTANT-S2D.WAV
  • SOUND/MUTANT-S3A.WAV
  • SOUND/MUTANT-S3B.WAV
  • SOUND/MUTANT-S3C.WAV
  • SOUND/MUTANT-S3D.WAV
  • SOUND/MUTANT-S5.WAV
  • SOUND/MUTANT-S6A.WAV
  • SOUND/MUTANT-S6B.WAV
  • SOUND/MUTANT-S7A.WAV
  • SOUND/MUTANT-S7B.WAV
  • SOUND/MUTANT-S8A.WAV
  • SOUND/MUTANT-S8B.WAV
  • SOUND/MUTANT-S8C.WAV
  • SOUND/MUTANT-S8D.WAV
  • SOUND/MUTANT-S10.WAV
  • SOUND/MYNCEDIE.WAV
  • SOUND/NEST-DIE.WAV
  • SOUND/NEST_BIRTH1.WAV
  • SOUND/NEST_BIRTH2.WAV
  • SOUND/NEST_SAK.WAV
  • SOUND/NORMAL_ACTIVATE.WAV
  • SOUND/PILLARDROP.WAV
  • SOUND/PITDRIP.WAV
  • SOUND/POWERMOVE-HIGH.WAV
  • SOUND/POWERMOVE-MID.WAV
  • SOUND/PRIEST_DIE1.WAV
  • SOUND/PRIEST_HURT1.WAV
  • SOUND/PRIEST_HURT2.WAV
  • SOUND/PRIEST_HURT3.WAV
  • SOUND/PRIEST_HURT4.WAV
  • SOUND/PRIEST_HURT5.WAV
  • SOUND/PRIEST_LAUGH1.WAV
  • SOUND/PULPIT-ACTIVATE.WAV
  • SOUND/PULPIT-SLIDE1.WAV
  • SOUND/PULPIT-STOP.WAV
  • SOUND/QUEEN-AMBIENT-A-01.WAV
  • SOUND/QUEEN-AMBIENT-A-02.WAV
  • SOUND/QUEEN-AMBIENT-A-03.WAV
  • SOUND/QUEEN-AMBIENT-A-04.WAV
  • SOUND/QUEEN-BIRTH1.WAV
  • SOUND/QUEEN-BIRTH2.WAV
  • SOUND/QUEEN-BUBBLE.WAV
  • SOUND/QUEEN-DIE-A-01.WAV
  • SOUND/QUEEN-EMERGE1.WAV
  • SOUND/QUEEN-EMERGE2.WAV
  • SOUND/QUEEN-EMERGE3.WAV
  • SOUND/QUEEN-FOOT-MUD1.WAV
  • SOUND/QUEEN-FOOT-MUD2.WAV
  • SOUND/QUEEN-FOOT-MUD3.WAV
  • SOUND/QUEEN-FOOT-MUD4.WAV
  • SOUND/QUEEN-FOOT-WATER1.WAV
  • SOUND/QUEEN-FOOT-WATER2.WAV
  • SOUND/QUEEN-FOOT-WATER3.WAV
  • SOUND/QUEEN-HEAD-SPLASH.WAV
  • SOUND/QUEEN-HURT-A-01.WAV
  • SOUND/QUEEN-HURT-A-02.WAV
  • SOUND/QUEEN-HURT-A-03.WAV
  • SOUND/QUEEN-HURT-A-04.WAV
  • SOUND/QUEEN-LIMB.WAV
  • SOUND/QUEEN-SMASH.WAV
  • SOUND/QUEEN_ATTACK1.WAV
  • SOUND/QUEEN_ATTACK2.WAV
  • SOUND/QUEEN_ATTACK3.WAV
  • SOUND/QUEN-FIRST-ROAR.WAV
  • SOUND/QUEN-FIRSTBIG-ROAR.WAV
  • SOUND/QUICKTURN-AIR.WAV
  • SOUND/QUICKTURN-GROUND.WAV
  • SOUND/RADIO.WAV
  • SOUND/RAIN.WAV
  • SOUND/RAYNE-ATTACK-N2.WAV
  • SOUND/RAYNE-ATTACK-N4.WAV
  • SOUND/RAYNE-ATTACK-N5.WAV
