disabled_by_defaultDue to increasing levels of AI scraping putting incredible strain on server resources but Cloudflare's under attack mode being a bit too heavy-handed to leave up 24/7, we're trying a new way to combat these attacks. By default, all traffic will be challenged but logged in users will bypass those challenges completely. We apologize for any inconvenience this may cause as it was never our intention to try to force registration and you certainly still don't have to - passing one of those challenges should keep you in the clear for a half-hour otherwise.

Soldiers (2/2)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Soldiers (2/2)
Category PC / Computer
Game Battlefield 1
Section Miscellaneous
Submitted April 27, 2026
Uploaded By OCL
Size 181.23 MB (2,132 items) arrow_right
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 0 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Soft_Walk_Wave 1 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Sprint_Wave 1 13 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Dirt_Walk_Wave 1 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 0 13 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 0 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Forest_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Grass_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 2 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 2 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 2 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 3 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 3 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Sprint_Wave 3 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Grating_Walk_Wave 0 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 1 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Sprint 2 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 1 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 2 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Metal_Solid_Walk 3 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 0 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Mud_Walk_Wave 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Sprint_Wave 1 13 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Sand_Walk_Wave 1 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 0 12 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 5 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 6 0.wav
  • Soldier 2/Footsteps/3pFootsteps/3p_Footsteps_Wooden_Floor_Walk_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Artillery_Shells_Loop_02_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 4 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 4 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 4 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 4 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 5 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 5 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 5 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 6 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 6 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 6 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 6 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 7 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 7 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 7 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Sprint_05_Wave 7 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 3 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 3 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 4 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 4 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 4 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 4 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 5 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 5 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_03_Wave 5 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 3 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 4 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 4 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 4 2 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 4 3 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 5 0 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 5 1 0.wav
  • Soldier 2/Footsteps/Artillery_Shells/Soldier_Footsteps_Metal_Shells_Walk_04_Wave 5 2 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Brick/Soldier_Footsteps_Brick_Walk_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 0 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 1 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 2 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 3 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 4 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 5 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 6 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 7 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 8 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 9 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 10 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 11 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 12 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 0 13 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 1 0 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 1 1 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 1 2 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 1 3 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 1 4 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Sprint_01 1 5 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 0 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 1 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 2 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 3 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 4 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 5 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 6 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 7 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 0 8 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 0 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 1 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 2 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 3 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 4 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 5 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 6 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 7 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 8 0.wav
  • Soldier 2/Footsteps/Concrete/Soldier_Footsteps_Concrete_Walk_01 1 9 0.wav
  • Soldier 2/Footsteps/Debris/Soldier_Footsteps_Debris_Loop_02_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Debris/Soldier_Footsteps_Debris_Loop_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Scufflestep_01_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Slope_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Slope_Wave 0 0 1.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Slope_Wave 0 0 2.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 1 12 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Sprint_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Soft_Walk_03_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 12 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Sprint_03_Wave 1 13 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Dirt/Soldier_Footsteps_Dirt_Walk_05_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Loop_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 12 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 1 13 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 7 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 8 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Sprint_03_Wave 2 9 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 7 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 2 8 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 2 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 3 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 4 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 5 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 6 0.wav
  • Soldier 2/Footsteps/Forest/Soldier_Footsteps_Forest_Walk_03_Wave 3 7 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Loop_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Sprint_01_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Glass/Soldier_Footsteps_Glass_Walk_01_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Loop_02_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Slope_02_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Sprint_03_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Grass/Soldier_Footsteps_Grass_Walk_03_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 12 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Sprint_Wave 1 13 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Gravel/Soldier_Footsteps_Gravel_Walk_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Ice/Sprint_Ice_01_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 4 0 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 4 1 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 4 2 0.wav
  • Soldier 2/Footsteps/Ice/Walk_Ice_01_Wave 4 3 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Indoor/Indoor_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Indoor/Slow_Walk_Indoor_Footsteps_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Landing/Landing_Water_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 0 14 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Sprint_03_Wave 1 12 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 7 0.wav
  • Soldier 2/Footsteps/Metal_Grating/Soldier_Foostep_MetalGrating_Walk_03_Wave 2 8 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 4 0 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 4 1 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 4 2 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 5 0 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 5 1 0.wav
  • Soldier 2/Footsteps/Metal_Ladder/Soldier_Footsteps_Metal_Ladder_Wave 5 2 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 1 12 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Sprint_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 2 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 3 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 4 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 5 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 6 0.wav
  • Soldier 2/Footsteps/Metal_Solid/Soldier_Footsteps_Metal_Solid_Walk_03_Wave 3 7 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 7 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 8 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 9 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 10 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 11 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Sprint_05_Wave 2 12 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 2 7 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 3 2 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 3 3 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 3 4 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 3 5 0.wav
