Menu & In-Game Sound Effects


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Name Menu & In-Game Sound Effects
Category Mobile
Game Street Fighter X Tekken Mobile
Section Sound Effects
Submitted May 16, 2020
Uploaded By JacintaB19
Size 4.25 MB (147 items) arrow_right
  • 00_exclamation.wav
  • 01_mainmenu_out.wav
  • 01_mainmenu_rav.wav
  • 01_mainmenu_ryukaz.wav
  • 02_03_stage_mission.wav
  • 04_warning.wav
  • 06_go.wav
  • 06_ready.wav
  • 07_result_move.wav
  • 07_result_rank.wav
  • 08_clear.wav
  • 08_successclear_in.wav
  • 09_clearresult_cup.wav
  • 10_failed.wav
  • 11_danscroll_close.wav
  • 11_danscroll_content.wav
  • 11_danscroll_open.wav
  • atemicatch.wav
  • camera_move_f.wav
  • cancel_s.wav
  • charasele_cancel.wav
  • charasele_cursor.wav
  • charasele_decision.wav
  • charasele_in_f.wav
  • combi_move_2_f.wav
  • combi_move_2_r.wav
  • cs_cursor.wav
  • cs_cursor_long.wav
  • cursor_s.wav
  • deathhit_energy_mono.wav
  • decision_etc_1.wav
  • decision_etc_2.wav
  • decision_s.wav
  • efx_elec.wav
  • efx_fire.wav
  • efx_out.wav
  • error_s.wav
  • ex_move.wav
  • fx_fight_f.wav
  • fx_round_f.wav
  • gauge_lv.wav
  • gauge_max.wav
  • gem_ast.wav
  • gem_bst.wav
  • gem_cmd.wav
  • guard_break.wav
  • guard_cancel.wav
  • guard_metal.wav
  • guard_normal.wav
  • hit_bone.wav
  • hit_grip.wav
  • hit_kick_l.wav
  • hit_kick_m.wav
  • hit_kick_s.wav
  • hit_punch_l.wav
  • hit_punch_m.wav
  • hit_punch_s.wav
  • hit_shell_energy.wav
  • hit_sting.wav
  • hit_tighten.wav
  • hit_upper_front.wav
  • hit_upper_shock.wav
  • jump_normal.wav
  • jump_tri.wav
  • ko_fx_f.wav
  • lunch_hit_upper.wav
  • lunch_hit_upper_l.wav
  • lunch_swish.wav
  • perfect_fx.wav
  • rannyu_in.wav
  • result_in.wav
  • result_out_f.wav
  • result_out_r.wav
  • result_slide.wav
  • sb_asu_down1st_giant.wav
  • sb_asu_down1st_normal.wav
  • sb_asu_down2nd_giant.wav
  • sb_asu_down2nd_normal.wav
  • sb_asu_jump_boots.wav
  • sb_asu_jump_giant.wav
  • sb_asu_jump_hadasi.wav
  • sb_asu_land_boots.wav
  • sb_asu_land_giant.wav
  • sb_asu_land_hadasi.wav
  • sb_kawara_down1st_giant.wav
  • sb_kawara_down1st_normal.wav
  • sb_kawara_down2nd_giant.wav
  • sb_kawara_down2nd_normal.wav
  • sb_kawara_jump_boots.wav
  • sb_kawara_jump_giant.wav
  • sb_kawara_jump_hadasi.wav
  • sb_kawara_land_boots.wav
  • sb_kawara_land_giant.wav
  • sb_kawara_land_hadasi.wav
  • sb_plate_down1st_giant.wav
  • sb_plate_down1st_normal.wav
  • sb_plate_down2nd_giant.wav
  • sb_plate_down2nd_normal.wav
  • sb_plate_jump_boots.wav
  • sb_plate_jump_giant.wav
  • sb_plate_jump_hadasi.wav
  • sb_plate_land_boots.wav
  • sb_plate_land_giant.wav
  • sb_plate_land_hadasi.wav
  • sb_tetsuaki_down1st_giant.wav
  • sb_tetsuaki_down1st_normal.wav
  • sb_tetsuaki_down2nd_giant.wav
  • sb_tetsuaki_down2nd_normal.wav
  • sb_tetsuaki_jump_boots.wav
  • sb_tetsuaki_jump_giant.wav
  • sb_tetsuaki_jump_hadasi.wav
  • sb_tetsuaki_land_boots.wav
  • sb_tetsuaki_land_giant.wav
  • sb_tetsuaki_land_hadasi.wav
  • scroll_l.wav
  • SFTKiPhone_sound_s01.wav
  • SFTKiPhone_sound_s02.wav
  • SFTKiPhone_sound_s03.wav
  • shell_cb.wav
  • sliding.wav
  • step_back.wav
  • step_front.wav
  • supercharge_2.wav
  • supercharge_3_f.wav
  • swish_kick_l.wav
  • swish_kick_l_2.wav
  • swish_kick_m.wav
  • swish_kick_m_2.wav
  • swish_kick_s.wav
  • swish_kick_s_2.wav
  • swish_punch_l.wav
  • swish_punch_l_2.wav
  • swish_punch_m.wav
  • swish_punch_m_2.wav
  • swish_punch_s.wav
  • swish_punch_s_2.wav
  • s_hit_upper_f.wav
  • tatakituke_large.wav
  • tatakituke_normal.wav
  • throw_out.wav
  • title_start_f.wav
  • vs_out_f.wav
  • vs_out_r.wav
  • vs_vs.wav
  • window_close_a.wav
  • window_open_a.wav
  • window_open_b.wav
Format ZIP (application/zip)
Hits 830

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