Sound Effects (Episode 1)


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Asset Info favorite
Name Sound Effects (Episode 1)
Category PC / Computer
Game Batman: The Telltale Series
Section Sound Effects
Submitted May 1, 2026
Uploaded By OCL
Size 172.48 MB (268 items) arrow_right
  • sfx_ak47_burst_long.wav
  • SFX_AngleGrinder_Blade_Move_1.wav
  • SFX_AngleGrinder_Blade_Pull_2.wav
  • SFX_AngleGrinder_Blade_Pull_3.wav
  • SFX_AngleGrinder_Hit_1.wav
  • SFX_AngleGrinder_Hit_2.wav
  • SFX_AngleGrinder_Hit_3.wav
  • SFX_AngleGrinder_Saw_Cutting_lp.wav
  • SFX_AngleGrinder_Saw_Idle_lp.wav
  • SFX_AngleGrinder_Saw_Off_2.wav
  • SFX_AngleGrinder_Saw_Rev_1.wav
  • SFX_AngleGrinder_Saw_Rev_2.wav
  • SFX_AngleGrinder_Saw_Rev_3.wav
  • SFX_AngleGrinder_Stuck_3.wav
  • SFX_AngleGrinder_Whoosh_9.wav
  • SFX_AngleGrinder_Whoosh_10.wav
  • SFX_AngleGrinder_Whoosh_15.wav
  • SFX_Applause_SmallLightGroup_01.wav
  • SFX_Applause_SmallLightGroup_02.wav
  • SFX_Applause_SmallLightGroup_03.wav
  • SFX_Applause_SmallLightGroup_04.wav
  • SFX_Applause_SmallLightGroup_05.wav
  • SFX_Barrel_Bounce_1.wav
  • SFX_Barrel_Bounce_2.wav
  • SFX_Barrel_Bounce_3.wav
  • SFX_Barrel_Bounce_4.wav
  • SFX_Barrel_Roll.wav
  • SFX_Barrel_Slide_1.wav
  • SFX_Barrel_Slide_2.wav
  • SFX_Barrel_Slide_3.wav
  • sfx_big_door_impact_01.wav
  • sfx_big_door_impact_02.wav
  • sfx_big_door_impact_03.wav
  • SFX_Billiards_Break_01.wav
  • SFX_Billiards_Break_02.wav
  • SFX_Billiards_Break_03.wav
  • SFX_Billiards_HitMulti_01.wav
  • sfx_body_fall_Metal_01.wav
  • sfx_body_fall_Metal_02.wav
  • sfx_body_fall_metal_jump_dodge.wav
  • SFX_Body_Tumble_Roof.wav
  • sfx_Breath_Sigh_Male.wav
  • sfx_caravanDoorBreaks.wav
  • sfx_Car_ByAway_Cobblestones.wav
  • SFX_Car_DriveBy_Slow.wav
  • sfx_CatClaws_Hit_MetalGrate.wav
  • SFX_Chain_Move_1.wav
  • SFX_Chain_Move_2.wav
  • SFX_Chain_Move_3.wav
  • SFX_Chain_Move_4.wav
  • SFX_Chain_Move_5.wav
  • SFX_Chain_Move_6.wav
  • SFX_Chain_Move_7.wav
  • SFX_Chain_Move_8.wav
  • SFX_Chain_Move_9.wav
  • SFX_Chain_Move_10.wav
  • SFX_Chain_Stress_1.wav
  • SFX_Chain_Stress_2.wav
  • SFX_Chain_Stress_3.wav
  • SFX_Chain_Stress_4.wav
  • SFX_Chain_Stress_5.wav
  • SFX_Chain_Stress_6.wav
  • SFX_Chain_Stress_7.wav
  • SFX_Chain_Stress_8.wav
  • SFX_Chain_Stress_9.wav
  • SFX_Chain_Stress_10.wav
  • SFX_Chain_Winch.wav
  • SFX_Chain_Winch_Hook.wav
  • SFX_Chain_Winch_Off.wav