  • SOUND/RAYNE-SCISSOR.WAV
  • SOUND/RAYNE-SURPRISE.WAV
  • SOUND/RIB-IN.WAV
  • SOUND/RIB-OUT-MOVIE.WAV
  • SOUND/RIB-OUT.WAV
  • SOUND/RIC-CT0A.WAV
  • SOUND/RIC-CT0B.WAV
  • SOUND/RIC-CT0C.WAV
  • SOUND/RIC-CT0D.WAV
  • SOUND/RIC-CT0E.WAV
  • SOUND/RIC-CT0F.WAV
  • SOUND/RIC-CT0G.WAV
  • SOUND/RIC-CT0H.WAV
  • SOUND/RIC-CT0I.WAV
  • SOUND/RIC-CT0J.WAV
  • SOUND/RIC-CT0K.WAV
  • SOUND/RIC-CT0L.WAV
  • SOUND/RIC-CT0M.WAV
  • SOUND/RIC-DT0A.WAV
  • SOUND/RIC-DT0B.WAV
  • SOUND/RIC-DT0C.WAV
  • SOUND/RIC-DT0D.WAV
  • SOUND/RIC-DT0E.WAV
  • SOUND/RIC-DT0F.WAV
  • SOUND/RIC-DT0G.WAV
  • SOUND/RIC-DT0H.WAV
  • SOUND/RIC-DT0I.WAV
  • SOUND/RIC-DT0J.WAV
  • SOUND/RIC-DT0K.WAV
  • SOUND/RIC-DT0L.WAV
  • SOUND/RIC-DT0M.WAV
  • SOUND/RIC-DT0N.WAV
  • SOUND/RIC-GL0A.WAV
  • SOUND/RIC-GL0B.WAV
  • SOUND/RIC-GL0C.WAV
  • SOUND/RIC-GL0D.WAV
  • SOUND/RIC-MT0A.WAV
  • SOUND/RIC-MT0B.WAV
  • SOUND/RIC-MT0C.WAV
  • SOUND/RIC-MT0D.WAV
  • SOUND/RIC-MT0E.WAV
  • SOUND/RIC-MT0F.WAV
  • SOUND/RIC-MT0G.WAV
  • SOUND/RIC-MT0H.WAV
  • SOUND/RIC-MT0I.WAV
  • SOUND/RIC-WD0A.WAV
  • SOUND/RIC-WD0B.WAV
  • SOUND/RIC-WD0C.WAV
  • SOUND/RIC-WD0D.WAV
  • SOUND/RIC-WD0E.WAV
  • SOUND/RIC-WD0F.WAV
  • SOUND/RIC-WD0G.WAV
  • SOUND/RIC-WD0H.WAV
  • SOUND/RIC-WD0I.WAV
  • SOUND/ROCKET-LOOP.WAV
  • SOUND/ROCKETARM-DOWN-LOCK.WAV
  • SOUND/ROCKETARM-DOWN.WAV
  • SOUND/ROCKETARM-UP-LOCK.WAV
  • SOUND/ROCKETARM-UP.WAV
  • SOUND/ROCKFALL1.WAV
  • SOUND/ROCKFALL2.WAV
  • SOUND/ROCKFALL3.WAV
  • SOUND/ROCKFALL4.WAV
  • SOUND/ROLLER.WAV
  • SOUND/ROPE-LADDER.WAV
  • SOUND/SDOOR-C1.WAV
  • SOUND/SDOOR-O1.WAV
  • SOUND/SG44-LOAD.WAV
  • SOUND/SG44-SINGLE.WAV
  • SOUND/SHAT_GLASS01.WAV
  • SOUND/SHAT_GLASS02.WAV
  • SOUND/SHAT_GLASS18.WAV
  • SOUND/SHAT_GLASS19.WAV
  • SOUND/SHAT_GLASS22.WAV
  • SOUND/SHAT_SM_GLASS12.WAV
  • SOUND/SHAT_SM_GLASS13.WAV
  • SOUND/SHAT_SM_GLASS14.WAV
  • SOUND/SHAT_SM_GLASS15.WAV
  • SOUND/SHAT_SM_GLASS21.WAV
  • SOUND/SHAT_WALL3.WAV
  • SOUND/SHAT_WOOD1.WAV
  • SOUND/SHAT_WOOD2.WAV
