The IDs of each sound are those officially given in the game's debug menu sound test. The names are unofficially tagged for easier labeling.

The debug menu sound test splits the sounds used in the overworld and in-battle respectively with the 0XX and 1XX hex codes, so anything from 001-0A1 are used in the overworld, and anything from 101-1D1 are used in battles.

The game contains an excessive amount of sounds that indefinitely loop; those are trimmed to a small portion.

Ripped by BF10.