  • Soldier 2/Footsteps/Mud/Soldier_Footsteps_Mud_Walk_04_Wave 3 6 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 0 0 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 0 1 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 0 2 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 0 3 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 0 4 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 0 5 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 1 0 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 1 1 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 1 2 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 1 3 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 1 4 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 1 5 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 2 0 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 2 1 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 3 0 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 3 1 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 3 2 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 3 3 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 3 4 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Run_Wave 3 5 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 6 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 7 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 8 0.wav
  • Soldier 2/Footsteps/OutdoorWetAdd/Soldier_Foosteps_Wet_Add_Sprint_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Sprint_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Sand/Soldier_Footsteps_Sand_Walk_03_Wave 1 7 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 5 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 6 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 0 7 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 1 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 1 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 1 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 1 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 1 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 1 5 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 2 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 2 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 2 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 2 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 2 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 3 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 3 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 3 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 3 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 3 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Grass/ScuffleStep_Grass_Wave 3 5 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 0 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 0 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 0 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 0 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 0 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 1 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 1 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 1 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 1 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 1 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Indoor/Indoor_Scuffle_Steps_Wave 2 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 0 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 5 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 6 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 1 7 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 5 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 6 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 7 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 8 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 9 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 10 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 2 11 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 0 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 1 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 2 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 3 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 4 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 5 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 6 0.wav
  • Soldier 2/Footsteps/ScuffleStep_Tarmac/ScuffleStep_Tarmac_Wave 3 7 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Sentry/Soldier_Footsteps_SentryAdd_Sprint_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Snow/sprint_Snow_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Snow/walk_snow_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Water/run_water_deep_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Water/run_water_deep_Wave 0 0 1.wav
  • Soldier 2/Footsteps/Water/run_water_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Water/run_water_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Water/run_water_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Water/run_water_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Water/run_water_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Water/run_water_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Water/run_water_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Water/walk_water_deep_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Water/walk_water_deep_Wave 0 0 1.wav
  • Soldier 2/Footsteps/Water/walk_water_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Water/walk_water_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Water/walk_water_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Water/walk_water_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Water/walk_water_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Water/walk_water_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Water/walk_water_Wave 2 1 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 0 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 1 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 2 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 3 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 4 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 5 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 6 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 7 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 8 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 9 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 10 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 11 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 12 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 0 13 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 1 0 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 1 1 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 1 2 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Sprint_01 1 3 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 0 0 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 0 1 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 0 2 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 0 3 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 0 4 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 0 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 1 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 2 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 3 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 4 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 5 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 6 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 7 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 8 0.wav
  • Soldier 2/Footsteps/WaterPuddle/Soldier_Footsteps_WaterPuddle_Walk_01 1 9 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 0 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 1 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 2 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 3 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 4 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 5 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 6 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 7 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 8 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 9 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 10 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 11 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 12 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 0 13 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 1 0 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 1 1 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 1 2 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Sprint_Wave 1 3 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 0 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 1 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 2 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 3 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 4 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 5 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 6 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 7 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 8 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 0 9 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 1 0 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 1 1 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 1 2 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 1 3 0.wav
