Sound Effects


x
download comment undo
(Current scale is below 100% - zoom in to view full detail. Right-click, Copy will copy full resolution.)
Asset Info favorite
Name Sound Effects
Category DS / DSi
Game Mega Man ZX
Section Miscellaneous
Submitted July 8, 2016
Uploaded By KTML5
Size 14.77 MB (531 items) arrow_right
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON0.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON1.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON2.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON3.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON4.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON5.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON6.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON7.wav
  • ZXSFXNBGM/Aile SFX/Aile Common/SE_AILE_COMMON8.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F0.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F1.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F2.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F3.wav
  • ZXSFXNBGM/Aile SFX/Aile F/SE_AILE_F4.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H0.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H1.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H2.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H3.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H4.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H5.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H6.wav
  • ZXSFXNBGM/Aile SFX/Aile H/SE_AILE_H7.wav
  • ZXSFXNBGM/Aile SFX/Aile Human/SE_AILE_HUMAN0.wav
  • ZXSFXNBGM/Aile SFX/Aile Human/SE_AILE_HUMAN1.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L0.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L1.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L2.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L3.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L4.wav
  • ZXSFXNBGM/Aile SFX/Aile L/SE_AILE_L5.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O0.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O1.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O2.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O3.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O4.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O5.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O6.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O7.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O8.wav
  • ZXSFXNBGM/Aile SFX/Aile O/SE_AILE_O9.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P0.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P1.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P2.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P3.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P4.wav
  • ZXSFXNBGM/Aile SFX/Aile P/SE_AILE_P5.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X0.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X1.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X2.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X3.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X4.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X5.wav
