Sound Effects and Samples


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Asset Info favorite
Name Sound Effects and Samples
Category Nintendo 64
Game Paper Mario
Section Miscellaneous
Submitted April 7, 2015
Uploaded By aldelaro5
Contributors Hoongtube
Size 31.27 MB (1,006 items) arrow_right
  • brass/PM64 Baritone Sax F#2.wav
  • brass/PM64 Brass Synth 1 F#3.wav
  • brass/PM64 Brass Synth 1 F#4.wav
  • brass/PM64 Brass Synth 2 F#4.wav
  • brass/PM64 English Horn F#4.wav
  • brass/PM64 English Horn F#5.wav
  • brass/PM64 French Horn F#2.wav
  • brass/PM64 French Horn F#3.wav
  • brass/PM64 French Horn F#4.wav
  • brass/PM64 Harmon Mute Horn F#4.wav
  • brass/PM64 Harmon Mute Horn F#5.wav
  • brass/PM64 Horn 1 F#3.wav
  • brass/PM64 Horn 1 F#4.wav
  • brass/PM64 Horn Decay F#3.wav
  • brass/PM64 Horn Synth (Long Sustain) F#4.wav
  • brass/PM64 MIDI Brass Section C7.wav
  • brass/PM64 MIDI Brass Section F#4.wav
  • brass/PM64 MIDI Brass Section F#5.wav
  • brass/PM64 Tenor Sax F#3.wav
  • brass/PM64 Tenor Sax F#4.wav
  • brass/PM64 Trombone C6 (Short).wav
  • brass/PM64 Trombone F#3.wav
  • brass/PM64 Trombone F#4.wav
  • brass/PM64 Trumpet F#5.wav
  • brass/PM64 Tuba F#2.wav
  • brass/PM64 Tuba F#3.wav
  • keyboards/PM64 Accordion F#3.wav
  • keyboards/PM64 Harpsichord C4.wav
  • keyboards/PM64 Harpsichord C5.wav
  • keyboards/PM64 Honky-Tonk C3.wav
  • keyboards/PM64 Honky-Tonk C4.wav
  • keyboards/PM64 Honky-Tonk C5.wav
  • keyboards/PM64 Low-Sustain Piano F#4.wav
  • keyboards/PM64 Low-Sustain Piano F#5.wav
  • keyboards/PM64 Organ 2 F#3.wav
  • keyboards/PM64 Organ 2 F#4.wav
  • keyboards/PM64 Organ 2 F#5.wav
  • keyboards/PM64 Organ 3 C5.wav
  • keyboards/PM64 Organ 3 F#4.wav
  • keyboards/PM64 Piano 2 F#3.wav
  • keyboards/PM64 Piano 2 F#4.wav
  • keyboards/PM64 Piano C4.wav
  • keyboards/PM64 Piano C5.wav
  • keyboards/PM64 Piano F#3.wav
  • keyboards/PM64 Rock Organ C4.wav
  • keyboards/PM64 Rock Organ C5.wav
  • keyboards/PM64 Sitar-ish Keyboard F#3.wav
  • keyboards/PM64 Square + Electric Piano Synth F#3.wav
  • keyboards/PM64 Square + Electric Piano Synth F#4.wav
  • percussion/claps/BANK_03_INSTR_000A_SND_0000.wav
  • percussion/claps/BANK_03_INSTR_0009_SND_0000.wav
  • percussion/claps/BANK_16_INSTR_0005_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_00_INSTR_0005_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_00_INSTR_0006_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_00_INSTR_0007_SND_0000.wav
  • percussion/crashes and reverse cymbals/BANK_01_INSTR_0002_SND_0000.wav
  • percussion/crashes and reverse cymbals/PM64 Gong.wav
  • percussion/crashes and reverse cymbals/PM64 Reverse Cymbal.wav
  • percussion/hats/BANK_00_INSTR_0003_SND_0000.wav
  • percussion/hats/BANK_00_INSTR_0004_SND_0000.wav
  • percussion/hats/BANK_05_INSTR_000E_SND_0000.wav
  • percussion/hats/PM64 Drum Machine Closed Hat.wav
  • percussion/hats/PM64 Drum Machine Open Hat.wav