  • Soldier 2/Footsteps/WaterTarmac/WaterTarmac_Walk_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 7 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 8 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 9 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 10 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 11 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 2 12 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 7 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 8 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 9 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 10 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 11 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 12 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_02_Wave 3 13 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 8 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 9 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 10 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 11 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 12 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 0 13 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 7 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 8 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 9 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 10 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 11 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 12 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 1 13 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 7 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 8 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 9 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 10 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 11 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 12 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 2 13 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Sprint_05_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 0 7 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 1 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 1 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 1 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 1 6 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 2 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 2 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 2 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 3 2 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 3 3 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 3 4 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 3 5 0.wav
  • Soldier 2/Footsteps/Wooden_Floor/Soldier_Footsteps_Wooden_Floor_Walk_03_Wave 3 6 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 0 0 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 0 1 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 0 2 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 1 0 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 1 1 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 1 2 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 2 0 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 2 1 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 3 0 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 3 1 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 4 0 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 4 1 0.wav
  • Soldier 2/Footsteps/Wooden_Ladder/Soldier_Footsteps_Wooden_Ladder_Wave 4 2 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Deploy_Wave 0 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Deploy_Wave 1 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Deploy_Wave 2 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Deploy_Wave 3 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 0 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 0 1 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 0 2 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 0 3 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 0 4 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 1 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 1 1 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 1 2 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 1 3 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_f_Wave 1 4 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 0 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 0 1 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 0 2 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 0 3 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 0 4 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 1 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 1 1 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 1 2 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 1 3 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Run_Loop_Wave 1 4 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Undeploy_Wave 0 0 0.wav
  • Soldier 2/Gasmask/Soldier_GasMask_Undeploy_Wave 1 0 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 0 0 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 0 1 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 0 2 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 0 3 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 0 4 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 1 0 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 1 1 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 1 2 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 1 3 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_f_Wave 1 4 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 0 0 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 0 1 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 0 2 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 0 3 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 0 4 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 0 5 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 1 0 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 1 1 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 1 2 0.wav
  • Soldier 2/Helmet/Soldier_SentryMask_Run_Loop_Wave 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_In_Chest_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_In_Chest_VAR_01_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_In_Chest_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_In_Chest_VAR_01_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_In_Chest_VAR_01_Wave 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_In_Neck_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_Out_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_Out_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_Out_VAR_01_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_Out_VAR_01_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_Out_VAR_01_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Bayonet_Out_VAR_01_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 0 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 1 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Foley_Wave 2 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 2 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Footstep_Wave 2 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Pre_Start_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Start_Metal_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Start_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Charge_Stop_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_In_Body_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_In_Body_VAR_01_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_In_Body_VAR_01_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_In_Head_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_In_Head_VAR_01_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_In_Head_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_In_Head_VAR_01_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_Swing_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_Swing_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_Swing_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_Swing_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Club_Swing_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 3 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 8 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long 9 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 6 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 7 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 8 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 9 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 10 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 11 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Deathscream_HorseChargeImpaled_Long_f 11 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Bodyfall_VAR_02_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Bodyfall_VAR_02_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Bodyfall_VAR_02_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Bodyfall_VAR_02_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Bodyfall_VAR_02_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Bodyfall_VAR_02_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Bodyfall_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 0 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 6 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 7 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut 1 8 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 6 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 0 7 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 1 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Gut_f 1 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 0 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 1 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 3 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 3 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 4 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Long_f 4 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 6 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 7 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 1 8 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 6 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 7 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short 2 8 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 6 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 7 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 8 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 9 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 0 10 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 2 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 2 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 2 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 2 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Deathscream_Short_f 2 6 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Bones_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Bones_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Bones_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Bones_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Bones_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Bones_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Bones_Wave 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 6 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Gore_Wave 7 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Grab_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Grab_VAR_01_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Grab_VAR_01_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Grab_VAR_01_Wave 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Grab_VAR_01_Wave 0 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Grab_VAR_01_Wave 0 5 