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System Sound Effects (2 / 2)


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Asset Info favorite
Name System Sound Effects (2 / 2)
Category Nintendo Switch
Game Persona 5 Strikers
Section Sound Effects
Uploaded By DeathChaos
Size 46.04 MB (170 items) arrow_right
  • System SFX 2/ActBossAngo_11_ice_breath.wav
  • System SFX 2/ActBossDemi_18_tornade_loop_A.wav
  • System SFX 2/ActEnemy_03_Mara_attack_p5.wav
  • System SFX 2/ActHuman_00_cover_a_p5.wav
  • System SFX 2/ActHuman_00_cover_b_p5.wav
  • System SFX 2/ActHuman_02_jump_p5.wav
  • System SFX 2/ActHuman_03_land_from_jump_p5.wav
  • System SFX 2/ActHuman_04_tobiori_p5.wav
  • System SFX 2/ActHuman_05_climb_p5.wav
  • System SFX 2/ActHuman_06_roll_light_p5.wav
  • System SFX 2/ActHuman_07_jimen_tataki.wav
  • System SFX 2/ActHuman_08_persona_flame_p5.wav
  • System SFX 2/ActHuman_09_all_out_short_p5.L.wav
  • System SFX 2/ActHuman_09_all_out_short_p5.R.wav
  • System SFX 2/ActHuman_10_mask_peel_p5.L.wav
  • System SFX 2/ActHuman_10_mask_peel_p5.R.wav
  • System SFX 2/ActHuman_12_baton_touch_p5.wav
  • System SFX 2/ActHuman_13_harisen_p5.wav
  • System SFX 2/ActHuman_14_onemore_p5.wav
  • System SFX 2/ActHuman_15_thirdeye_start_p5.wav
  • System SFX 2/ActHuman_16_thirdeye_loop_p5.wav
  • System SFX 2/ActHuman_17_thirdeye_trigger.wav
  • System SFX 2/ActHuman_18_guard.wav
  • System SFX 2/ActHuman_18_guard_B.wav
  • System SFX 2/ActHuman_18_guard_C.wav
  • System SFX 2/ActHuman_19_catch.wav
  • System SFX 2/ActHuman_20_gun_draw_p5.wav
  • System SFX 2/ActHuman_21_gun_joker_p5.wav
  • System SFX 2/ActHuman_22_gun_skull_p5.wav
  • System SFX 2/ActHuman_23_gun_mona_p5.wav
  • System SFX 2/ActHuman_24_gun_panther_p5.wav
  • System SFX 2/ActHuman_25_gun_fox_p5.wav
  • System SFX 2/ActHuman_26_gun_queen_p5.wav
  • System SFX 2/ActHuman_27_gun_noir_p5.wav
  • System SFX 2/ActHuman_28_gun_reload1_p5.wav
  • System SFX 2/ActHuman_29_gun_reload2_p5.wav
  • System SFX 2/ActHuman_30_gun_reload3_p5.wav
  • System SFX 2/ActHuman_31_gun_sophie.wav
  • System SFX 2/ActHuman_32_gun_wolf_A.wav
  • System SFX 2/ActHuman_32_gun_wolf_B.wav
  • System SFX 2/ActHuman_32_gun_wolf_C.wav
  • System SFX 2/ActHuman_33_critical_p5.wav
  • System SFX 2/ActHuman_34_sword_jimen_A.wav
  • System SFX 2/ActHuman_34_sword_jimen_B.wav
  • System SFX 2/ActHuman_35_sword_pull_A.wav
  • System SFX 2/ActHuman_35_sword_pull_B.wav
  • System SFX 2/ActHuman_35_sword_pull_C.wav
  • System SFX 2/ActHuman_36_skateboard.wav
  • System SFX 2/ActHuman_37_skateboard_land.wav
  • System SFX 2/ActHuman_38_snowboard_loop.wav
  • System SFX 2/ActHuman_39_snowboard_land.wav
  • System SFX 2/ActHuman_40_cart_loop.wav
  • System SFX 2/ActHuman_41_kirakira.wav
  • System SFX 2/ActHuman_42_zip_line_loop.wav
  • System SFX 2/ActHuman_43_glide_loop.wav