  • percussion/hats/PM64 Tambourine.wav
  • percussion/kicks/BANK_0F_INSTR_000A_SND_0000.wav
  • percussion/kicks/BANK_0F_INSTR_000E_SND_0000.wav
  • percussion/kicks/BANK_00_INSTR_0000_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_000A_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_0004_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_0006_SND_0000.wav
  • percussion/kicks/BANK_01_INSTR_0007_SND_0000.wav
  • percussion/kicks/BANK_02_INSTR_000A_SND_0000.wav
  • percussion/kicks/BANK_02_INSTR_000F_SND_0000.wav
  • percussion/kicks/BANK_04_INSTR_000F_SND_0000.wav
  • percussion/kicks/BANK_04_INSTR_0005_SND_0000.wav
  • percussion/kicks/BANK_05_INSTR_000D_SND_0000.wav
  • percussion/kicks/BANK_05_INSTR_0004_SND_0000.wav
  • percussion/kicks/BANK_05_INSTR_0005_SND_0000.wav
  • percussion/misc/BANK_05_INSTR_0000_SND_0000.wav
  • percussion/misc/PM64 Airy Blip Sound.wav
  • percussion/misc/PM64 Cowbell High.wav
  • percussion/misc/PM64 Cowbell Low.wav
  • percussion/misc/PM64 Cowbell Mid.wav
  • percussion/misc/PM64 Cuica.wav
  • percussion/misc/PM64 Güiro Long.wav
  • percussion/misc/PM64 Güiro Short.wav
  • percussion/misc/PM64 Samba Whistle.wav
  • percussion/misc/PM64 Sleigh Bells.wav
  • percussion/misc/PM64 Vibraslap.wav
  • percussion/rides/BANK_00_INSTR_000E_SND_0000.wav
  • percussion/rides/BANK_00_INSTR_000F_SND_0000.wav
  • percussion/shakers and clicks/BANK_0E_INSTR_0007_SND_0000.wav
  • percussion/shakers and clicks/BANK_0F_INSTR_000F_SND_0000.wav
  • percussion/shakers and clicks/BANK_02_INSTR_000D_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_000C_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_0000_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_0007_SND_0000.wav
  • percussion/shakers and clicks/BANK_03_INSTR_0008_SND_0000.wav
  • percussion/shakers and clicks/BANK_05_INSTR_0009_SND_0000.wav
  • percussion/shakers and clicks/BANK_06_INSTR_0003_SND_0000.wav
  • percussion/shakers and clicks/BANK_14_INSTR_000A_SND_0000.wav
  • percussion/shakers and clicks/PM64 Castanets.wav
  • percussion/shakers and clicks/PM64 Drumsticks.wav
  • percussion/shakers and clicks/PM64 Woodblock High.wav
  • percussion/shakers and clicks/PM64 Woodblock Low.wav
  • percussion/snares/BANK_0F_INSTR_000B_SND_0000.wav
  • percussion/snares/BANK_0F_INSTR_000D_SND_0000.wav
  • percussion/snares/BANK_00_INSTR_0001_SND_0000.wav
  • percussion/snares/BANK_00_INSTR_0002_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_000B_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_000C_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_0001_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_0005_SND_0000.wav
  • percussion/snares/BANK_01_INSTR_0008_SND_0000.wav
  • percussion/snares/BANK_03_INSTR_000E_SND_0000.wav
  • percussion/snares/BANK_04_INSTR_000C_SND_0000.wav
  • percussion/snares/BANK_04_INSTR_000E_SND_0000.wav
