Psychs


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Asset Info favorite
Name Psychs
Category Nintendo Switch
Game Neo: The World Ends With You
Section Battle Sound Effects
Submitted November 14, 2025
Uploaded By blabel
Size 53.88 MB (291 items) arrow_right
  • se_btl_psy001#1 (se_btl_psy001_slash_dark01).wav
  • se_btl_psy001#2 (se_btl_psy001_slash_dark02).wav
  • se_btl_psy001#3 (se_btl_psy001_slash_fire01).wav
  • se_btl_psy001#4 (se_btl_psy001_slash_fire02).wav
  • se_btl_psy001#5 (se_btl_psy001_slash_fire03).wav
  • se_btl_psy001#6 (se_btl_psy001_slash_hit01).wav
  • se_btl_psy001#7 (se_btl_psy001_slash_hit02).wav
  • se_btl_psy001#8 (se_btl_psy001_slash_light01).wav
  • se_btl_psy001#9 (se_btl_psy001_slash_light02).wav
  • se_btl_psy001#10 (se_btl_psy001_slash_light03).wav
  • se_btl_psy001#11 (se_btl_psy001_slash_noise01).wav
  • se_btl_psy001#12 (se_btl_psy001_slash_noise02).wav
  • se_btl_psy001#13 (se_btl_psy001_slash_noise03).wav
  • se_btl_psy001#14 (se_btl_psy001_slash_normal01).wav
  • se_btl_psy001#15 (se_btl_psy001_slash_normal02).wav
  • se_btl_psy001#16 (se_btl_psy001_slash_normal03).wav
  • se_btl_psy001#17 (se_btl_psy001_slash_sound01).wav
  • se_btl_psy001#18 (se_btl_psy001_slash_sound02).wav
  • se_btl_psy001#19 (se_btl_psy001_slash_sound03).wav
  • se_btl_psy001#20 (se_btl_psy001_slash_sound04).wav
  • se_btl_psy001#21 (se_btl_psy001_slash_water01).wav
  • se_btl_psy001#22 (se_btl_psy001_slash_water02).wav
  • se_btl_psy001#23 (se_btl_psy001_slash_water03).wav
  • se_btl_psy001#24 (se_btl_psy001_slash_wind01).wav
  • se_btl_psy001#25 (se_btl_psy001_slash_wind02).wav
  • se_btl_psy001#26 (se_btl_psy001_slash_wind03).wav
  • se_btl_psy002#1 (se_btl_psy002_punch_fire01).wav
  • se_btl_psy002#2 (se_btl_psy002_punch_hit01).wav
  • se_btl_psy002#3 (se_btl_psy002_punch_hit01).wav
  • se_btl_psy002#4 (se_btl_psy002_punch_hit01).wav
  • se_btl_psy002#5 (se_btl_psy002_punch_hit01).wav
  • se_btl_psy002#6 (se_btl_psy002_punch_hit02).wav
  • se_btl_psy002#7 (se_btl_psy002_punch_ice01).wav
  • se_btl_psy002#8 (se_btl_psy002_punch_noise01).wav
  • se_btl_psy002#9 (se_btl_psy002_punch_normal01).wav
  • se_btl_psy002#10 (se_btl_psy002_punch_normal02).wav
  • se_btl_psy002#11 (se_btl_psy002_punch_rock01).wav
  • se_btl_psy002#12 (se_btl_psy002_punch_rock02).wav
  • se_btl_psy002#13 (se_btl_psy002_punch_sound01).wav
  • se_btl_psy002#14 (se_btl_psy002_punch_swish01).wav
  • se_btl_psy003#1 (se_btl_psy003_spear_action).wav
  • se_btl_psy003#2 (se_btl_psy003_spear_dark01).wav
  • se_btl_psy003#3 (se_btl_psy003_spear_dark02).wav
  • se_btl_psy003#4 (se_btl_psy003_spear_hit01).wav
  • se_btl_psy003#5 (se_btl_psy003_spear_hit01).wav
  • se_btl_psy003#6 (se_btl_psy003_spear_hit01).wav
  • se_btl_psy003#7 (se_btl_psy003_spear_hit02).wav
  • se_btl_psy003#8 (se_btl_psy003_spear_light01).wav
  • se_btl_psy003#9 (se_btl_psy003_spear_light02).wav
  • se_btl_psy003#10 (se_btl_psy003_spear_normal01).wav
  • se_btl_psy003#11 (se_btl_psy003_spear_normal02).wav