  • ZXSFXNBGM/Aile SFX/Aile X/SE_AILE_X6.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX0.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX1.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX2.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX3.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX4.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX5.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX6.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX7.wav
  • ZXSFXNBGM/Aile SFX/Aile ZX/SE_AILE_ZX8.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRRAID0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRRAID1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRSHIP0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_AIRSHIP1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_BRIDGE.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CIEL0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CIEL1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CITY.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CONVEYER0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CONVEYER1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_CONVEYER2.wav
  • ZXSFXNBGM/Ambience/AMBIENT_ELEVATOR0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_ELEVATOR1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_FIRE.wav
  • ZXSFXNBGM/Ambience/AMBIENT_FOREST0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_FOREST1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_GATE.wav
  • ZXSFXNBGM/Ambience/AMBIENT_ICESTORM.wav
  • ZXSFXNBGM/Ambience/AMBIENT_JAMMING.wav
  • ZXSFXNBGM/Ambience/AMBIENT_LARGEFAN.wav
  • ZXSFXNBGM/Ambience/AMBIENT_MAGMA.wav
  • ZXSFXNBGM/Ambience/AMBIENT_PARK0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_PARK1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_RAIN.wav
  • ZXSFXNBGM/Ambience/AMBIENT_SERVER.wav
  • ZXSFXNBGM/Ambience/AMBIENT_SKY0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_SKY1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER0.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER1.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER2.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER3.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER4.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER5.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER6.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER7.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER8.wav
  • ZXSFXNBGM/Ambience/AMBIENT_WATER9.wav
  • ZXSFXNBGM/Common/SE_COMMON0.wav
  • ZXSFXNBGM/Common/SE_COMMON1.wav
  • ZXSFXNBGM/Common/SE_COMMON2.wav
  • ZXSFXNBGM/EMSETs/01/Sample 0.wav
  • ZXSFXNBGM/EMSETs/01/Sample 1.wav
  • ZXSFXNBGM/EMSETs/01/Sample 2.wav
  • ZXSFXNBGM/EMSETs/01/Sample 3.wav
  • ZXSFXNBGM/EMSETs/01/Sample 4.wav
  • ZXSFXNBGM/EMSETs/01/Sample 5.wav