  • percussion/snares/BANK_05_INSTR_0003_SND_0000.wav
  • percussion/snares/BANK_05_INSTR_0006_SND_0000.wav
  • percussion/snares/BANK_05_INSTR_0007_SND_0000.wav
  • percussion/snares/PM64 Snare Drumroll.wav
  • percussion/toms/BANK_0F_INSTR_000C_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000A_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000B_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000C_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_000D_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_0008_SND_0000.wav
  • percussion/toms/BANK_00_INSTR_0009_SND_0000.wav
  • percussion/toms/BANK_01_INSTR_000F_SND_0000.wav
  • percussion/toms/BANK_01_INSTR_0003_SND_0000.wav
  • percussion/toms/BANK_02_INSTR_0006_SND_0000.wav
  • percussion/toms/BANK_02_INSTR_0008_SND_0000.wav
  • percussion/toms/BANK_02_INSTR_0009_SND_0000.wav
  • percussion/toms/BANK_04_INSTR_000A_SND_0000.wav
  • percussion/toms/BANK_04_INSTR_000B_SND_0000.wav
  • percussion/toms/BANK_04_INSTR_000D_SND_0000.wav
  • percussion/toms/BANK_05_INSTR_0002_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0001_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0002_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0003_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0004_SND_0000.wav
  • percussion/toms/BANK_15_INSTR_0005_SND_0000.wav
  • percussion/toms/PM64 Conga High.wav
  • percussion/toms/PM64 Conga Low.wav
  • percussion/toms/PM64 Conga Muted.wav
  • pitch percussion/PM64 Bell 1 F#5.wav
  • pitch percussion/PM64 Bell 2.wav
  • pitch percussion/PM64 Celesta C5.wav
  • pitch percussion/PM64 Celesta C6.wav
  • pitch percussion/PM64 Chime 1 F#6.wav
  • pitch percussion/PM64 Chime 2 F#5.wav
  • pitch percussion/PM64 Chime 3 F#6.wav
  • pitch percussion/PM64 Chime 4 C5.wav
  • pitch percussion/PM64 Chime 4 C6.wav
  • pitch percussion/PM64 Chime 5 F#5.wav
  • pitch percussion/PM64 Chime 6 F#5.wav
  • pitch percussion/PM64 Chime 7 (Long Sustain) F#5.wav
  • pitch percussion/PM64 Chime 7 (Long Sustain, Short) F#4.wav
  • pitch percussion/PM64 Chime 8 C6.wav
  • pitch percussion/PM64 Chime 8 C7.wav
  • pitch percussion/PM64 Chime Ambient F#5.wav
  • pitch percussion/PM64 Chime Muffled, 11th F#4.wav
  • pitch percussion/PM64 Kalimba F#4.wav
  • pitch percussion/PM64 Marimba 1 F#3.wav
  • pitch percussion/PM64 Marimba 1 F#4.wav
  • pitch percussion/PM64 Marimba 1 F#5.wav
  • pitch percussion/PM64 Marimba 2 F#4.wav
  • pitch percussion/PM64 Marimba 2 F#5.wav
  • pitch percussion/PM64 MIDI Music Box F#4.wav
  • pitch percussion/PM64 MIDI Music Box F#5.wav
  • pitch percussion/PM64 Princess Peach Chime 2 C5.wav
  • pitch percussion/PM64 Princess Peach Chime 2 F#5.wav
  • pitch percussion/PM64 Princess Peach Chime C5.wav
  • pitch percussion/PM64 Princess Peach Chime C6.wav
  • pitch percussion/PM64 Steel Pan F#3.wav
  • pitch percussion/PM64 Steel Pan F#4.wav
  • pitch percussion/PM64 Steel Pan F#5.wav