  • se_btl_psy003#12 (se_btl_psy003_spear_poison01).wav
  • se_btl_psy003#13 (se_btl_psy003_spear_poison02).wav
  • se_btl_psy003#14 (se_btl_psy003_spear_poison03).wav
  • se_btl_psy003#15 (se_btl_psy003_spear_thunder01).wav
  • se_btl_psy003#16 (se_btl_psy003_spear_thunder02).wav
  • se_btl_psy003#17 (se_btl_psy003_spear_time01).wav
  • se_btl_psy003#18 (se_btl_psy003_spear_time02).wav
  • se_btl_psy004#1 (se_btl_psy004_bullet_apports01).wav
  • se_btl_psy004#2 (se_btl_psy004_bullet_apports02).wav
  • se_btl_psy004#3 (se_btl_psy004_bullet_apports03).wav
  • se_btl_psy004#4 (se_btl_psy004_bullet_dark01).wav
  • se_btl_psy004#5 (se_btl_psy004_bullet_dark02).wav
  • se_btl_psy004#6 (se_btl_psy004_bullet_fire01).wav
  • se_btl_psy004#7 (se_btl_psy004_bullet_fire02).wav
  • se_btl_psy004#8 (se_btl_psy004_bullet_gravity01).wav
  • se_btl_psy004#9 (se_btl_psy004_bullet_gravity02).wav
  • se_btl_psy004#10 (se_btl_psy004_bullet_hit01).wav
  • se_btl_psy004#11 (se_btl_psy004_bullet_hit02).wav
  • se_btl_psy004#12 (se_btl_psy004_bullet_homing_dark01).wav
  • se_btl_psy004#13 (se_btl_psy004_bullet_homing_fire01).wav
  • se_btl_psy004#14 (se_btl_psy004_bullet_homing_noise01).wav
  • se_btl_psy004#15 (se_btl_psy004_bullet_ice01).wav
  • se_btl_psy004#16 (se_btl_psy004_bullet_ice02).wav
  • se_btl_psy004#17 (se_btl_psy004_bullet_light01).wav
  • se_btl_psy004#18 (se_btl_psy004_bullet_light02).wav
  • se_btl_psy004#19 (se_btl_psy004_bullet_normal01).wav
  • se_btl_psy004#20 (se_btl_psy004_bullet_normal02).wav
  • se_btl_psy004#21 (se_btl_psy004_bullet_poison01).wav
  • se_btl_psy004#22 (se_btl_psy004_bullet_poison02).wav
  • se_btl_psy004#23 (se_btl_psy004_bullet_sound01).wav
  • se_btl_psy004#24 (se_btl_psy004_bullet_sound02).wav
  • se_btl_psy004#25 (se_btl_psy004_bullet_sound_hit01).wav
  • se_btl_psy004#26 (se_btl_psy004_bullet_sound_hit02).wav
  • se_btl_psy004#27 (se_btl_psy004_bullet_sound_hit03).wav
  • se_btl_psy004#28 (se_btl_psy004_bullet_sound_hit04).wav
  • se_btl_psy004#29 (se_btl_psy004_bullet_sound_hit05).wav
  • se_btl_psy004#30 (se_btl_psy004_bullet_sound_hit06).wav
  • se_btl_psy004#31 (se_btl_psy004_bullet_sound_hit07).wav
  • se_btl_psy004#32 (se_btl_psy004_bullet_sound_hit08).wav
  • se_btl_psy004#33 (se_btl_psy004_bullet_thunder01).wav
  • se_btl_psy004#34 (se_btl_psy004_bullet_thunder02).wav
  • se_btl_psy004#35 (se_btl_psy004_bullet_water01).wav
  • se_btl_psy004#36 (se_btl_psy004_bullet_water02).wav
  • se_btl_psy004#37 (se_btl_psy004_bullet_water_bound).wav
  • se_btl_psy004#38 (se_btl_psy004_bullet_water_bound).wav
  • se_btl_psy004#39 (se_btl_psy004_bullet_wind01).wav
  • se_btl_psy004#40 (se_btl_psy004_bullet_wind02).wav
  • se_btl_psy005 (se_btl_psy005_spearbomb_hit01).wav
  • se_btl_psy006#1 (se_btl_psy006_mindbomb_alert).wav
  • se_btl_psy006#2 (se_btl_psy006_mindbomb_hold).wav
  • se_btl_psy006#3 (se_btl_psy006_mindbomb_set).wav
  • se_btl_psy007#1 (se_btl_psy007_dush_end).wav
  • se_btl_psy007#2 (se_btl_psy007_dush_end_beat).wav
  • se_btl_psy007#3 (se_btl_psy007_dush_light01).wav
