Sound Effects


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Asset Info favorite
Name Sound Effects
Category GameCube
Game Star Wars: Bounty Hunter
Section Sound Effects
Submitted April 27, 2026
Uploaded By OCL
Size 52.18 MB (241 items) arrow_right
  • a1_an_borhek_breatheaction.wav
  • a1_an_borhek_defensemode.wav
  • a1_an_borhek_gethit01.wav
  • a1_elecfence_off_01.wav
  • a1_hologramtarget_end01.wav
  • a1_komarisaber_off_01.wav
  • a1_komarisaber_on_01.wav
  • a1_spice_crowd_aww.wav
  • a1_spice_crowd_boo.wav
  • a1_spice_crowd_cheer01_lp.wav
  • a1_spice_crowd_cheer02_lp.wav
  • a2_bridgeext_01.wav
  • a2_meekospdr_accel01.wav
  • a2_meekospdr_decel01.wav
  • a2_meekospdr_idle_lp01.wav
  • a2_meekospdr_run_lp01.wav
  • a2_ps_steam_01.wav
  • a2_ugnaught_die.wav
  • a2_ugnaught_die2.wav
  • a2_ugnaught_hit01.wav
  • a2_ugnaught_hit02.wav
  • a2_ugnaught_vox1.wav
  • a2_ugnaught_vox2.wav
  • a3_convbeltslarge_strme.wav
  • a3_convbeltsmed_strme.wav
  • a3_convbeltssmall_strme.wav
  • a3_convbelttube_strme.wav
  • a3_ps_convbelts_lp01.wav
  • a3_ps_convbelts_lp02.wav
  • b1_spice_streettalking_01.wav
  • b1_spice_streettalking_02.wav
  • b1_spice_streettraffic_03.wav
  • b1_spice_streettraffic_04.wav
  • b2_meatgrinder_ps.wav
  • b2_nerf_vox01.wav
  • b2_nerf_vox02.wav
  • b2_nerf_vox03.wav
  • b2_spice_meatrack_01.wav
  • b2_spice_meatrack_02.wav
  • b2_spice_meatrack_03.wav
  • b2_spice_meatrack_04.wav
  • b3_windowshatter_01.wav
  • c1_doorbarricade_01.wav
  • c1_doorgarage_01.wav
  • c1_doorrr_01.wav
  • c1_prisondoor_close02.wav
  • c1_spice_jastershutdn.wav
  • c1_spice_paanncr_01.wav
  • c1_spice_paanncr_02.wav
  • c1_spice_paanncr_03.wav
  • c1_spice_paanncr_04.wav
  • c1_spice_prisonalarmlp_02.wav
  • c1_supplyshiptakeoff_01.wav
  • c2_spice_riotlarge_lp.wav
  • c2_spice_riotsmall_lp.wav
  • c3_doorlargeb_01.wav
  • c3_reactor_lp01.wav
  • c3_sentrydroid_lp01.wav
  • d1_an_dug_idle02.wav
  • d1_an_nexu_breatheaction.wav
  • d1_an_nexu_death.wav
  • d1_an_nexu_gethit01.wav
  • d1_an_nexu_gethit02.wav
  • d1_an_nexu_headchomp.wav
  • d1_an_nexu_idle.wav
  • d1_an_nexu_pounce.wav
  • d1_an_nexu_stunned.wav
  • d1_an_nexu_swipe.wav
  • d1_malastarefly_01.wav
  • d1_malastarefly_02.wav
  • d1_malastarefly_die01.wav
  • d2_bridgelower_01.wav
  • d2_gondolalarge_stdy_lp01.wav
  • d2_gondolalarge_stop_02.wav
  • d2_ps_waterfall_lp01.wav
  • d2_spice_bigbird01.wav
  • d2_spice_bigbird02.wav
  • d2_spice_waterdrip01.wav
  • d2_spice_waterdrip02.wav
  • d2_spice_waterdrip03.wav
  • d2_tableflip_02.wav
  • d2_tram_end01.wav
  • d2_tram_lp01.wav
  • d3_ps_energygrid_lp01.wav
  • d3_ps_furnace_lp01.wav
  • d3_ps_genrtrhum02.wav
  • d3_ps_waterfilter_lp.wav
  • d3_ps_watertrickle_lp.wav
  • d3_skiff_accel_01.wav
  • d3_skiff_decel_01.wav
  • d3_skiff_idle_01.wav
  • d3_skiff_run_01.wav
  • e1_an_kdragon_death.wav
  • e1_an_kdragon_gethit.wav
  • e1_an_longo_idle02.wav
  • e1_an_longo_quickdraw.wav
  • e1_an_longo_spinguns.wav
  • e1_dewback_vox01.wav
  • e1_dewback_vox02.wav
  • e1_dewback_vox03.wav
  • e1_ronto_vox01.wav
  • e1_ronto_vox02.wav
  • e1_ronto_vox03.wav
  • e1_spice_scury_01.wav
  • e1_spice_scury_02.wav
  • e1_spice_wind_01.wav
  • e1_spice_wind_02.wav
  • e1_spice_wind_03.wav
  • e2_an_jawa_argue01.wav
  • e2_an_jawa_argue02.wav
  • e2_an_jawa_bound01.wav
  • e2_an_jawa_death01.wav
  • e2_an_jawa_death02.wav
  • e2_an_jawa_shootrifle01.wav
  • e2_an_massif_death.wav
  • e2_an_massif_gethit01.wav
  • e2_an_massif_gethit02.wav
  • e2_an_massif_headchomp.wav
  • e2_an_massif_idle.wav
  • e2_an_massif_pounce.wav
  • e2_an_massif_stunned.wav
  • e2_an_massif_swipe.wav
  • e2_barge_idle_lp03.wav
  • e2_tuskenvox01.wav