  • pitch percussion/PM64 Timpani G1.wav
  • pitch percussion/PM64 Timpani G2.wav
  • pitch percussion/PM64 Timpani G3.wav
  • pitch percussion/PM64 Timpani Muffled G2.wav
  • pitch percussion/PM64 Timpani Muffled G3.wav
  • pitch percussion/PM64 Vibraphone 2 F#3.wav
  • pitch percussion/PM64 Vibraphone 2 F#4.wav
  • pitch percussion/PM64 Vibraphone 2 F#5.wav
  • Readme + Filename Index.txt
  • samples and misc/BANK_11_INSTR_0002_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0000_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0001_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0002_SND_0000.wav
  • samples and misc/BANK_12_INSTR_0003_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0000_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0001_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0002_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0003_SND_0000.wav
  • samples and misc/BANK_16_INSTR_0004_SND_0000.wav
  • samples and misc/empty or silence/BANK_01_INSTR_0009_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0000_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0001_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0002_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0003_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0004_SND_0000.wav
  • samples and misc/empty or silence/BANK_04_INSTR_0006_SND_0000.wav
  • samples and misc/empty or silence/BANK_05_INSTR_0001_SND_0000.wav
  • samples and misc/loops/BANK_05_INSTR_0008_SND_0000.wav
  • samples and misc/loops/BANK_15_INSTR_0000_SND_0000.wav
  • samples and misc/loops/BANK_16_INSTR_0006_SND_0000.wav
  • samples and misc/PM64 Glissando Downwards.wav
  • samples and misc/PM64 Glissando Upwards From C5.wav
  • samples and misc/PM64 Whip Crack.wav
  • samples and misc/PM64 Whip Wind-up.wav
  • sfx/BANK_1A_INSTR_000A_SND_0000.wav
  • sfx/BANK_1A_INSTR_000B_SND_0000.wav
  • sfx/BANK_1A_INSTR_000C_SND_0000.wav
  • sfx/BANK_1A_INSTR_000D_SND_0000.wav
  • sfx/BANK_1A_INSTR_000E_SND_0000.wav
  • sfx/BANK_1A_INSTR_000F_SND_0000.wav
  • sfx/BANK_1A_INSTR_0000_SND_0000.wav
  • sfx/BANK_1A_INSTR_0001_SND_0000.wav
  • sfx/BANK_1A_INSTR_0002_SND_0000.wav
  • sfx/BANK_1A_INSTR_0003_SND_0000.wav
  • sfx/BANK_1A_INSTR_0004_SND_0000.wav
  • sfx/BANK_1A_INSTR_0005_SND_0000.wav
  • sfx/BANK_1A_INSTR_0006_SND_0000.wav
  • sfx/BANK_1A_INSTR_0007_SND_0000.wav
  • sfx/BANK_1A_INSTR_0008_SND_0000.wav
  • sfx/BANK_1A_INSTR_0009_SND_0000.wav
  • sfx/BANK_1B_INSTR_000A_SND_0000.wav
  • sfx/BANK_1B_INSTR_000B_SND_0000.wav
  • sfx/BANK_1B_INSTR_0000_SND_0000.wav
  • sfx/BANK_1B_INSTR_0001_SND_0000.wav
  • sfx/BANK_1B_INSTR_0002_SND_0000.wav
  • sfx/BANK_1B_INSTR_0003_SND_0000.wav
  • sfx/BANK_1B_INSTR_0004_SND_0000.wav
  • sfx/BANK_1B_INSTR_0005_SND_0000.wav
  • sfx/BANK_1B_INSTR_0006_SND_0000.wav
  • sfx/BANK_1B_INSTR_0007_SND_0000.wav
  • sfx/BANK_1B_INSTR_0008_SND_0000.wav
