Leo Cantus Armo


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Asset Info favorite
Name Leo Cantus Armo
Category Nintendo Switch
Game Neo: The World Ends With You
Section Battle Sound Effects (Bosses)
Submitted November 14, 2025
Uploaded By blabel
Size 12.87 MB (80 items) arrow_right
  • se_btl_bos008#1 (se_btl_bos008_attackeffect_01).wav
  • se_btl_bos008#2 (se_btl_bos008_battlestart_shout_01).wav
  • se_btl_bos008#3 (se_btl_bos008_break_01).wav
  • se_btl_bos008#4 (se_btl_bos008_break_01).wav
  • se_btl_bos008#5 (se_btl_bos008_break_02).wav
  • se_btl_bos008#6 (se_btl_bos008_clow_hit_01).wav
  • se_btl_bos008#7 (se_btl_bos008_clow_hit_01).wav
  • se_btl_bos008#8 (se_btl_bos008_clow_hit_01).wav
  • se_btl_bos008#9 (se_btl_bos008_clow_swing_01).wav
  • se_btl_bos008#10 (se_btl_bos008_clow_swing_01).wav
  • se_btl_bos008#11 (se_btl_bos008_clow_swing_01).wav
  • se_btl_bos008#12 (se_btl_bos008_eye_close_01).wav
  • se_btl_bos008#13 (se_btl_bos008_eye_counter_01).wav
  • se_btl_bos008#14 (se_btl_bos008_eye_fly_01).wav
  • se_btl_bos008#15 (se_btl_bos008_eye_icon_end_01).wav
  • se_btl_bos008#16 (se_btl_bos008_eye_icon_start_01).wav
  • se_btl_bos008#17 (se_btl_bos008_eye_open_01).wav
  • se_btl_bos008#18 (se_btl_bos008_eye_open_fly_01).wav
  • se_btl_bos008#19 (se_btl_bos008_fire_end_01).wav
  • se_btl_bos008#20 (se_btl_bos008_fire_re_01).wav
  • se_btl_bos008#21 (se_btl_bos008_fireclow_dash_01).wav
  • se_btl_bos008#22 (se_btl_bos008_fireclow_fire_01).wav
  • se_btl_bos008#23 (se_btl_bos008_fireclow_swing_01).wav
  • se_btl_bos008#24 (se_btl_bos008_fireclow_swing_01).wav
  • se_btl_bos008#25 (se_btl_bos008_fireclow_swing_01).wav
  • se_btl_bos008#26 (se_btl_bos008_ft_01).wav
  • se_btl_bos008#27 (se_btl_bos008_ft_01).wav
  • se_btl_bos008#28 (se_btl_bos008_groundpunch_break_01).wav
  • se_btl_bos008#29 (se_btl_bos008_groundpunch_break_01).wav
  • se_btl_bos008#30 (se_btl_bos008_groundpunch_break_01).wav
  • se_btl_bos008#31 (se_btl_bos008_groundpunch_fire_01).wav
  • se_btl_bos008#32 (se_btl_bos008_groundpunch_fire_01).wav
  • se_btl_bos008#33 (se_btl_bos008_groundpunch_fire_01).wav
  • se_btl_bos008#34 (se_btl_bos008_groundpunch_impact_01).wav
  • se_btl_bos008#35 (se_btl_bos008_groundpunch_swing_01).wav
  • se_btl_bos008#36 (se_btl_bos008_guard_counter_01).wav
  • se_btl_bos008#37 (se_btl_bos008_guard_hit_01).wav
  • se_btl_bos008#38 (se_btl_bos008_guard_hit_01).wav
  • se_btl_bos008#39 (se_btl_bos008_guard_hit_01).wav
  • se_btl_bos008#40 (se_btl_bos008_infinit_exp_01).wav
  • se_btl_bos008#41 (se_btl_bos008_infinit_exp_01).wav
  • se_btl_bos008#42 (se_btl_bos008_infinit_swing_01).wav
  • se_btl_bos008#43 (se_btl_bos008_kakatokick_fire_swing_01).wav
  • se_btl_bos008#44 (se_btl_bos008_kakatokick_fire_swing_01).wav
  • se_btl_bos008#45 (se_btl_bos008_kakatokick_fire_swing_01).wav
  • se_btl_bos008#46 (se_btl_bos008_kakatokick_hit_01).wav
  • se_btl_bos008#47 (se_btl_bos008_kakatokick_hit_01).wav
  • se_btl_bos008#48 (se_btl_bos008_kakatokick_hit_01).wav
  • se_btl_bos008#49 (se_btl_bos008_kakatokick_hit_01).wav
  • se_btl_bos008#50 (se_btl_bos008_kakatokick_hit_01).wav
  • se_btl_bos008#51 (se_btl_bos008_kakatokick_swing_01).wav
  • se_btl_bos008#52 (se_btl_bos008_kakatokick_swing_01).wav
  • se_btl_bos008#53 (se_btl_bos008_kakatokick_swing_01).wav
  • se_btl_bos008#54 (se_btl_bos008_lowkick_fire_swing_01).wav
  • se_btl_bos008#55 (se_btl_bos008_lowkick_fire_swing_01).wav
  • se_btl_bos008#56 (se_btl_bos008_lowkick_fire_swing_01).wav
  • se_btl_bos008#57 (se_btl_bos008_lowkick_hit_01).wav
  • se_btl_bos008#58 (se_btl_bos008_lowkick_hit_01).wav
  • se_btl_bos008#59 (se_btl_bos008_lowkick_hit_01).wav
  • se_btl_bos008#60 (se_btl_bos008_lowkick_hit_01).wav
  • se_btl_bos008#61 (se_btl_bos008_lowkick_hit_01).wav
  • se_btl_bos008#62 (se_btl_bos008_lowkick_swing_01).wav
  • se_btl_bos008#63 (se_btl_bos008_lowkick_swing_01).wav
  • se_btl_bos008#64 (se_btl_bos008_lowkick_swing_01).wav
  • se_btl_bos008#65 (se_btl_bos008_infinit_powerup_01; se_btl_bos008_powerup_01).wav
  • se_btl_bos008#66 (se_btl_bos008_rollkick_fire_swing_01).wav
  • se_btl_bos008#67 (se_btl_bos008_rollkick_fire_swing_01).wav
  • se_btl_bos008#68 (se_btl_bos008_rollkick_fire_swing_01).wav
  • se_btl_bos008#69 (se_btl_bos008_rollkick_swing_01).wav
  • se_btl_bos008#70 (se_btl_bos008_rollkick_swing_01).wav
  • se_btl_bos008#71 (se_btl_bos008_rollkick_swing_01).wav
  • se_btl_bos008#72 (se_btl_bos008_step_end_01).wav
  • se_btl_bos008#73 (se_btl_bos008_step_end_01).wav
  • se_btl_bos008#74 (se_btl_bos008_step_end_01).wav
  • se_btl_bos008#75 (se_btl_bos008_step_start_01).wav
  • se_btl_bos008#76 (se_btl_bos008_step_start_01).wav
  • se_btl_bos008#77 (se_btl_bos008_step_start_01).wav
  • se_btl_bos008#78 (se_btl_bos008_wall_hit_01).wav
  • se_btl_bos008#79 (se_btl_bos008_wall_hit_01).wav
  • se_btl_bos008#80 (se_btl_bos008_wall_hit_01).wav
Format ZIP (application/zip)
wav
Hits 26
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