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kick_Hard_VAR_02_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kick_Hard_VAR_02_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kick_Hard_VAR_02_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kick_Hard_VAR_02_Wave 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kick_Hard_VAR_02_Wave 0 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kneel_VAR_01 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kneel_VAR_01 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kneel_VAR_01 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Kneel_VAR_01 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_PunchyFace_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_PunchyFace_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_PunchyFace_VAR_01_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_PunchyFace_VAR_01_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_PunchyFace_VAR_01_Wave 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_PunchyFace_VAR_01_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_PunchyFace_VAR_01_Wave 3 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_RollOver_VAR_02_Wave 1 4 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Shove_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_Long_VAR_02_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_Long_VAR_02_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_Long_VAR_02_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_Long_VAR_02_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_Long_VAR_02_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_Long_VAR_02_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_Long_VAR_02_Wave 6 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_VAR_01 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_VAR_01 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_VAR_01 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_VAR_01 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_VAR_01 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_VAR_01 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Foley_VAR_01 2 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 6 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 7 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 8 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 9 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 10 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 11 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 12 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 13 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_f_Wave 14 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 3 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 5 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 6 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 7 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 7 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 8 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 9 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 9 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 10 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Struggle_Wave 10 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Swing_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Swing_Wave 0 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Swing_Wave 0 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Turn_Foley_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Turn_Foley_VAR_01_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Turn_Foley_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Turn_Foley_VAR_01_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Turn_Foley_VAR_01_Wave 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Generic_Turn_Foley_VAR_01_Wave 1 3 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_VAR_02 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_VAR_02 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_VAR_02 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_VAR_02 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_VAR_02 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_In_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Fast_VAR_02 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Fast_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Fast_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Fast_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Fast_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Slow_VAR_02 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Slow_VAR_02 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Slow_VAR_02 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Slow_VAR_02 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Slow_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Out_Slow_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Fast_VAR_01 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Fast_VAR_01 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Fast_VAR_01 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Fast_VAR_01 1 2 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Hatchet_Swing_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Chest_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Chest_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Chest_VAR_01_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Chest_VAR_01_Wave 2 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Chest_VAR_01_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Neck_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Neck_VAR_01_Wave 0 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Neck_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Neck_VAR_01_Wave 1 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_In_Neck_VAR_01_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Out_VAR_01_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Out_VAR_01_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Out_VAR_01_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Out_VAR_01_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Out_VAR_01_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Swing_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Swing_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Swing_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Swing_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Knife_Swing_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Mace_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Mace_Swing_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Mace_Swing_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Mace_Swing_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Mace_Swing_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Mace_Swing_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Saber_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Saber_Swing_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Saber_Swing_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Saber_Swing_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Saber_Swing_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Saber_Swing_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_In_VAR_02_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_In_VAR_02_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_In_VAR_02_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_In_VAR_02_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_In_VAR_02_Wave 3 1 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Out_Fast_VAR_02_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Out_Slow_VAR_02_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Out_Slow_VAR_02_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Out_Slow_VAR_02_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Out_Slow_VAR_02_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Swing_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Swing_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Swing_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Swing_Wave 4 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Shovel_Swing_Wave 5 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Weapon_RoyalClub_Swing_Wave 0 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Weapon_RoyalClub_Swing_Wave 1 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Weapon_RoyalClub_Swing_Wave 2 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Weapon_RoyalClub_Swing_Wave 3 0 0.wav
  • Soldier 2/Melee/Soldier_Melee_Weapon_RoyalClub_Swing_Wave 4 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Inteference2_Wave 0 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Inteference3_Wave 0 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Interference_Wave 0 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Interference_Wave 1 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Interference_Wave 2 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Interference_Wave 3 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Static_Wave 0 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Static_Wave 0 0 1.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Static_Wave 0 0 2.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 0.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 1.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 2.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 3.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 4.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 5.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 6.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 7.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 8.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 9.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 10.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 11.wav