  • System SFX 2/ActHuman_44_cracker_lever.wav
  • System SFX 2/ActHuman_45_wind.wav
  • System SFX 2/ActHuman_46_muteki_kaihi.wav
  • System SFX 2/ActHuman_47_thrust.wav
  • System SFX 2/ActHuman_48_slide_fall_loop.wav
  • System SFX 2/ActHuman_49_yohanna_p5.wav
  • System SFX 2/ActHuman_50_showtime_joker_cutin.wav
  • System SFX 2/ActHuman_51_showtime_joker_mask.wav
  • System SFX 2/ActHuman_52_cartridge_A.wav
  • System SFX 2/ActHuman_52_cartridge_B.wav
  • System SFX 2/ActHuman_52_cartridge_C.wav
  • System SFX 2/ActHuman_52_cartridge_D.wav
  • System SFX 2/ActHuman_52_cartridge_E.wav
  • System SFX 2/ActHuman_54_tame1_skull.wav
  • System SFX 2/ActHuman_55_tame2_skull.wav
  • System SFX 2/ActHuman_56_tame3_skull.wav
  • System SFX 2/ActHuman_57_homer_skull.wav
  • System SFX 2/ActHuman_58_charge_skull_loop.wav
  • System SFX 2/ActHuman_59_nekopunch.wav
  • System SFX 2/ActHuman_60_sophie_first_kime_2ch.wav
  • System SFX 2/ActHuman_61_sophie_rotation_light_2ch.wav
  • System SFX 2/ActHuman_62_sophie_kime_2ch.wav
  • System SFX 2/ActHuman_63_sophie_last_2ch.wav
  • System SFX 2/ActHuman_64_beam_in.wav
  • System SFX 2/ActHuman_65_beam_mono.wav
  • System SFX 2/ActHuman_66_beam_stereo_2ch.wav
  • System SFX 2/ActHuman_67_hacking_effect_loop.wav
  • System SFX 2/ActHuman_68_gun_panther_loop_p5.wav
  • System SFX 2/ActHuman_69_slowmotion.wav
  • System SFX 2/ActHuman_70_starter.wav
  • System SFX 2/ActHuman_71_skull_shell.wav
  • System SFX 2/ActHuman_72_skull_shell_passby.wav
  • System SFX 2/ActHuman_73_skull_last.wav
  • System SFX 2/ActHuman_74_wolf_chain.wav
  • System SFX 2/ActHuman_75_wolf_gun_spin.wav
  • System SFX 2/ActHuman_76_wolf_valjean_in.wav
  • System SFX 2/ActHuman_77_wolf_exp.wav
  • System SFX 2/ActHuman_78_monabus_idle_p5.wav
  • System SFX 2/ActHuman_79_monabus_move_p5.wav
  • System SFX 2/ActHuman_80_monabus_stop_p5.wav
  • System SFX 2/ActHuman_81_monabus_attack_A_p5.wav
  • System SFX 2/ActHuman_81_monabus_attack_B_p5.wav
  • System SFX 2/ActHuman_82_monabus_land_p5.wav
  • System SFX 2/ActHuman_83_monabus_trans_A_p5.wav
  • System SFX 2/ActHuman_83_monabus_trans_B_p5.wav
  • System SFX 2/ActHuman_85_fox_showtime1_2ch.wav
  • System SFX 2/ActHuman_86_fox_showtime2_2ch.wav
  • System SFX 2/ActHuman_88_panther_showtime1_2ch.wav
  • System SFX 2/ActHuman_89_panther_showtime2_2ch.wav
  • System SFX 2/ActHuman_90_fire_short.wav
  • System SFX 2/ActHuman_91_fox_showtime3_2ch.wav
  • System SFX 2/ActHuman_92_panther_showtime3_2ch.wav
  • System SFX 2/ActHuman_93_panther_showtime4_2ch.wav
  • System SFX 2/ActHuman_94_noir_showtime1_2ch.wav
  • System SFX 2/ActHuman_95_noir_showtime2_2ch.wav
  • System SFX 2/ActHuman_96_noir_showtime3_2ch.wav
  • System SFX 2/ActHuman_97_queen_showtime1_2ch.wav
  • System SFX 2/ActHuman_98_queen_showtime2_2ch.wav
  • System SFX 2/ActHuman_99_queen_showtime3_2ch.wav