  • SFX_Chain_Winch_Swtnr.wav
  • sfx_chop_gore_09 {2cad6df4-356a-4ca8-9e91-d68ccfcc2ada}.wav
  • SFX_Claw_Hitch_Wall.wav
  • SFX_Claw_Motor_Wall.wav
  • SFX_Claw_Servo_Open.wav
  • SFX_Claw_Slowdown_Wall.wav
  • SFX_Cloth_DragBody_01.wav
  • SFX_Cloth_DragRope_01.wav
  • sfx_cut rope.wav
  • sfx_cut rope metal zing.wav
  • sfx_cut rope whack.wav
  • SFX_dagger_stab_3 {c44c31e5-6716-4590-b1ed-f4312d516a6f}.wav
  • SFX_DentPhone_Ring.wav
  • SFX_Design_BallRollSwtnr_01.wav
  • SFX_Design_BallRollSwtnr_02.wav
  • SFX_Design_BallRollSwtnr_03.wav
  • SFX_Design_BallRollSwtnr_04.wav
  • SFX_Design_PoolBallRoll.wav
  • sfx_Door_CreakClose_Carby.wav
  • sfx_Door_Glass_ClosedRattle.wav
  • SFX_Door_MechServo_Open.wav
  • sfx_door_metal_close_01 {2f288642-96e8-4790-a228-b344bb03d7ff}.wav
  • sfx_door_slam_wood_sam_02 {ac81e593-3420-4d98-93b7-2041708cdb83}.wav
  • sfx_door_wood_close_creak_02 {f8f16d42-730f-4ec8-99a5-32c98b916c22}.wav
  • sfx_door_wood_open_creak_03 {a359ad93-cb5d-494b-820a-906c77eb7692}.wav
  • SFX_drone_rev_down.wav
  • SFX_drone_rev_up.wav
  • sfx_DropCrowbarBounce.wav
  • SFX_Elevator_EndClunk.wav
  • SFX_Elevator_INTRideMachinery.wav
  • SFX_Elevator_INTRideMachinery_02.wav
  • SFX_Elevator_INTRideMachinery_03.wav
  • SFX_Elevator_ShaftCablesMove.wav
  • SFX_Elevator_StartMetalRattleThump.wav
  • SFX_Explosion_Boomtown_Large_03.wav
  • SFX_Explosion_Boomtown_Large_04.wav
  • SFX_Explosion_Boomtown_Large_08.wav
  • SFX_FerryGate_Open.wav
  • SFX_FerryGate_Start.wav
  • SFX_FerryGate_Stop.wav
  • SFX_FIRE_Ignite_Med_01 {8da08211-d373-4017-bb6e-2d029e151bb4}.wav
  • SFX_FIR_Burn_low.wav
  • SFX_FLY_Pour_Wine_Cup_01 {34f75527-07ae-48e2-a8ae-3bd69025b9bb}.wav
  • SFX_FLY_Pour_Wine_Cup_02 {e552050a-699c-4952-a347-669153a2a6c1}.wav
  • SFX_Fol_CaseLidDown.wav
  • SFX_Fol_DrinkGlass_01.wav
  • SFX_Fol_DrinkGlass_02.wav
  • SFX_Fol_DrinkGlass_03.wav
  • SFX_Fol_DrinkSwallow_01.wav
  • SFX_Fol_DrinkSwallow_02.wav
  • SFX_Fol_GlassTouch_01.wav
  • SFX_Fol_GlassTouch_02.wav
  • SFX_Fol_HandSlide.wav
  • SFX_Fol_HandSlideOnTable.wav
  • sfx_Fol_Magazine_TurnPage.wav
  • SFX_Fol_TicketsSlideOnTable.wav
  • SFX_Fol_WineGlassClink.wav
  • SFX_Fol_WineGlassMultiClink.wav
  • SFX_Fol_WineGlassSetDown.wav
  • sfx_ForceOpenElevatorDoor.wav
  • sfx_FS_Group_HardSole_RunMill.wav
  • SFX_FS_Group_Running_Metal_01.wav
  • SFX_FS_Group_Running_Metal_02.wav
  • SFX_FS_Group_Running_Metal_03.wav