  • se_btl_psy007#4 (se_btl_psy007_dush_light02).wav
  • se_btl_psy007#5 (se_btl_psy007_dush_normal01).wav
  • se_btl_psy007#6 (se_btl_psy007_dush_normal02).wav
  • se_btl_psy007#7 (se_btl_psy007_dush_rock01).wav
  • se_btl_psy007#8 (se_btl_psy007_dush_rock02).wav
  • se_btl_psy007#9 (se_btl_psy007_dush_sound01).wav
  • se_btl_psy007#10 (se_btl_psy007_dush_sound02).wav
  • se_btl_psy007#11 (se_btl_psy007_dush_sound03).wav
  • se_btl_psy007#12 (se_btl_psy007_dush_sound04).wav
  • se_btl_psy007#13 (se_btl_psy007_dush_sound05).wav
  • se_btl_psy007#14 (se_btl_psy007_dush_start01).wav
  • se_btl_psy007#15 (se_btl_psy007_dush_start02).wav
  • se_btl_psy008#1 (se_btl_psy008_apports01).wav
  • se_btl_psy008#2 (se_btl_psy008_apports02).wav
  • se_btl_psy008#3 (se_btl_psy008_poison01).wav
  • se_btl_psy008#4 (se_btl_psy008_poison02).wav
  • se_btl_psy008#5 (se_btl_psy008_rain01).wav
  • se_btl_psy008#6 (se_btl_psy008_rain02).wav
  • se_btl_psy008#7 (se_btl_psy008_spear01).wav
  • se_btl_psy008#8 (se_btl_psy008_thunder01).wav
  • se_btl_psy008#9 (se_btl_psy008_thunder02).wav
  • se_btl_psy009#1 (se_btl_psy009_kick_action01).wav
  • se_btl_psy009#2 (se_btl_psy009_kick_action02).wav
  • se_btl_psy009#3 (se_btl_psy009_kick_fire01).wav
  • se_btl_psy009#4 (se_btl_psy009_kick_hit01).wav
  • se_btl_psy009#5 (se_btl_psy009_kick_light01).wav
  • se_btl_psy009#6 (se_btl_psy009_kick_normal01).wav
  • se_btl_psy009#7 (se_btl_psy009_kick_sound01).wav
  • se_btl_psy009#8 (se_btl_psy009_kick_time01).wav
  • se_btl_psy009#9 (se_btl_psy009_kick_wind01).wav
  • se_btl_psy010#1 (se_btl_psy010_drop_apports01).wav
  • se_btl_psy010#2 (se_btl_psy010_drop_apports02).wav
  • se_btl_psy010#3 (se_btl_psy010_drop_fire01).wav
  • se_btl_psy010#4 (se_btl_psy010_drop_fire02).wav
  • se_btl_psy010#5 (se_btl_psy010_drop_rock01).wav
  • se_btl_psy010#6 (se_btl_psy010_drop_rock02).wav
  • se_btl_psy010#7 (se_btl_psy010_drop_summon01).wav
  • se_btl_psy010#8 (se_btl_psy010_drop_throw01).wav
  • se_btl_psy010#9 (se_btl_psy010_drop_thunder01).wav
  • se_btl_psy010#10 (se_btl_psy010_drop_thunder02).wav
  • se_btl_psy010#11 (se_btl_psy010_drop_thunder_charge).wav
  • se_btl_psy011#1 (se_btl_psy011_pillar_apports01).wav
  • se_btl_psy011#2 (se_btl_psy011_pillar_fire01).wav
  • se_btl_psy011#3 (se_btl_psy011_pillar_ice01).wav
  • se_btl_psy011#4 (se_btl_psy011_pillar_light01).wav
  • se_btl_psy011#5 (se_btl_psy011_pillar_rock01).wav
  • se_btl_psy011#6 (se_btl_psy011_pillar_wave01).wav
  • se_btl_psy012#1 (se_btl_psy012_napalm_light01).wav
  • se_btl_psy012#2 (se_btl_psy012_napalm_light02).wav
  • se_btl_psy012#3 (se_btl_psy012_napalm_normal01).wav
  • se_btl_psy012#4 (se_btl_psy012_napalm_normal02).wav
  • se_btl_psy012#5 (se_btl_psy012_napalm_normal03).wav
  • se_btl_psy012#6 (se_btl_psy012_napalm_poson01).wav
  • se_btl_psy012#7 (se_btl_psy012_napalm_poson02).wav
  • se_btl_psy012#8 (se_btl_psy012_napalm_sound01).wav
  • se_btl_psy012#9 (se_btl_psy012_napalm_throw01).wav
  • se_btl_psy012#10 (se_btl_psy012_napalm_time01).wav