  • sfx/BANK_1B_INSTR_0009_SND_0000.wav
  • sfx/BANK_1C_INSTR_000A_SND_0000.wav
  • sfx/BANK_1C_INSTR_000B_SND_0000.wav
  • sfx/BANK_1C_INSTR_000C_SND_0000.wav
  • sfx/BANK_1C_INSTR_000D_SND_0000.wav
  • sfx/BANK_1C_INSTR_000E_SND_0000.wav
  • sfx/BANK_1C_INSTR_000F_SND_0000.wav
  • sfx/BANK_1C_INSTR_0000_SND_0000.wav
  • sfx/BANK_1C_INSTR_0001_SND_0000.wav
  • sfx/BANK_1C_INSTR_0002_SND_0000.wav
  • sfx/BANK_1C_INSTR_0003_SND_0000.wav
  • sfx/BANK_1C_INSTR_0004_SND_0000.wav
  • sfx/BANK_1C_INSTR_0005_SND_0000.wav
  • sfx/BANK_1C_INSTR_0006_SND_0000.wav
  • sfx/BANK_1C_INSTR_0007_SND_0000.wav
  • sfx/BANK_1C_INSTR_0008_SND_0000.wav
  • sfx/BANK_1C_INSTR_0009_SND_0000.wav
  • sfx/BANK_1D_INSTR_000A_SND_0000.wav
  • sfx/BANK_1D_INSTR_000B_SND_0000.wav
  • sfx/BANK_1D_INSTR_000C_SND_0000.wav
  • sfx/BANK_1D_INSTR_000D_SND_0000.wav
  • sfx/BANK_1D_INSTR_000E_SND_0000.wav
  • sfx/BANK_1D_INSTR_0000_SND_0000.wav
  • sfx/BANK_1D_INSTR_0001_SND_0000.wav
  • sfx/BANK_1D_INSTR_0002_SND_0000.wav
  • sfx/BANK_1D_INSTR_0003_SND_0000.wav
  • sfx/BANK_1D_INSTR_0004_SND_0000.wav
  • sfx/BANK_1D_INSTR_0005_SND_0000.wav
  • sfx/BANK_1D_INSTR_0006_SND_0000.wav
  • sfx/BANK_1D_INSTR_0007_SND_0000.wav
  • sfx/BANK_1D_INSTR_0008_SND_0000.wav
  • sfx/BANK_1D_INSTR_0009_SND_0000.wav
  • sfx/BANK_1E_INSTR_000A_SND_0000.wav
  • sfx/BANK_1E_INSTR_000B_SND_0000.wav
  • sfx/BANK_1E_INSTR_000C_SND_0000.wav
  • sfx/BANK_1E_INSTR_0000_SND_0000.wav
  • sfx/BANK_1E_INSTR_0001_SND_0000.wav
  • sfx/BANK_1E_INSTR_0002_SND_0000.wav
  • sfx/BANK_1E_INSTR_0003_SND_0000.wav
  • sfx/BANK_1E_INSTR_0004_SND_0000.wav
  • sfx/BANK_1E_INSTR_0005_SND_0000.wav
  • sfx/BANK_1E_INSTR_0006_SND_0000.wav
  • sfx/BANK_1E_INSTR_0007_SND_0000.wav
  • sfx/BANK_1E_INSTR_0008_SND_0000.wav
  • sfx/BANK_1E_INSTR_0009_SND_0000.wav
  • sfx/BANK_1F_INSTR_000A_SND_0000.wav
  • sfx/BANK_1F_INSTR_000B_SND_0000.wav
  • sfx/BANK_1F_INSTR_000C_SND_0000.wav
  • sfx/BANK_1F_INSTR_000D_SND_0000.wav
  • sfx/BANK_1F_INSTR_000E_SND_0000.wav
  • sfx/BANK_1F_INSTR_000F_SND_0000.wav
  • sfx/BANK_1F_INSTR_0000_SND_0000.wav
  • sfx/BANK_1F_INSTR_0001_SND_0000.wav
  • sfx/BANK_1F_INSTR_0002_SND_0000.wav
  • sfx/BANK_1F_INSTR_0003_SND_0000.wav
  • sfx/BANK_1F_INSTR_0004_SND_0000.wav
  • sfx/BANK_1F_INSTR_0005_SND_0000.wav
  • sfx/BANK_1F_INSTR_0006_SND_0000.wav
  • sfx/BANK_1F_INSTR_0007_SND_0000.wav
  • sfx/BANK_1F_INSTR_0008_SND_0000.wav
  • sfx/BANK_1F_INSTR_0009_SND_0000.wav
  • sfx/BANK_2A_INSTR_000A_SND_0000.wav
  • sfx/BANK_2A_INSTR_000B_SND_0000.wav
  • sfx/BANK_2A_INSTR_000C_SND_0000.wav
  • sfx/BANK_2A_INSTR_000D_SND_0000.wav
  • sfx/BANK_2A_INSTR_000E_SND_0000.wav
  • sfx/BANK_2A_INSTR_000F_SND_0000.wav
  • sfx/BANK_2A_INSTR_0000_SND_0000.wav
  • sfx/BANK_2A_INSTR_0001_SND_0000.wav
  • sfx/BANK_2A_INSTR_0002_SND_0000.wav
  • sfx/BANK_2A_INSTR_0003_SND_0000.wav
  • sfx/BANK_2A_INSTR_0004_SND_0000.wav
  • sfx/BANK_2A_INSTR_0005_SND_0000.wav