  • SFX_FS_Group_Running_Metal_04.wav
  • SFX_FS_RunningDownStairsWood.wav
  • SFX_Gatling_Gun_burst_2_sec.wav
  • SFX_Gatling_Gun_burst_3_sec.wav
  • SFX_Gatling_Gun_burst_6_sec.wav
  • SFX_Gatling_Gun_burst_9_sec.wav
  • SFX_Gatling_Gun_Motor_end.wav
  • SFX_Gatling_Gun_Motor_lp.wav
  • SFX_Gatling_Gun_Motor_start.wav
  • SFX_Glass_BreakGoggles.wav
  • sfx_gortys_FloatIdle_LP.wav
  • sfx_gortys_movement_mech_dodge.wav
  • sfx_Grinder_MetalGrind_03.wav
  • sfx_Grinder_MetalGrind_04.wav
  • sfx_GroupTurnFS.wav
  • sfx_GroupTurnWalla.wav
  • SFX_HandSlam_Metal.wav
  • sfx_Helicopter_CenterSwtnr_LP.wav
  • SFX_Helicopter_Fly_1.wav
  • SFX_Helicopter_Fly_2.wav
  • SFX_Helicopter_Idle_lp.wav
  • sfx_helicopter_rippingbladeBy.wav
  • sfx_helicopter_slomoBlades.wav
  • sfx_Heli_BladeSwtnr_LP.wav
  • sfx_Heli_DistThumpManuver_LP.wav
  • sfx_Heli_HoverSwtnr_LP.wav
  • sfx_Heli_HoverSwtnr_MedDist_LP.wav
  • sfx_Heli_PassBy_FastSharp.wav
  • sfx_Heli_PassBy_LowThump2Whine.wav
  • SFX_Hologram_BulletHit_1.wav
  • SFX_Hologram_BulletHit_2.wav
  • SFX_Hologram_BulletHit_3.wav
  • SFX_Hologram_BulletHit_4.wav
  • SFX_Hologram_BulletHit_5.wav
  • SFX_Hologram_CopGun_1.wav
  • SFX_Hologram_CopGun_2.wav
  • SFX_Hologram_CopGun_3.wav
  • SFX_Hologram_CopGun_4.wav
  • SFX_Hologram_CopGun_5.wav
  • SFX_Hologram_CopScream_1.wav
  • SFX_Hologram_CopScream_2.wav
  • SFX_Hologram_CopScream_3.wav
  • SFX_Hologram_Explosion_1.wav
  • SFX_Hologram_Explosion_2.wav
  • SFX_Hologram_MercGun_1.wav
  • SFX_Hologram_MercGun_2.wav
  • SFX_Hologram_MercGun_3.wav
  • SFX_Hologram_MercGun_4.wav
  • SFX_Hologram_MercGun_5.wav
  • SFX_Hologram_SniperGun_1.wav
  • SFX_Hologram_SniperGun_2.wav
  • SFX_Hologram_Truck.wav
  • sfx_Huge_gore_Hit {1bb944f0-381b-453d-a9c3-51d1586cd3ee}.wav
  • SFX_Impact_Metal_RattleHit.wav
  • SFX_macheteDraw_fast_03 {7cc76643-4214-4eed-88d1-b761424d0ead}.wav
  • SFX_Mech_HydolicsPistonSlide.wav
  • SFX_Mech_HydolicsPistonUp.wav
  • sfx_metalslamhit_Hit.wav
  • SFX_Metal_ComplxThunk.wav
  • SFX_Metal_Container_Open.wav
  • SFX_Metal_Container_Pry_1.wav
  • SFX_Metal_Container_Pry_2.wav
  • SFX_Metal_Container_Pry_3.wav
  • SFX_Metal_Container_Pull_1.wav
  • SFX_Metal_Container_Pull_2.wav
  • sfx_Metal_CrashLargeClangy_01.wav
  • sfx_Metal_CrashLargeClangy_02.wav
  • SFX_Metal_DoorLatchClunk.wav
  • SFX_Metal_DoorSlideRattle.wav
  • sfx_Metal_grinderSwtnr_01.wav