  • se_btl_psy012#11 (se_btl_psy012_napalm_time02).wav
  • se_btl_psy013#1 (se_btl_psy013_wire_dpp01).wav
  • se_btl_psy013#2 (se_btl_psy013_wire_fire01).wav
  • se_btl_psy013#3 (se_btl_psy013_wire_hit01).wav
  • se_btl_psy013#4 (se_btl_psy013_wire_ice01).wav
  • se_btl_psy013#5 (se_btl_psy013_wire_light01).wav
  • se_btl_psy013#6 (se_btl_psy013_wire_move01).wav
  • se_btl_psy013#7 (se_btl_psy013_wire_move02).wav
  • se_btl_psy013#8 (se_btl_psy013_wire_noise01).wav
  • se_btl_psy013#9 (se_btl_psy013_wire_normal01).wav
  • se_btl_psy013#10 (se_btl_psy013_wire_poison01).wav
  • se_btl_psy013#11 (se_btl_psy013_wire_thunder01).wav
  • se_btl_psy013#12 (se_btl_psy013_wire_time01).wav
  • se_btl_psy014#1 (se_btl_psy014_boomerang_apports01).wav
  • se_btl_psy014#2 (se_btl_psy014_boomerang_apports02).wav
  • se_btl_psy014#3 (se_btl_psy014_boomerang_charge01).wav
  • se_btl_psy014#4 (se_btl_psy014_boomerang_exp01).wav
  • se_btl_psy014#5 (se_btl_psy014_boomerang_exp02).wav
  • se_btl_psy014#6 (se_btl_psy014_boomerang_gravity01).wav
  • se_btl_psy014#7 (se_btl_psy014_boomerang_gravity02).wav
  • se_btl_psy014#8 (se_btl_psy014_boomerang_ice01).wav
  • se_btl_psy014#9 (se_btl_psy014_boomerang_ice02).wav
  • se_btl_psy014#10 (se_btl_psy014_boomerang_noise01).wav
  • se_btl_psy014#11 (se_btl_psy014_boomerang_noise02).wav
  • se_btl_psy014#12 (se_btl_psy014_boomerang_normal01).wav
  • se_btl_psy014#13 (se_btl_psy014_boomerang_normal02).wav
  • se_btl_psy014#14 (se_btl_psy014_boomerang_wind01).wav
  • se_btl_psy014#15 (se_btl_psy014_boomerang_wind02).wav
  • se_btl_psy015#1 (se_btl_psy015_sniper_reticule01).wav
  • se_btl_psy015#2 (se_btl_psy015_sniper_reticule02).wav
  • se_btl_psy015#3 (se_btl_psy015_sniper_shot01).wav
  • se_btl_psy017 (se_btl_psy017_missile_apports01; se_btl_psy017_missile_dark01; se_btl_psy017_missile_fire01; se_btl_psy017_missile_ice01; se_btl_psy017_missile_light01; se_btl_psy017_missile_noise01; se_btl_psy017_missile_normal01; se_btl_psy017_missi.wav
  • se_btl_psy018#1 (se_btl_psy018_laser_dark01).wav
  • se_btl_psy018#2 (se_btl_psy018_laser_dark02).wav
  • se_btl_psy018#3 (se_btl_psy018_laser_end).wav
  • se_btl_psy018#4 (se_btl_psy018_laser_fire01).wav
  • se_btl_psy018#5 (se_btl_psy018_laser_fire02).wav
  • se_btl_psy018#6 (se_btl_psy018_laser_gravity01).wav
  • se_btl_psy018#7 (se_btl_psy018_laser_gravity02).wav
  • se_btl_psy018#8 (se_btl_psy018_laser_ice01).wav
  • se_btl_psy018#9 (se_btl_psy018_laser_ice02).wav
  • se_btl_psy018#10 (se_btl_psy018_laser_light01).wav
  • se_btl_psy018#11 (se_btl_psy018_laser_light02).wav
  • se_btl_psy018#12 (se_btl_psy018_laser_noise01).wav
  • se_btl_psy018#13 (se_btl_psy018_laser_noise02).wav
  • se_btl_psy018#14 (se_btl_psy018_laser_thunder01).wav
  • se_btl_psy018#15 (se_btl_psy018_laser_thunder02).wav
  • se_btl_psy019#1 (se_btl_psy019_trap_dark01; se_btl_psy019_trap_light01).wav
  • se_btl_psy019#2 (se_btl_psy019_trap_dark02; se_btl_psy019_trap_light02).wav
  • se_btl_psy019#3 (se_btl_psy019_trap_fire01).wav