  • ZXSFXNBGM/EMSETs/01/Sample 6.wav
  • ZXSFXNBGM/EMSETs/01/Sample 7.wav
  • ZXSFXNBGM/EMSETs/01/Sample 8.wav
  • ZXSFXNBGM/EMSETs/01/Sample 9.wav
  • ZXSFXNBGM/EMSETs/01/Sample 10.wav
  • ZXSFXNBGM/EMSETs/01/Sample 11.wav
  • ZXSFXNBGM/EMSETs/01/Sample 12.wav
  • ZXSFXNBGM/EMSETs/01/Sample 13.wav
  • ZXSFXNBGM/EMSETs/01/Sample 14.wav
  • ZXSFXNBGM/EMSETs/01/Sample 15.wav
  • ZXSFXNBGM/EMSETs/01/Sample 16.wav
  • ZXSFXNBGM/EMSETs/01/Sample 17.wav
  • ZXSFXNBGM/EMSETs/01/Sample 18.wav
  • ZXSFXNBGM/EMSETs/02/Sample 0.wav
  • ZXSFXNBGM/EMSETs/02/Sample 1.wav
  • ZXSFXNBGM/EMSETs/02/Sample 2.wav
  • ZXSFXNBGM/EMSETs/02/Sample 3.wav
  • ZXSFXNBGM/EMSETs/02/Sample 4.wav
  • ZXSFXNBGM/EMSETs/02/Sample 5.wav
  • ZXSFXNBGM/EMSETs/02/Sample 6.wav
  • ZXSFXNBGM/EMSETs/02/Sample 7.wav
  • ZXSFXNBGM/EMSETs/02/Sample 8.wav
  • ZXSFXNBGM/EMSETs/02/Sample 9.wav
  • ZXSFXNBGM/EMSETs/03/Sample 0.wav
  • ZXSFXNBGM/EMSETs/03/Sample 1.wav
  • ZXSFXNBGM/EMSETs/03/Sample 2.wav
  • ZXSFXNBGM/EMSETs/03/Sample 3.wav
  • ZXSFXNBGM/EMSETs/03/Sample 4.wav
  • ZXSFXNBGM/EMSETs/03/Sample 5.wav
  • ZXSFXNBGM/EMSETs/03/Sample 6.wav
  • ZXSFXNBGM/EMSETs/03/Sample 7.wav
  • ZXSFXNBGM/EMSETs/03/Sample 8.wav
  • ZXSFXNBGM/EMSETs/03/Sample 9.wav
  • ZXSFXNBGM/EMSETs/03/Sample 10.wav
  • ZXSFXNBGM/EMSETs/04/Sample 0.wav
  • ZXSFXNBGM/EMSETs/04/Sample 1.wav
  • ZXSFXNBGM/EMSETs/04/Sample 2.wav
  • ZXSFXNBGM/EMSETs/04/Sample 3.wav
  • ZXSFXNBGM/EMSETs/04/Sample 4.wav
  • ZXSFXNBGM/EMSETs/04/Sample 5.wav
  • ZXSFXNBGM/EMSETs/04/Sample 6.wav
  • ZXSFXNBGM/EMSETs/04/Sample 7.wav
  • ZXSFXNBGM/EMSETs/04/Sample 8.wav
  • ZXSFXNBGM/EMSETs/04/Sample 9.wav
  • ZXSFXNBGM/EMSETs/04/Sample 10.wav
  • ZXSFXNBGM/EMSETs/04/Sample 11.wav
  • ZXSFXNBGM/EMSETs/05/Sample 0.wav
  • ZXSFXNBGM/EMSETs/05/Sample 1.wav
  • ZXSFXNBGM/EMSETs/05/Sample 2.wav
  • ZXSFXNBGM/EMSETs/05/Sample 3.wav
  • ZXSFXNBGM/EMSETs/05/Sample 4.wav
  • ZXSFXNBGM/EMSETs/05/Sample 5.wav
  • ZXSFXNBGM/EMSETs/05/Sample 6.wav
  • ZXSFXNBGM/EMSETs/06/Sample 0.wav
  • ZXSFXNBGM/EMSETs/06/Sample 1.wav
  • ZXSFXNBGM/EMSETs/06/Sample 2.wav
  • ZXSFXNBGM/EMSETs/06/Sample 3.wav
  • ZXSFXNBGM/EMSETs/06/Sample 4.wav
  • ZXSFXNBGM/EMSETs/06/Sample 5.wav
  • ZXSFXNBGM/EMSETs/06/Sample 6.wav
  • ZXSFXNBGM/EMSETs/07/Sample 0.wav
  • ZXSFXNBGM/EMSETs/07/Sample 1.wav
  • ZXSFXNBGM/EMSETs/07/Sample 2.wav
  • ZXSFXNBGM/EMSETs/07/Sample 3.wav
  • ZXSFXNBGM/EMSETs/07/Sample 4.wav
  • ZXSFXNBGM/EMSETs/07/Sample 5.wav
  • ZXSFXNBGM/EMSETs/07/Sample 6.wav
  • ZXSFXNBGM/EMSETs/07/Sample 7.wav
  • ZXSFXNBGM/EMSETs/07/Sample 8.wav
  • ZXSFXNBGM/EMSETs/07/Sample 9.wav
  • ZXSFXNBGM/EMSETs/08/Sample 0.wav
  • ZXSFXNBGM/EMSETs/08/Sample 1.wav
  • ZXSFXNBGM/EMSETs/08/Sample 2.wav
  • ZXSFXNBGM/EMSETs/08/Sample 3.wav
  • ZXSFXNBGM/EMSETs/08/Sample 4.wav
  • ZXSFXNBGM/EMSETs/08/Sample 5.wav
  • ZXSFXNBGM/EMSETs/09/Sample 0.wav
  • ZXSFXNBGM/EMSETs/09/Sample 1.wav
  • ZXSFXNBGM/EMSETs/09/Sample 2.wav
  • ZXSFXNBGM/EMSETs/09/Sample 3.wav
  • ZXSFXNBGM/EMSETs/09/Sample 4.wav