  • sfx_Metal_grinderSwtnr_02.wav
  • sfx_metal_impact_jump_powerCore.wav
  • sfx_Metal_ScreechLong.wav
  • sfx_Metal_stress_hit_break_door.wav
  • SFX_Mvmnt_Gear_GroupRunning_01.wav
  • SFX_Mvmnt_Gear_GroupRunning_02.wav
  • SFX_Mvmnt_Gear_GroupRunning_03.wav
  • SFX_Mvmnt_Gear_GroupRunning_04.wav
  • SFX_Mvmnt_Gear_GroupRunning_05.wav
  • SFX_Mvmnt_Gear_GroupRunning_06.wav
  • SFX_Mvmnt_Gear_GroupRunning_07.wav
  • SFX_police_chatter_1.wav
  • SFX_police_chatter_2.wav
  • SFX_RoofDive_BodyGrab.wav
  • SFX_RoofDive_CatFall.wav
  • SFX_RoofDive_HandGrab.wav
  • SFX_RoofDive_JumpLand.wav
  • SFX_RoofDive_Stinger.wav
  • SFX_RoofDive_Whoosh.wav
  • SFX_RoofDive_Wind_Riser.wav
  • SFX_RoofDive_Wind_Rush.wav
  • SFX_Rope_Handle_01.wav
  • SFX_Rope_Slide_Zuzz_01.wav
  • SFX_Rope_Slide_Zuzz_02.wav
  • SFX_Rope_Slide_Zuzz_03.wav
  • SFX_Rope_Slide_Zuzz_04.wav
  • SFX_Rope_Slide_Zuzz_05.wav
  • sfx_rope_stretch.wav
  • SFX_SafeBig_Close.wav
  • SFX_SafeBig_Open.wav
  • SFX_SafeBig_Unlock.wav
  • SFX_Safe_Open.wav
  • SFX_Safe_Unlock.wav
  • SFX_Saw_MetalShing_01.wav
  • SFX_Saw_WoodCutting_05.wav
  • sfx_Siren_AmbPassBy.wav
  • sfx_slice_gore_01 {b6487cff-d0d5-48e0-8fab-3ab49ca01747}.wav
  • sfx_slice_gore_02 {bd868253-c0f8-4a40-a519-846db160e84b}.wav
  • sfx_slice_gore_03 {880adf03-13df-4035-b98b-1afdaf53a4de}.wav
  • sfx_slice_gore_07 {62a9e1a4-b7be-4b5e-ab66-8fe03d46d002}.wav
  • sfx_Sparks_dull_LP.wav
  • sfx_stab_gore_blood_01 {a688dc1a-8777-4ce7-8ae8-a0b1abcedd00}.wav
  • sfx_stab_gore_blood_02 {c5e88f57-033b-44b4-a258-9195e9cfc9f8}.wav
  • sfx_stab_gore_blood_03 {ac9ad905-5a6a-43ff-bbd0-0f466c910d63}.wav
  • sfx_stab_gore_blood_04 {bdae227a-58db-4b10-98c3-854a0ec33769}.wav
  • SFX_Train_By_Close_1.wav
  • SFX_Train_By_Close_2.wav
  • SFX_Train_By_Close_3.wav
  • SFX_Train_By_Close_4.wav
  • SFX_Train_By_Far.wav
  • sfx_Walla_GroupWhispering_LiteMvmnt.wav
  • sfx_Walla_GroupWhispering_Med.wav
  • SFX_Warehouse_Gate_Open.wav
  • sfx_Wind_Burst.wav
  • sfx_WInd_Gusty_resonant.wav
  • SFX_Wood_PoolCue_Hit_01.wav
  • SFX_Wood_PoolCue_Hit_02.wav
  • SFX_Wood_PoolCue_Hit_03.wav
  • SFX_Wood_PoolCue_Hit_04.wav
  • SFX_Wood_PoolCue_Hit_05.wav
  • SFX_Wood_Slam_Med.wav
  • SFX_Wood_Split_Splinter_01.wav
  • SFX_Wood_Split_Splinter_07.wav
  • SFX_Wood_StoolKick_01.wav
  • SFX_Wood_StoolKick_02.wav
Format ZIP (application/zip)
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