System Sounds (Main)


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Asset Info favorite
Name System Sounds (Main)
Category Nintendo Switch
Game Fire Emblem Warriors: Three Hopes
Section Miscellaneous
Submitted May 1, 2026
Uploaded By Dark_Ansem
Size 36.60 MB (149 items) arrow_right
  • System SE/8627bcdf System SE#1 (SYS_000_CURSOR_A).wav
  • System SE/8627bcdf System SE#2 (SYS_001_CURSOR_B).wav
  • System SE/8627bcdf System SE#3 (SYS_002_CURSOR_C).wav
  • System SE/8627bcdf System SE#4 (SYS_003_CURSOR_D).wav
  • System SE/8627bcdf System SE#5 (SYS_004_DECIDE_A).wav
  • System SE/8627bcdf System SE#6 (SYS_005_DECIDE_B).wav
  • System SE/8627bcdf System SE#7 (SYS_006_DECIDE_C).wav
  • System SE/8627bcdf System SE#8 (SYS_007_DECIDE_D).wav
  • System SE/8627bcdf System SE#9 (SYS_008_DECIDE_E_02).wav
  • System SE/8627bcdf System SE#10 (SYS_009_DECIDE_F).wav
  • System SE/8627bcdf System SE#11 (SYS_010_DECIDE_G).wav
  • System SE/8627bcdf System SE#12 (SYS_011_DECIDE_H).wav
  • System SE/8627bcdf System SE#13 (SYS_012_DECIDE_I).wav
  • System SE/8627bcdf System SE#14 (SYS_013_DECIDE_J).wav
  • System SE/8627bcdf System SE#15 (SYS_014_DECIDE_K).wav
  • System SE/8627bcdf System SE#17 (SYS_016_CANC).wav
  • System SE/8627bcdf System SE#18 (SYS_017_CANC).wav
  • System SE/8627bcdf System SE#19 (SYS_018_CANC).wav
  • System SE/8627bcdf System SE#20 (SYS_019_NG_S).wav
  • System SE/8627bcdf System SE#21 (SYS_020_ATTENTION_A).wav
  • System SE/8627bcdf System SE#22 (SYS_021_ATTENTION_B).wav
  • System SE/8627bcdf System SE#23 (SYS_022_ATTENTION_C).wav
  • System SE/8627bcdf System SE#26 (SYS_025_PAGE_SEND).wav
  • System SE/8627bcdf System SE#27 (SYS_026_WINDOW_OPEN).wav
  • System SE/8627bcdf System SE#28 (SYS_027_WINDOW_CLOSE).wav
  • System SE/8627bcdf System SE#29 (SYS_028_EXP).wav
  • System SE/8627bcdf System SE#30 (SYS_029_EXP_MINI).wav
  • System SE/8627bcdf System SE#31 (SYS_030_PARAMETER_UP).wav
  • System SE/8627bcdf System SE#32 (SYS_031_SHIEN_UP).wav
  • System SE/8627bcdf System SE#33 (SYS_032_SHIEN_DOWN).wav
  • System SE/8627bcdf System SE#34 (SYS_033_CHARA_SWAP).wav
  • System SE/8627bcdf System SE#35 (SYS_034_DYING_ALERT).wav
  • System SE/8627bcdf System SE#36 (SYS_035_ITEM_APPEAR).wav
  • System SE/8627bcdf System SE#37 (SYS_073_TELOP_PLAYER).wav
  • System SE/8627bcdf System SE#38 (SYS_036_DOUBLE_START).wav
  • System SE/8627bcdf System SE#39 (SYS_037_DOUBLE_END).wav
  • System SE/8627bcdf System SE#40 (SYS_103_EXTENSION).wav
  • System SE/8627bcdf System SE#41 (SYS_038_FRONT_CHANGE).wav
  • System SE/8627bcdf System SE#42 (SYS_039_PAUS).wav
  • System SE/8627bcdf System SE#43 (SYS_040_ITEM_GET).wav
  • System SE/8627bcdf System SE#44 (SYS_041_STUNGAGE_APPEAR).wav
  • System SE/8627bcdf System SE#45 (SYS_042_LOCKON).wav
  • System SE/8627bcdf System SE#46 (SYS_043_LOCKON_CANCEL).wav
  • System SE/8627bcdf System SE#47 (SYS_044_KO_COUNTER).wav
  • System SE/8627bcdf System SE#48 (SYS_045_AWAK).wav
  • System SE/8627bcdf System SE#49 (SYS_046_CHARA_CHANGE).wav
  • System SE/8627bcdf System SE#50 (SYS_047_CHARA_CHANGE_OK).wav
  • System SE/8627bcdf System SE#51 (SYS_048_RESULT_STAMP).wav