  • Soldier 2/MorseCode/Soldier_Infiltrator_MorseCode_Telegraphing_Wave 0 0 12.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Grass_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Grass_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Grass_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Grass_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Grass_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Grass_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Hard_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Hard_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Hard_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Hard_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Hard_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Hard_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_ArmImpact_Hard_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 1 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 1 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 1 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 1 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 1 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 2 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 2 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 2 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 2 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 2 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 2 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 3 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 3 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 3 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Grass_Wave 3 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Hard_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Hard_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Hard_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Hard_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Hard_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Hard_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Mud_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Mud_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Mud_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Mud_Wave 1 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Mud_Wave 1 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Mud_Wave 1 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Mud_Wave 1 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Water_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Water_Wave 0 0 1.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Water_Wave 0 0 2.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Water_Wave 0 0 3.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Water_Wave 0 0 4.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Water_Wave 0 0 5.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Water_Wave 0 0 6.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 1 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 1 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 1 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 1 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodyImpact_Wood_Wave 1 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_BodySlide_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 2 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 3 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 4 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 5 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 6 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 7 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 8 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 9 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 10 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 11 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 12 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 13 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 14 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 15 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 16 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 17 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Female_Wave 18 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 2 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 3 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 4 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 5 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 6 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 7 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 8 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 9 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 10 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 11 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 12 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 13 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 14 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 15 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 16 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 17 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 18 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 19 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 20 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 21 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 22 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 23 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_Male_Wave 24 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 1 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 2 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 2 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 3 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 3 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 4 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 4 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 5 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 5 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 6 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 7 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 7 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 8 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 9 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 10 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 11 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 11 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 12 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 13 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 14 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 14 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 15 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 16 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 16 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 17 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 17 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 18 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 18 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 19 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 19 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 19 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 20 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 20 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 20 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 21 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 22 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 22 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 23 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 24 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 24 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FallingEmote_XP4_Wave 25 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 9 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 10 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 11 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 12 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 13 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 14 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 15 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 16 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 17 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 18 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 19 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 20 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 21 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 22 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 0 23 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 9 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Generic_Wave 1 10 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Grass_Wave 0 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 9 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 0 10 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 1 9 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 2 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 2 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 9 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Hard_Wave 3 10 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_FootImpact_Wood_Wave 0 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 0 9 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 7 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 8 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 9 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 10 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 11 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 12 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 13 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 14 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 15 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 16 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Generic_Wave 1 17 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Hard_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Hard_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Hard_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Hard_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Hard_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Hard_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Hard_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 0 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 1 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 2 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 3 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 4 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 5 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 6 0.wav
  • Soldier 2/Ragdoll/Soldier_Ragdoll_HelmetImpact_Wood_Wave 0 7 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_f_Wave 0 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_f_Wave 1 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_f_Wave 2 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_f_Wave 3 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_f_Wave 4 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_f_Wave 5 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_Wave 0 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_Wave 1 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_Wave 2 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_Wave 3 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_Wave 4 0 0.wav
  • Soldier 2/Revived/Soldier_Revived1p_Wave 5 0 0.wav
  • Soldier 2/Swim/swim_fast_loop_Wave 0 0 0.wav
  • Soldier 2/Swim/swim_forward_Wave 0 0 0.wav
  • Soldier 2/Swim/swim_forward_Wave 0 1 0.wav
  • Soldier 2/Swim/swim_forward_Wave 0 2 0.wav
  • Soldier 2/Swim/swim_forward_Wave 0 3 0.wav
  • Soldier 2/Swim/swim_forward_Wave 1 0 0.wav
  • Soldier 2/Swim/swim_forward_Wave 1 1 0.wav
  • Soldier 2/Swim/swim_forward_Wave 1 2 0.wav
  • Soldier 2/Swim/swim_still_Wave 0 0 0.wav
Format ZIP (application/zip)
wav
Hits 397

Comments (0)


You must be logged in to post comments.