  • SOUND/SHAT_WOOD4.WAV
  • SOUND/SHAT_WOOD5.WAV
  • SOUND/SHAT_WOOD6.WAV
  • SOUND/SHOTGUN-LOAD.WAV
  • SOUND/SHOTGUN-NOAMMO.WAV
  • SOUND/SHOTGUN-SINGLE.WAV
  • SOUND/SHOTGUN-X3-LOAD.WAV
  • SOUND/SHOTGUN-X3-SINGLE.WAV
  • SOUND/SHOVEL1.WAV
  • SOUND/SHOVEL2.WAV
  • SOUND/SHOVEL3.WAV
  • SOUND/SHREK-LOAD.WAV
  • SOUND/SHREK-SINGLE.WAV
  • SOUND/SIGN-SQUEAK-1A.WAV
  • SOUND/SIGN-SQUEAK-2B.WAV
  • SOUND/SIZZLE5.WAV
  • SOUND/SLOWMO.WAV
  • SOUND/SLOWMO_ACTIVATE.WAV
  • SOUND/SLOW_ATTACK.WAV
  • SOUND/SMP-SUB-LOAD.WAV
  • SOUND/SPARK1.WAV
  • SOUND/SPHINCTER-CLOSE.WAV
  • SOUND/SPHINCTER-OPEN.WAV
  • SOUND/SPIRAL_KICK.WAV
  • SOUND/SPIRITBOTTLES.WAV
  • SOUND/STEAM2.WAV
  • SOUND/STEAM3.WAV
  • SOUND/STEAM4.WAV
  • SOUND/STINGER_DAEMITE-HIT1.WAV
  • SOUND/STINGER_DAEMITE-HIT2.WAV
  • SOUND/STINGER_DAEMITE-HIT3-STINGER.WAV
  • SOUND/STONE-STATUE.WAV
  • SOUND/STONE_WALL.WAV
  • SOUND/SUB-DOCKING.WAV
  • SOUND/SURPRISE-ATTACK.WAV
  • SOUND/SWALLOW.WAV
  • SOUND/SWAMP-AMB.WAV
  • SOUND/SWING1.WAV
  • SOUND/SWING2.WAV
  • SOUND/SWING3.WAV
  • SOUND/SWIPE1.WAV
  • SOUND/SWIPE2.WAV
  • SOUND/SWIPE3.WAV
  • SOUND/SWIPE4.WAV
  • SOUND/SWITCH1.WAV
  • SOUND/SWITCH2.WAV
  • SOUND/SWITCH3.WAV
  • SOUND/SWITCH4.WAV
  • SOUND/SWITCH5.WAV
  • SOUND/SWITCH6.WAV
  • SOUND/SWITCH7.WAV
  • SOUND/TAGET-TYPE.WAV
  • SOUND/TANK-APP.WAV
  • SOUND/TANK-IDLE.WAV
  • SOUND/TARGET-WHOOSH.WAV
  • SOUND/TATER-LOAD.WAV
  • SOUND/TEMPLEFANG.WAV
  • SOUND/THNDR5.WAV
  • SOUND/THNDR7.WAV
  • SOUND/THNDR8.WAV
  • SOUND/TORCH.WAV
  • SOUND/TRAPDOOR-CLOSE.WAV
  • SOUND/TRAPDOOR-OPEN.WAV
  • SOUND/TRAPDOOR-STEAM.WAV
  • SOUND/TRUCK-ENG.WAV
  • SOUND/UI-CANCEL.WAV
  • SOUND/UI-CONFIRM.WAV
  • SOUND/UI-SLIDER.WAV
  • SOUND/UP-FROM-GRAVE.WAV
  • SOUND/VAMP-FOOT1.WAV
  • SOUND/VAMP-FOOT2.WAV
  • SOUND/VAMP-FOOT3.WAV
  • SOUND/VAMP-FOOT4.WAV
  • SOUND/VAMP-HIT1.WAV
  • SOUND/VAMP-HIT2.WAV
  • SOUND/VAMP-HIT3.WAV
  • SOUND/VAMP-LEAP1.WAV
  • SOUND/VAMP-LEAP2.WAV
  • SOUND/VAMP-LEAP3.WAV