  • ZXSFXNBGM/EMSETs/09/Sample 5.wav
  • ZXSFXNBGM/EMSETs/09/Sample 6.wav
  • ZXSFXNBGM/EMSETs/09/Sample 7.wav
  • ZXSFXNBGM/EMSETs/09/Sample 8.wav
  • ZXSFXNBGM/EMSETs/10/Sample 0.wav
  • ZXSFXNBGM/EMSETs/10/Sample 1.wav
  • ZXSFXNBGM/EMSETs/10/Sample 2.wav
  • ZXSFXNBGM/EMSETs/10/Sample 3.wav
  • ZXSFXNBGM/EMSETs/10/Sample 4.wav
  • ZXSFXNBGM/EMSETs/10/Sample 5.wav
  • ZXSFXNBGM/EMSETs/10/Sample 6.wav
  • ZXSFXNBGM/EMSETs/10/Sample 7.wav
  • ZXSFXNBGM/EMSETs/10/Sample 8.wav
  • ZXSFXNBGM/EMSETs/10/Sample 9.wav
  • ZXSFXNBGM/EMSETs/10/Sample 10.wav
  • ZXSFXNBGM/EMSETs/10/Sample 11.wav
  • ZXSFXNBGM/EMSETs/10/Sample 12.wav
  • ZXSFXNBGM/EMSETs/10/Sample 13.wav
  • ZXSFXNBGM/EMSETs/10/Sample 14.wav
  • ZXSFXNBGM/EMSETs/10/Sample 15.wav
  • ZXSFXNBGM/EMSETs/10/Sample 16.wav
  • ZXSFXNBGM/EMSETs/10/Sample 17.wav
  • ZXSFXNBGM/EMSETs/10/Sample 18.wav
  • ZXSFXNBGM/EMSETs/10/Sample 19.wav
  • ZXSFXNBGM/EMSETs/10/Sample 20.wav
  • ZXSFXNBGM/EMSETs/10/Sample 21.wav
  • ZXSFXNBGM/EMSETs/11/Sample 0.wav
  • ZXSFXNBGM/EMSETs/11/Sample 1.wav
  • ZXSFXNBGM/EMSETs/11/Sample 2.wav
  • ZXSFXNBGM/EMSETs/11/Sample 3.wav
  • ZXSFXNBGM/EMSETs/11/Sample 4.wav
  • ZXSFXNBGM/EMSETs/11/Sample 5.wav
  • ZXSFXNBGM/EMSETs/11/Sample 6.wav
  • ZXSFXNBGM/EMSETs/11/Sample 7.wav
  • ZXSFXNBGM/EMSETs/11/Sample 8.wav
  • ZXSFXNBGM/EMSETs/12/Sample 0.wav
  • ZXSFXNBGM/EMSETs/12/Sample 1.wav
  • ZXSFXNBGM/EMSETs/12/Sample 2.wav
  • ZXSFXNBGM/EMSETs/12/Sample 3.wav
  • ZXSFXNBGM/EMSETs/12/Sample 4.wav
  • ZXSFXNBGM/EMSETs/12/Sample 5.wav
  • ZXSFXNBGM/EMSETs/12/Sample 6.wav
  • ZXSFXNBGM/EMSETs/12/Sample 7.wav
  • ZXSFXNBGM/EMSETs/12/Sample 8.wav
  • ZXSFXNBGM/EMSETs/13/Sample 0.wav
  • ZXSFXNBGM/EMSETs/13/Sample 1.wav
  • ZXSFXNBGM/EMSETs/13/Sample 2.wav
  • ZXSFXNBGM/EMSETs/13/Sample 3.wav
  • ZXSFXNBGM/EMSETs/13/Sample 4.wav
  • ZXSFXNBGM/EMSETs/13/Sample 5.wav
  • ZXSFXNBGM/EMSETs/13/Sample 6.wav
  • ZXSFXNBGM/EMSETs/13/Sample 7.wav
  • ZXSFXNBGM/EMSETs/13/Sample 8.wav
  • ZXSFXNBGM/EMSETs/13/Sample 9.wav
  • ZXSFXNBGM/EMSETs/13/Sample 10.wav
  • ZXSFXNBGM/EMSETs/13/Sample 11.wav
  • ZXSFXNBGM/EMSETs/13/Sample 12.wav
  • ZXSFXNBGM/EMSETs/13/Sample 13.wav
  • ZXSFXNBGM/EMSETs/13/Sample 14.wav
  • ZXSFXNBGM/EMSETs/14/Sample 0.wav
  • ZXSFXNBGM/EMSETs/14/Sample 1.wav
  • ZXSFXNBGM/EMSETs/14/Sample 2.wav
  • ZXSFXNBGM/EMSETs/14/Sample 3.wav
  • ZXSFXNBGM/EMSETs/14/Sample 4.wav
  • ZXSFXNBGM/EMSETs/14/Sample 5.wav
  • ZXSFXNBGM/EMSETs/14/Sample 6.wav
  • ZXSFXNBGM/EMSETs/21/Sample 0.wav
  • ZXSFXNBGM/EMSETs/21/Sample 1.wav
  • ZXSFXNBGM/EMSETs/21/Sample 2.wav
  • ZXSFXNBGM/EMSETs/21/Sample 3.wav
  • ZXSFXNBGM/EMSETs/21/Sample 4.wav
  • ZXSFXNBGM/EMSETs/21/Sample 5.wav
  • ZXSFXNBGM/EMSETs/21/Sample 6.wav
  • ZXSFXNBGM/EMSETs/21/Sample 7.wav
  • ZXSFXNBGM/EMSETs/21/Sample 8.wav
  • ZXSFXNBGM/EMSETs/21/Sample 9.wav
  • ZXSFXNBGM/EMSETs/21/Sample 10.wav
  • ZXSFXNBGM/EMSETs/21/Sample 11.wav
  • ZXSFXNBGM/EMSETs/21/Sample 12.wav
  • ZXSFXNBGM/EMSETs/21/Sample 13.wav
  • ZXSFXNBGM/EMSETs/21/Sample 14.wav