  • e2_tuskenvox02.wav
  • e2_tuskenvox03.wav
  • e2_tuskenvox04.wav
  • e2_tuskenvox05.wav
  • e3_an_kdragon_breathaction.wav
  • e3_an_kdragon_breathrelax.wav
  • e3_an_kdragon_headbutt.wav
  • e3_an_kdragon_headchomp01.wav
  • e3_an_kdragon_headchomp02.wav
  • e3_an_kdragon_howl01.wav
  • e3_an_kdragon_precharge.wav
  • e3_an_kdragon_slamtail.wav
  • e3_an_kdragon_swipehead_l.wav
  • e3_an_kdragon_swipetail_l.wav
  • e3_an_kdragon_turn45_l.wav
  • e3_an_kdragon_turn180_l.wav
  • e3_jangoequipweps_01.wav
  • f2_bandoflying_vox1.wav
  • f2_bandoflying_vox2.wav
  • f2_ps_grabbyground.wav
  • ge_an_bipeddeathdirt_01.wav
  • ge_an_bipeddeathdirt_02.wav
  • ge_an_bipeddeathpvmnt_01.wav
  • ge_an_bipeddeathpvmnt_02.wav
  • ge_an_jangocutdoor.wav
  • ge_an_jangocutvent.wav
  • ge_bith_bound01.wav
  • ge_bith_bound02.wav
  • ge_bith_burning01.wav
  • ge_bith_burning02.wav
  • ge_bith_die01.wav
  • ge_bith_die02.wav
  • ge_bith_hear01.wav
  • ge_bith_hear02.wav
  • ge_bith_hurt01.wav
  • ge_bith_hurt02.wav
  • ge_bith_hurtmajor01.wav
  • ge_bith_hurtmajor02.wav
  • ge_bith_panic01.wav
  • ge_bith_panic02.wav
  • ge_bith_retreat01.wav
  • ge_bith_retreat02.wav
  • ge_characteronfire_lp.wav
  • ge_checkpoint_pkup_01.wav
  • ge_coruscant_ship1_lp01.wav
  • ge_coruscant_ship2_lp01.wav
  • ge_explogeneric_03.wav
  • ge_explogeneric_04.wav
  • ge_explogeneric_05.wav
  • ge_gamoguardgrunts_05.wav
  • ge_gamoguardgrunt_12.wav
  • ge_gamoguardlaugh_01.wav
  • ge_gamoguardlaugh_02.wav
  • ge_gamoguardsqueel_01.wav
  • ge_gamoguardsqueel_02.wav
  • ge_gamoguardsqueel_03.wav
  • ge_gamoguardsqueel_04.wav
  • ge_gamoguardsqueel_05.wav
  • ge_gonkdie_01.wav
  • ge_gonkvox_01.wav
  • ge_gonkvox_02.wav
  • ge_health_lgpkup_01.wav
  • ge_health_smpkup_01.wav
  • ge_hugedoorclose_02.wav
  • ge_hvygundrop_dirt01.wav
  • ge_hvygundrop_dirt02.wav
  • ge_ithorian_bound01.wav
  • ge_ithorian_bound02.wav
  • ge_ithorian_burning01.wav
  • ge_ithorian_burning02.wav
  • ge_ithorian_die01.wav
  • ge_ithorian_die02.wav
  • ge_ithorian_hum01.wav
  • ge_ithorian_hum02.wav
  • ge_ithorian_hurt01.wav
  • ge_ithorian_hurt02.wav
  • ge_ithorian_panic011.wav
  • ge_ithorian_panic02.wav
  • ge_ithorian_retreat01.wav
  • ge_ithorian_retreat02.wav
  • ge_jango_clustermssle_fly01.wav
  • ge_jango_idscan_strm.wav
  • ge_mandorage_lp.wav
  • ge_pistoldrop_dirt02.wav
  • ge_pistoldrop_dirt03.wav
  • ge_plantrustle_01.wav
  • ge_plantrustle_02.wav
  • ge_ps_contrlpanel_lp.wav
  • ge_ps_displayscreen_lp01.wav
  • ge_ps_slave1int_01.wav
  • ge_scurrier_death01.wav
  • ge_scurrier_vox01.wav
  • ge_scurrier_vox02.wav
  • ge_scurrier_vox03.wav
  • ge_secret_pkup_01.wav
  • ge_spice_goodrips_01.wav
  • ge_spice_goodrips_02.wav
  • ge_spice_goodrips_03.wav
  • ge_sullustan_bound01.wav
  • ge_sullustan_bound02.wav
  • ge_sullustan_burning01.wav
  • ge_sullustan_burning02.wav
  • ge_sullustan_die01.wav
  • ge_sullustan_die02.wav
  • ge_sullustan_hear01.wav
  • ge_sullustan_hear02.wav
  • ge_sullustan_hurt01.wav
  • ge_sullustan_hurt02.wav
  • ge_sullustan_hurtmajor01.wav
  • ge_sullustan_hurtmajor02.wav
  • ge_sullustan_panic01.wav
  • ge_sullustan_panic02.wav
  • ge_sullustan_retreat01.wav
  • ge_sullustan_retreat02.wav
  • ge_weapon_pkup_01.wav
  • ge_wilhelm_scream_01.wav
  • ge_wilhelm_scream_02.wav
Format ZIP (application/zip)
wav
Hits 382

Comments (2)


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Not all of them are playable.
OCL Jul 6, 2026 3:47 PM
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Can't find Jangos jetpack sounds. Can anybody help me find them? Listened to all the sounds, but can't see them anywhere....
Gloom Beroya Jun 26, 2026 3:44 PM *