  • System SE/8627bcdf System SE#52 (SYS_049_MES_CHEER).wav
  • System SE/8627bcdf System SE#53 (SYS_050_MES_GOOD).wav
  • System SE/8627bcdf System SE#54 (SYS_051_MES_NORMAL).wav
  • System SE/8627bcdf System SE#55 (SYS_052_MES_DANGER).wav
  • System SE/8627bcdf System SE#56 (SYS_053_MES_BAD).wav
  • System SE/8627bcdf System SE#57 (SYS_054_MES_ORDER).wav
  • System SE/8627bcdf System SE#58 (SYS_055_MES_IMPORTANT).wav
  • System SE/8627bcdf System SE#59 (SYS_056_AMIBO_LOAD_END).wav
  • System SE/8627bcdf System SE#60 (SYS_057_AMIBO_LOAD).wav
  • System SE/8627bcdf System SE#61 (SYS_058_AMIBO_SE_SUCCESS).wav
  • System SE/8627bcdf System SE#62 (SYS_059_AMIBO_SE_ERROR).wav
  • System SE/8627bcdf System SE#63 (SYS_060_CUTIN).wav
  • System SE/8627bcdf System SE#64 (SYS_061_TENGOKU_START).wav
  • System SE/8627bcdf System SE#65 (SYS_062_TENGOKU_END).wav
  • System SE/8627bcdf System SE#66 (SYS_063_BATTLE_IN).wav
  • System SE/8627bcdf System SE#67 (SYS_064_BATTLE_OUT).wav
  • System SE/8627bcdf System SE#68 (SYS_065_BATTLE_TITLE).wav
  • System SE/8627bcdf System SE#69 (SYS_066_TELOP_MVP).wav
  • System SE/8627bcdf System SE#70 (SYS_067_WARP_START).wav
  • System SE/8627bcdf System SE#71 (SYS_068_WARP_END).wav
  • System SE/8627bcdf System SE#72 (SYS_069_UNIT_DEAD).wav
  • System SE/8627bcdf System SE#73 (SYS_070_GOLD_UI).wav
  • System SE/8627bcdf System SE#74 (SYS_071_GOLD_UI_STOP).wav
  • System SE/8627bcdf System SE#75 (SYS_072_SALARY).wav
  • System SE/8627bcdf System SE#76 (SYS_074_TELOP_ENEMY).wav
  • System SE/8627bcdf System SE#77 (SYS_075_TELOP_BATTLE_START).wav
  • System SE/8627bcdf System SE#78 (SYS_076_TELOP_STAGE_CLEAR).wav
  • System SE/8627bcdf System SE#79 (SYS_077_TELOP_RETREAT).wav
  • System SE/8627bcdf System SE#80 (SYS_078_ZOOM_IN).wav
  • System SE/8627bcdf System SE#81 (SYS_079_ZOOM_OUT).wav
  • System SE/8627bcdf System SE#82 (SYS_080_INTENTION_SCALE).wav
  • System SE/8627bcdf System SE#83 (SYS_081_SMIL).wav
  • System SE/8627bcdf System SE#84 (SYS_082_BEHAVIOR_START).wav
  • System SE/8627bcdf System SE#85 (SYS_083_MISSION_CLEAR).wav
  • System SE/8627bcdf System SE#86 (SYS_084_CALENDAR_WALK).wav
  • System SE/8627bcdf System SE#87 (SYS_085_CALENDAR_EVENT).wav
  • System SE/8627bcdf System SE#88 (SYS_086_VS_UI).wav
  • System SE/8627bcdf System SE#89 (SYS_087_WIN_UI).wav
  • System SE/8627bcdf System SE#90 (SYS_088_LOSE_UI).wav
  • System SE/8627bcdf System SE#91 (SYS_089_TALENT_LEVEL_UP).wav
  • System SE/8627bcdf System SE#92 (SYS_090_KISHIDAN_LVUP).wav
  • System SE/8627bcdf System SE#93 (SYS_091_KISHIDAN_LVDOWN).wav
  • System SE/8627bcdf System SE#94 (SYS_092_JGL_MISSION_START).wav
  • System SE/8627bcdf System SE#95 (SYS_093_JGL_MISSION_SUCCESS).wav
  • System SE/8627bcdf System SE#96 (SYS_094_JGL_MISSION_FAILURE).wav
  • System SE/8627bcdf System SE#97 (SYS_095_JGL_LOST_ALERT).wav
  • System SE/8627bcdf System SE#98 (SYS_096_JGL_LEVEL_UP).wav
  • System SE/8627bcdf System SE#99 (SYS_097_JGL_ABILITY_LEARNING).wav
  • System SE/8627bcdf System SE#100 (SYS_098_JGL_POSITIVE1).wav
  • System SE/8627bcdf System SE#101 (SYS_099_JGL_POSITIVE2).wav
  • System SE/8627bcdf System SE#102 (SYS_100_JGL_NEGATIVE1).wav