  • ZXSFXNBGM/EMSETs/22/Sample 0.wav
  • ZXSFXNBGM/EMSETs/22/Sample 1.wav
  • ZXSFXNBGM/EMSETs/22/Sample 2.wav
  • ZXSFXNBGM/EMSETs/22/Sample 3.wav
  • ZXSFXNBGM/EMSETs/22/Sample 4.wav
  • ZXSFXNBGM/EMSETs/22/Sample 5.wav
  • ZXSFXNBGM/EMSETs/22/Sample 6.wav
  • ZXSFXNBGM/EMSETs/22/Sample 7.wav
  • ZXSFXNBGM/EMSETs/22/Sample 8.wav
  • ZXSFXNBGM/EMSETs/22/Sample 9.wav
  • ZXSFXNBGM/EMSETs/22/Sample 10.wav
  • ZXSFXNBGM/EMSETs/22/Sample 11.wav
  • ZXSFXNBGM/EMSETs/22/Sample 12.wav
  • ZXSFXNBGM/EMSETs/23/Sample 0.wav
  • ZXSFXNBGM/EMSETs/23/Sample 1.wav
  • ZXSFXNBGM/EMSETs/23/Sample 2.wav
  • ZXSFXNBGM/EMSETs/23/Sample 3.wav
  • ZXSFXNBGM/EMSETs/23/Sample 4.wav
  • ZXSFXNBGM/EMSETs/23/Sample 5.wav
  • ZXSFXNBGM/EMSETs/23/Sample 6.wav
  • ZXSFXNBGM/EMSETs/23/Sample 7.wav
  • ZXSFXNBGM/EMSETs/23/Sample 8.wav
  • ZXSFXNBGM/EMSETs/23/Sample 9.wav
  • ZXSFXNBGM/EMSETs/23/Sample 10.wav
  • ZXSFXNBGM/EMSETs/23/Sample 11.wav
  • ZXSFXNBGM/EMSETs/23/Sample 12.wav
  • ZXSFXNBGM/EMSETs/23/Sample 13.wav
  • ZXSFXNBGM/EMSETs/23/Sample 14.wav
  • ZXSFXNBGM/EMSETs/23/Sample 15.wav
  • ZXSFXNBGM/EMSETs/23/Sample 16.wav
  • ZXSFXNBGM/EMSETs/24/Sample 0.wav
  • ZXSFXNBGM/EMSETs/24/Sample 1.wav
  • ZXSFXNBGM/EMSETs/24/Sample 2.wav
  • ZXSFXNBGM/EMSETs/24/Sample 3.wav
  • ZXSFXNBGM/EMSETs/24/Sample 4.wav
  • ZXSFXNBGM/EMSETs/24/Sample 5.wav
  • ZXSFXNBGM/EMSETs/24/Sample 6.wav
  • ZXSFXNBGM/EMSETs/24/Sample 7.wav
  • ZXSFXNBGM/EMSETs/24/Sample 8.wav
  • ZXSFXNBGM/EMSETs/24/Sample 9.wav
  • ZXSFXNBGM/EMSETs/24/Sample 10.wav
  • ZXSFXNBGM/EMSETs/25/Sample 0.wav
  • ZXSFXNBGM/EMSETs/25/Sample 1.wav
  • ZXSFXNBGM/EMSETs/25/Sample 2.wav
  • ZXSFXNBGM/EMSETs/25/Sample 3.wav
  • ZXSFXNBGM/EMSETs/25/Sample 4.wav
  • ZXSFXNBGM/EMSETs/25/Sample 5.wav
  • ZXSFXNBGM/EMSETs/25/Sample 6.wav
  • ZXSFXNBGM/EMSETs/25/Sample 7.wav
  • ZXSFXNBGM/EMSETs/25/Sample 8.wav
  • ZXSFXNBGM/EMSETs/26/Sample 0.wav
  • ZXSFXNBGM/EMSETs/26/Sample 1.wav
  • ZXSFXNBGM/EMSETs/26/Sample 2.wav
  • ZXSFXNBGM/EMSETs/26/Sample 3.wav
  • ZXSFXNBGM/EMSETs/26/Sample 4.wav
  • ZXSFXNBGM/EMSETs/26/Sample 5.wav
  • ZXSFXNBGM/EMSETs/26/Sample 6.wav
  • ZXSFXNBGM/EMSETs/26/Sample 7.wav
  • ZXSFXNBGM/EMSETs/26/Sample 8.wav
  • ZXSFXNBGM/EMSETs/26/Sample 9.wav
  • ZXSFXNBGM/EMSETs/26/Sample 10.wav
  • ZXSFXNBGM/EMSETs/26/Sample 11.wav
  • ZXSFXNBGM/EMSETs/26/Sample 12.wav
  • ZXSFXNBGM/EMSETs/26/Sample 13.wav
  • ZXSFXNBGM/EMSETs/26/Sample 14.wav
  • ZXSFXNBGM/EMSETs/26/Sample 15.wav
  • ZXSFXNBGM/EMSETs/26/Sample 16.wav
  • ZXSFXNBGM/EMSETs/26/Sample 17.wav
  • ZXSFXNBGM/EMSETs/26/Sample 18.wav
  • ZXSFXNBGM/EMSETs/27/Sample 0.wav
  • ZXSFXNBGM/EMSETs/27/Sample 1.wav
  • ZXSFXNBGM/EMSETs/27/Sample 2.wav
  • ZXSFXNBGM/EMSETs/27/Sample 3.wav
  • ZXSFXNBGM/EMSETs/27/Sample 4.wav
  • ZXSFXNBGM/EMSETs/27/Sample 5.wav
  • ZXSFXNBGM/EMSETs/27/Sample 6.wav
  • ZXSFXNBGM/EMSETs/27/Sample 7.wav
  • ZXSFXNBGM/EMSETs/28/Sample 0.wav
  • ZXSFXNBGM/EMSETs/28/Sample 1.wav
  • ZXSFXNBGM/EMSETs/28/Sample 2.wav
  • ZXSFXNBGM/EMSETs/28/Sample 3.wav