  • sfx/BANK_2A_INSTR_0006_SND_0000.wav
  • sfx/BANK_2A_INSTR_0007_SND_0000.wav
  • sfx/BANK_2A_INSTR_0008_SND_0000.wav
  • sfx/BANK_2A_INSTR_0009_SND_0000.wav
  • sfx/BANK_2B_INSTR_000A_SND_0000.wav
  • sfx/BANK_2B_INSTR_000B_SND_0000.wav
  • sfx/BANK_2B_INSTR_000C_SND_0000.wav
  • sfx/BANK_2B_INSTR_000D_SND_0000.wav
  • sfx/BANK_2B_INSTR_000E_SND_0000.wav
  • sfx/BANK_2B_INSTR_000F_SND_0000.wav
  • sfx/BANK_2B_INSTR_0000_SND_0000.wav
  • sfx/BANK_2B_INSTR_0001_SND_0000.wav
  • sfx/BANK_2B_INSTR_0002_SND_0000.wav
  • sfx/BANK_2B_INSTR_0003_SND_0000.wav
  • sfx/BANK_2B_INSTR_0004_SND_0000.wav
  • sfx/BANK_2B_INSTR_0005_SND_0000.wav
  • sfx/BANK_2B_INSTR_0006_SND_0000.wav
  • sfx/BANK_2B_INSTR_0007_SND_0000.wav
  • sfx/BANK_2B_INSTR_0008_SND_0000.wav
  • sfx/BANK_2B_INSTR_0009_SND_0000.wav
  • sfx/BANK_2C_INSTR_000A_SND_0000.wav
  • sfx/BANK_2C_INSTR_000B_SND_0000.wav
  • sfx/BANK_2C_INSTR_000C_SND_0000.wav
  • sfx/BANK_2C_INSTR_000D_SND_0000.wav
  • sfx/BANK_2C_INSTR_000E_SND_0000.wav
  • sfx/BANK_2C_INSTR_000F_SND_0000.wav
  • sfx/BANK_2C_INSTR_0000_SND_0000.wav
  • sfx/BANK_2C_INSTR_0001_SND_0000.wav
  • sfx/BANK_2C_INSTR_0002_SND_0000.wav
  • sfx/BANK_2C_INSTR_0003_SND_0000.wav
  • sfx/BANK_2C_INSTR_0004_SND_0000.wav
  • sfx/BANK_2C_INSTR_0005_SND_0000.wav
  • sfx/BANK_2C_INSTR_0006_SND_0000.wav
  • sfx/BANK_2C_INSTR_0007_SND_0000.wav
  • sfx/BANK_2C_INSTR_0008_SND_0000.wav
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  • strings (bowed, harps)/PM64 Pizzicato String F#3.wav
  • strings (bowed, harps)/PM64 Pizzicato String F#4.wav
  • strings (bowed, harps)/PM64 Short Sine Wavey-Harp C5.wav
  • strings (bowed, harps)/PM64 Short Sine Wavey-Harp F#6.wav
  • strings (bowed, harps)/PM64 Strings 1 F#2.wav
  • strings (bowed, harps)/PM64 Strings 1 F#3.wav
  • strings (bowed, harps)/PM64 Strings 1 F#4.wav
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  • synth lead/PM64 Sine Wavey Synth 2 C8.wav
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  • synth lead/PM64 Tinny Synth C6.wav
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  • synth pad/PM64 Brightness Pad F#4.wav
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  • synth pad/PM64 Brightness Pad Interval C5+Eb5.wav
  • synth pad/PM64 Choir Pad F#5.wav
  • synth pad/PM64 Shooting Star Summit Chord Pad.wav
  • wind/PM64 Clarinet C4.wav
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  • wind/PM64 Oboe F#4.wav
  • wind/PM64 Ocarina F#4.wav
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Format ZIP (application/zip)
txt, wav
Hits 44,652

Comments (23)


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I went through the whole SFX section and I'm pretty sure it's BANK_31_INSTR_0004_SND_0000.wav

However, you need to pitch-shift it. You can do that in Audacity: Effect > Pitch and Tempo > Change Pitch, and set the Percent Change field to 26. It becomes practically identical to how it sounds in-game.