  • System SE/8627bcdf System SE#103 (SYS_101_ITEM_GET).wav
  • System SE/8627bcdf System SE#104 (SYS_102_ITEM_GET_RECOVERY).wav
  • System SE/8627bcdf System SE#105 (SYS_107_).wav
  • System SE/8627bcdf System SE#106 (SYS_104_).wav
  • System SE/8627bcdf System SE#107 (SYS_105_STUNGAGE_BREAK).wav
  • System SE/8627bcdf System SE#108 (SYS_106_TACTICS_LEARNING).wav
  • System SE/8627bcdf System SE#109 (SYS_108_).wav
  • System SE/8627bcdf System SE#110 (SYS_109_DUALATTACK_START).wav
  • System SE/8627bcdf System SE#111 (SYS_110_DUALGUARD_START).wav
  • System SE/8627bcdf System SE#112 (SYS_111_CHARGE_EFFECT).wav
  • System SE/8627bcdf System SE#113 (SYS_113_AWAK).wav
  • System SE/8627bcdf System SE#114 (SYS_114_CHARGE_GAGE).wav
  • System SE/8627bcdf System SE#115 (SYS_115_CHARGE_FULL).wav
  • System SE/8627bcdf System SE#116 (SYS_117_RESULT_PERFECT).wav
  • System SE/8627bcdf System SE#117 (SYS_118_RESULT_GOOD).wav
  • System SE/8627bcdf System SE#118 (SYS_119_RESULT_BAD).wav
  • System SE/8627bcdf System SE#119 (EVT_014_DOOR_OPEN).wav
  • System SE/8627bcdf System SE#120 (SYS_121_WMAP_RUINS).wav
  • System SE/8627bcdf System SE#121 (SYS_122_WMAP_TOWER).wav
  • System SE/8627bcdf System SE#122 (GMK_031_DOOR_FENCE_OPEN).wav
  • System SE/8627bcdf System SE#123 (SYS_124_WMAP_FORTRESS).wav
  • System SE/8627bcdf System SE#124 (SYS_125_WMAP_TENT).wav
  • System SE/8627bcdf System SE#125 (SYS_126_WMAP_BRIDGE).wav
  • System SE/8627bcdf System SE#126 (GMK_033_DOOR_WALL_OPEN).wav
  • System SE/8627bcdf System SE#127 (SYS_128_WMAP_CAVE).wav
  • System SE/8627bcdf System SE#128 (SYS_129_WMAP_MINE).wav
  • System SE/8627bcdf System SE#129 (SYS_130_WMAP_FOREST).wav
  • System SE/8627bcdf System SE#130 (SYS_131_WMAP_POND).wav
  • System SE/8627bcdf System SE#131 (SYS_133_ACTIVITY_POSITIVE1).wav
  • System SE/8627bcdf System SE#132 (SYS_134_ACTIVITY_POSITIVE2).wav
  • System SE/8627bcdf System SE#133 (SYS_135_ACTIVITY_NEGATIVE1).wav
  • System SE/8627bcdf System SE#135 (SYS_137_PAPER).wav
  • System SE/8627bcdf System SE#136 (SYS_138_REWARD).wav
  • System SE/8627bcdf System SE#137 (SYS_140_STAG).wav
  • System SE/8627bcdf System SE#138 (SYS_143_TALK_APPEAR).wav
  • System SE/8627bcdf System SE#139 (SYS_144_TWINKLE_FX).wav
  • System SE/8627bcdf System SE#140 (SYS_145_SPHERE_FLASH).wav
  • System SE/8627bcdf System SE#141 (SYS_146_CORR).wav
  • System SE/8627bcdf System SE#142 (SYS_147_FAILURE).wav
  • System SE/8627bcdf System SE#143 (SYS_149_MAINQUEST_TITLE).wav
  • System SE/8627bcdf System SE#144 (SYS_150_HAPP).wav
  • System SE/8627bcdf System SE#145 (SYS_151_AWAK).wav
  • System SE/8627bcdf System SE#146 (SYS_152_ZARAS_WARP_IN).wav
  • System SE/8627bcdf System SE#147 (SYS_153_ZARAS_WARP_OUT).wav
  • System SE/8627bcdf System SE#148 (SYS_154_UNIT_APPEAR).wav
  • System SE/8627bcdf System SE#149 (SYS_156_CLASS_LVUP).wav
  • System SE/8627bcdf System SE#150 (SYS_157_CLASS_MASTER).wav
  • System SE/8627bcdf System SE#151 (SYS_160_WMAP_HORN).wav
  • System SE/8627bcdf System SE#152 (SYS_161_ACTION_NG_B).wav
Format ZIP (application/zip)
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