Shrek Forever After
Shrek Forever After

arrow_drop_down
[5]
Characters
arrow_drop_down
[5]
Characters (French)
Donkey (French)
volume_up
Fiona (French)
volume_up
Gingy (French)
volume_up
Puss In Boots (French)
volume_up
Shrek (French)
volume_up
arrow_drop_down
[6]
Enemies
Evil Tree (Unused)
volume_up
Knight
volume_up
Merrymen
volume_up
Rumpelstiltskin
volume_up
Villager
volume_up
Witch
volume_up
arrow_drop_down
[5]
Enemies (French)
Knight (French)
volume_up
Merrymen (French)
volume_up
Rumpelstiltskin (French)
volume_up
Villager (French)
volume_up
Witch (French)
volume_up
arrow_drop_down
[7]
Global
Ambience
volume_up
Footsteps
volume_up
Impact
volume_up
Interactables
volume_up
Interactive Moments
volume_up
Objects
volume_up
User Interface
volume_up
arrow_drop_down
[7]
Objects
Doors
volume_up
Exploding Pumpkins
volume_up
Flame Geysers
volume_up
Gas Geysers
volume_up
Levers
volume_up
Platforms
volume_up
Pressure Plates
volume_up
arrow_drop_down
[5]
Minigames
Comments (1)
You must be logged in to post comments.

Sadly i'm unable to extract the dialogue for the cutscenes as the assets (along with pretty much everything else for the game apart from the sound effects which are stored normally in the "sound_data.sdat" file) are stored inside a bin file called "Glob.bin", which can also be found in more of Amaze Entertainment/Griptonite's DS games. If anybody knows how to extract the assets from this file let me know.