  • System SFX 2/ActHuman_100_showtime_fire1_2ch.wav
  • System SFX 2/ActHuman_101_showtime_fire2_2ch.wav
  • System SFX 2/ActHuman_102_showtime_ice1_2ch.wav
  • System SFX 2/ActHuman_103_showtime_ice2_2ch.wav
  • System SFX 2/ActHuman_104_showtime_elec1_2ch.wav
  • System SFX 2/ActHuman_105_showtime_elec2_2ch.wav
  • System SFX 2/ActHuman_106_showtime_wind1_2ch.wav
  • System SFX 2/ActHuman_107_showtime_wind2_2ch.wav
  • System SFX 2/ActHuman_108_showtime_psy1_2ch.wav
  • System SFX 2/ActHuman_109_showtime_psy2_2ch.wav
  • System SFX 2/ActHuman_110_showtime_nuclear1_2ch.wav
  • System SFX 2/ActHuman_111_showtime_nuclear2_2ch.wav
  • System SFX 2/ActHuman_112_showtime_bless1_2ch.wav
  • System SFX 2/ActHuman_113_showtime_bless2_2ch.wav
  • System SFX 2/ActHuman_114_showtime_curse1_2ch.wav
  • System SFX 2/ActHuman_115_showtime_curse2_2ch.wav
  • System SFX 2/ActHuman_116_showtime_Almighty1.wav
  • System SFX 2/ActHuman_117_showtime_Almighty2.wav
  • System SFX 2/ActHuman_118_showtime_metatron1_2ch.wav
  • System SFX 2/ActHuman_119_showtime_metatron2_2ch.wav
  • System SFX 2/ActHuman_120_showtime_yoshitsune1_2ch.wav
  • System SFX 2/ActHuman_121_showtime_yoshitsune2_2ch.wav
  • System SFX 2/ActHuman_122_showtime_lucifer1_2ch.wav
  • System SFX 2/ActHuman_123_showtime_lucifer2_2ch.wav
  • System SFX 2/ActHuman_124_showtime_lucifer_add_2ch.wav
  • System SFX 2/ActHuman_125_ichinose_PC_shutdown.wav
  • System SFX 2/ActHuman_126_kabau_start_p5.wav
  • System SFX 2/ActHuman_127_kabau_attack_p5.wav
  • System SFX 2/ActHuman_128_fingersnap_p5.wav
  • System SFX 2/ActHuman_129_all_out_big_tame_p5.wav
  • System SFX 2/ActHuman_130_all_out_big_last_p5.wav
  • System SFX 2/ActHuman_131_boss_defeat.wav
  • System SFX 2/ActHuman_132_skate_charge.wav
  • System SFX 2/ActHuman_135_continuous_damage.wav
  • System SFX 2/ActHuman_137_door_car_open.wav
  • System SFX 2/ActHuman_139_wolf_kyouka_a.wav
  • System SFX 2/ActHuman_139_wolf_kyouka_B.wav
  • System SFX 2/ActHuman_139_wolf_kyouka_C.wav
  • System SFX 2/ActHuman_139_wolf_kyouka_D.wav
  • System SFX 2/ActHuman_140_showtime_alice.wav
  • System SFX 2/ActHuman_141_cheer_loop.wav
  • System SFX 2/ActHuman_142_cheer_big.wav
  • System SFX 2/ActHuman_143_cheer_small.wav
  • System SFX 2/ActHuman_145_fox_iai.wav
  • System SFX 2/ActHuman_146_ango_sign.wav
  • System SFX 2/ActHuman_200_title_start.wav
  • System SFX 2/ActHuman_201_title_end.wav
  • System SFX 2/ActSkill_28_psi_p5.wav
  • System SFX 2/general_glass_break_01.wav
  • System SFX 2/general_glass_break_02.wav
  • System SFX 2/general_glass_break_03.wav
  • System SFX 2/StageObject_14_door_leblanc_open_p5.wav
  • System SFX 2/StageObject_17_treasure_open_long_p5.wav
  • System SFX 2/StageObject_switch_small.wav
  • System SFX 2/System_08_battle_cutin_p5.wav
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