  • SOUND/VAMP-LEAP4.WAV
  • SOUND/VAMP-LIMB.WAV
  • SOUND/VAMPIRE-ALERT-A-01.WAV
  • SOUND/VAMPIRE-ALERT-A-02.WAV
  • SOUND/VAMPIRE-ATTACK-1.WAV
  • SOUND/VAMPIRE-ATTACK-2.WAV
  • SOUND/VAMPIRE-BLOODLUST.WAV
  • SOUND/VAMPIRE-DIE-A-01.WAV
  • SOUND/VAMPIRE-DIE-A-02.WAV
  • SOUND/VAMPIRE-DIE-A-03.WAV
  • SOUND/VAMPIRE-DIE-A-04.WAV
  • SOUND/VAMPIRE-HURT-A-01.WAV
  • SOUND/VAMPIRE-HURT-A-02.WAV
  • SOUND/VAMPIRE-MAUL.WAV
  • SOUND/VAMPIRE-OAMBIENT-A-01.WAV
  • SOUND/VAMPIRE-OAMBIENT-A-02.WAV
  • SOUND/VAMPIRE-OAMBIENT-A-03.WAV
  • SOUND/VAMPIRE-OAMBIENT-A-04.WAV
  • SOUND/VENT-DROP.WAV
  • SOUND/VENT-REMOVE.WAV
  • SOUND/VIEW-SLIT-OPEN.WAV
  • SOUND/VINE1.WAV
  • SOUND/VINE2.WAV
  • SOUND/VINE3.WAV
  • SOUND/VINE4.WAV
  • SOUND/WALL4.WAV
  • SOUND/WALTHURM-PISTOL-LOAD.WAV
  • SOUND/WATER-DRAIN.WAV
  • SOUND/WATER-DRAIN2.WAV
  • SOUND/WATER-PUMP-LOOP.WAV
  • SOUND/WATER-PUMP-ON.WAV
  • SOUND/WATER-PUMP.WAV
  • SOUND/WATER-SPLASH.WAV
  • SOUND/WATER-WHEEL-EXT.WAV
  • SOUND/WAVES1.WAV
  • SOUND/WAXGUN-SUB-LOAD.WAV
  • SOUND/WAXGUN-SUB-SINGLE.WAV
  • SOUND/WHISTLE1.WAV
  • SOUND/WHISTLE2.WAV
  • SOUND/WIND-EERIE.WAV
  • SOUND/WIND-GERMANY.WAV
  • SOUND/WIND-LOU.WAV
  • SOUND/WINDMILL-EXT.WAV
  • SOUND/WINDMILL-INT.WAV
  • SOUND/WINKESLERRIFLE-LOAD.WAV
  • SOUND/WOOD-DOOR-C1.WAV
  • SOUND/WOOD-DOOR-C2.WAV
  • SOUND/WOOD-DOOR-O1.WAV
  • SOUND/WOOD-DOOR-O2.WAV
  • SOUND/WULF-BLADE.WAV
  • SOUND/WULF-DIE-HEAD_OFF.WAV
  • SOUND/WULF-DIE-IMPALE.WAV
  • SOUND/WULF-FIREBREATH.WAV
  • SOUND/WULF-HURT1.WAV
  • SOUND/WULF-HURT2.WAV
  • SOUND/WULF-HURT3.WAV
  • SOUND/WULF-HURT4.WAV
  • SOUND/WULF-HURT5.WAV
  • SOUND/WULF-HURT6.WAV
  • SOUND/WULF-HURT7.WAV
  • SOUND/W_MORTARWHISTLE.WAV
  • SOUND/XPLODE-BOMB1.WAV
  • SOUND/XPLODE-BOMB2.WAV
  • SOUND/XPLODE-BOMB3.WAV
  • SOUND/XPLODE-BOMB4.WAV
  • SOUND/XPLODE-BOMB5.WAV
  • SOUND/ZOOM_ACTIVATE.WAV
  • SOUND/ZZG33-RIFLE-LOAD.WAV
Format ZIP (application/zip)
Hits 10

Comments (0)


You must be logged in to post comments.