  • se_btl_psy019#4 (se_btl_psy019_trap_fire02).wav
  • se_btl_psy019#5 (se_btl_psy019_trap_gravity01).wav
  • se_btl_psy019#6 (se_btl_psy019_trap_gravity02).wav
  • se_btl_psy019#7 (se_btl_psy019_trap_noise01).wav
  • se_btl_psy019#8 (se_btl_psy019_trap_noise01).wav
  • se_btl_psy019#9 (se_btl_psy019_trap_normal01).wav
  • se_btl_psy019#10 (se_btl_psy019_trap_rock01).wav
  • se_btl_psy019#11 (se_btl_psy019_trap_rock02).wav
  • se_btl_psy019#12 (se_btl_psy019_trap_thunder01).wav
  • se_btl_psy019#13 (se_btl_psy019_trap_thunder02).wav
  • se_btl_psy019#14 (se_btl_psy019_trap_water01).wav
  • se_btl_psy019#15 (se_btl_psy019_trap_water02).wav
  • se_btl_psy020#1 (se_btl_psy020_diamond_end).wav
  • se_btl_psy020#2 (se_btl_psy020_diamond_hit01).wav
  • se_btl_psy020#3 (se_btl_psy020_diamond_large).wav
  • se_btl_psy020#4 (se_btl_psy020_diamond_shot01).wav
  • se_btl_psy020#5 (se_btl_psy020_diamond_shot02).wav
  • se_btl_psy020#6 (se_btl_psy020_tornado_end).wav
  • se_btl_psy020#7 (se_btl_psy020_tornado_hit01).wav
  • se_btl_psy020#8 (se_btl_psy020_tornado_large).wav
  • se_btl_psy020#9 (se_btl_psy020_tornado_shot01).wav
  • se_btl_psy020#10 (se_btl_psy020_tornado_shot02).wav
  • se_btl_psy022#1 (se_btl_psy022_tackle_move_beat).wav
  • se_btl_psy022#2 (se_btl_psy022_tackle_end).wav
  • se_btl_psy022#3 (se_btl_psy022_tackle_end_beat).wav
  • se_btl_psy022#4 (se_btl_psy022_tackle_exp01).wav
  • se_btl_psy022#5 (se_btl_psy022_tackle_fire01).wav
  • se_btl_psy022#6 (se_btl_psy022_tackle_hit01).wav
  • se_btl_psy022#7 (se_btl_psy022_tackle_noise01).wav
  • se_btl_psy022#8 (se_btl_psy022_tackle_noise02).wav
  • se_btl_psy022#9 (se_btl_psy022_tackle_noise03).wav
  • se_btl_psy022#10 (se_btl_psy022_tackle_noise04).wav
  • se_btl_psy022#11 (se_btl_psy022_tackle_normal01).wav
  • se_btl_psy022#12 (se_btl_psy022_tackle_thunder01).wav
  • se_btl_psy023#1 (se_btl_psy023_shield_noise01).wav
  • se_btl_psy023#2 (se_btl_psy023_shield_powerup).wav
  • se_btl_psy023#3 (se_btl_psy023_shield_recovery02).wav
  • se_btl_psy023#4 (se_btl_psy023_shield_recovery03).wav
  • se_btl_psy023#5 (se_btl_psy023_shield_recovery04).wav
  • se_btl_psy023#6 (se_btl_psy023_shield_synchroup).wav
  • se_btl_psy023#7 (se_btl_psy023_shield_time01).wav
  • se_btl_psy023#8 (se_btl_psy023_shield_wind01).wav
  • se_btl_psy023#9 (se_btl_psy023_shield_wind02).wav
  • se_btl_psy025#1 (se_btl_psy025_laser_chain01).wav
  • se_btl_psy025#2 (se_btl_psy025_laser_dark01).wav
  • se_btl_psy025#3 (se_btl_psy025_laser_light01).wav
  • se_btl_psy025#4 (se_btl_psy025_laser_normal01).wav
  • se_btl_psy025#5 (se_btl_psy025_laser_thunder01).wav
  • se_btl_psy025#6 (se_btl_psy025_laser_thunder02).wav
  • se_btl_psy026#1 (se_btl_psy026_shotgun_dark01).wav
  • se_btl_psy026#2 (se_btl_psy026_shotgun_gravity01).wav
  • se_btl_psy026#3 (se_btl_psy026_shotgun_light01).wav
  • se_btl_psy026#4 (se_btl_psy026_shotgun_normal01).wav
  • se_btl_psy026#5 (se_btl_psy026_shotgun_thunder01).wav
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