LucianaQuartz Sep 5, 2026 12:13 PM
Avatar
I still haven't found where's the sound that plays when Mario dies in battle (like reaching 0 HP).
Boomerwrong Sep 5, 2026 3:46 AM
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I think it's BANK_3D_INSTR_000F_SND_0000.wav

The sound is so short it feels like it's cut off, but Audacity shows it does fade out.

Also for anyone else who may be looking for the shooting star sounds, the falling one is BANK_1E_INSTR_0003_SND_0000.wav
LucianaQuartz Sep 3, 2026 8:00 AM
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does anybody know where the 'shooting star contacting ground' sound effect is? its not grouped with the other shooting star sound effect.
prismatic_canine Apr 24, 2026 6:45 PM
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BANK_20_INSTR_000A_SND_0000 just a couple below the one you indicated is likely the scream you're looking for, if you are still in need of it.
MegaScott Mar 9, 2026 8:11 PM
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Bank_19_INSTR_0006_SND_0000 is the confusion sound effect. Does anybody know where lady bow’s scream is called?
Snow-Thunder Mar 6, 2026 11:01 PM
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I believe the textured pad sound "PM64 Shooting Star Summit Chord Pad.wav" needs a more descriptive name (one which describes the sound and its origin, rather than its use in the game). I always wondered where they got that sound from.
bunabyte Jan 11, 2026 9:04 PM
Avatar
someone NEEDS to sort this. actually just re rip it honestly this sorting is atrocious
Ace_of_Spades_1_14 Dec 1, 2025 3:36 AM
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No dialogue sound??
SpyrotheDragon2021 Oct 24, 2025 9:51 AM
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does anyone know where the dialogue sound is?
cerulean soda Oct 13, 2025 6:01 PM
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Where's the sound effect where Mario dies when his HP reaches 0 in a battle?
Boomerwrong Oct 12, 2025 11:58 PM
Avatar
Has anyone resampled this rip to the correct sample rate? It's been a very long time and they are not the correct pitch.

I have sent the BK files for you to look at manually in a hex editor like HxD.

https://drive.google.com/file/d/11agmFUbVO1UWQndWo8eL7J_ikRKs0mLS/view?usp=sharing
VGMatrixWithDavid Oct 2, 2025 12:11 AM
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BANK_35_INSTR_000D_SND_0000.wav is the "no damage" sound
FungiCaptain Aug 27, 2025 2:28 AM
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Can anybody find the Crazee Dayzee lullably, and the running sound? These sounds have to be organized one by one!
kirbymaster2005 Apr 26, 2025 4:17 AM
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OH!
supermariobedsmith Feb 17, 2023 7:34 PM
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@HelperUnknown Check the post @LinusHomsar206 submitted, he said that 19 is possibly where they are.
N64BendyPlayz2006 Dec 16, 2022 11:42 PM
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Which is the one where an NPC goes "?".
HelperUnknown Oct 28, 2022 1:12 AM
Avatar
found it
hitsound is BANK_35_INSTR_0003_SND_0000.wav
FungiCaptain Oct 24, 2022 4:17 AM
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oh god do i really want to search through this whole zip for 2 sounds

edit: wheres the sound for when you hit an enemy normally or when an enemy gets hit
FungiCaptain Oct 24, 2022 3:45 AM *
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Thank you LinusHomsar206. Atleast you told us what numbers go with what sounds.

I wish the uploader organised them..
Nathanimations Jan 2, 2021 9:54 PM
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