  • ZXSFXNBGM/EMSETs/28/Sample 4.wav
  • ZXSFXNBGM/EMSETs/28/Sample 5.wav
  • ZXSFXNBGM/EMSETs/28/Sample 6.wav
  • ZXSFXNBGM/EMSETs/28/Sample 7.wav
  • ZXSFXNBGM/EMSETs/28/Sample 8.wav
  • ZXSFXNBGM/EMSETs/29/Sample 0.wav
  • ZXSFXNBGM/EMSETs/29/Sample 1.wav
  • ZXSFXNBGM/EMSETs/29/Sample 2.wav
  • ZXSFXNBGM/EMSETs/29/Sample 3.wav
  • ZXSFXNBGM/EMSETs/29/Sample 4.wav
  • ZXSFXNBGM/EMSETs/29/Sample 5.wav
  • ZXSFXNBGM/EMSETs/29/Sample 6.wav
  • ZXSFXNBGM/EMSETs/29/Sample 7.wav
  • ZXSFXNBGM/EMSETs/29/Sample 8.wav
  • ZXSFXNBGM/EMSETs/29/Sample 9.wav
  • ZXSFXNBGM/Foot Step/FOOT_CMDROOM.wav
  • ZXSFXNBGM/Foot Step/FOOT_COMMON.wav
  • ZXSFXNBGM/Foot Step/FOOT_CONCRETE.wav
  • ZXSFXNBGM/Foot Step/FOOT_CONVEYER.wav
  • ZXSFXNBGM/Foot Step/FOOT_CUSHION.wav
  • ZXSFXNBGM/Foot Step/FOOT_FOREST.wav
  • ZXSFXNBGM/Foot Step/FOOT_GBASE.wav
  • ZXSFXNBGM/Foot Step/FOOT_HARDFLOOR.wav
  • ZXSFXNBGM/Foot Step/FOOT_METAL.wav
  • ZXSFXNBGM/Foot Step/FOOT_PAVEMENT.wav
  • ZXSFXNBGM/Foot Step/FOOT_ROCK.wav
  • ZXSFXNBGM/Foot Step/FOOT_SAND.wav
  • ZXSFXNBGM/Foot Step/FOOT_SNOW.wav
  • ZXSFXNBGM/Foot Step/FOOT_STEEL.wav
  • ZXSFXNBGM/Foot Step/FOOT_STUFFED.wav
  • ZXSFXNBGM/Foot Step/FOOT_TANK.wav
  • ZXSFXNBGM/Foot Step/FOOT_WATER.wav
  • ZXSFXNBGM/Foot Step/FOOT_WET.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON0.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON1.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON2.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON3.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON4.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON5.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON6.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON7.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON8.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON9.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON10.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON11.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON12.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON13.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON14.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON15.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON16.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON17.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON18.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON19.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON20.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON21.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON22.wav
  • ZXSFXNBGM/Game Common/SE_GM_COMMON23.wav
  • ZXSFXNBGM/ReadMe.rtf
  • ZXSFXNBGM/Title/SE_TITLE0.wav
  • ZXSFXNBGM/Title/SE_TITLE1.wav
  • ZXSFXNBGM/Title/SE_TITLE2.wav
  • ZXSFXNBGM/Title/SE_TITLE3.wav
  • ZXSFXNBGM/Title/SE_TITLE4.wav
  • ZXSFXNBGM/Title/SE_TITLE5.wav
  • ZXSFXNBGM/Title/SE_TITLE6.wav
  • ZXSFXNBGM/Title/SE_TITLE7.wav
  • ZXSFXNBGM/Title/SE_TITLE8.wav
  • ZXSFXNBGM/Title/SE_TITLE9.wav
  • ZXSFXNBGM/Title/SE_TITLE10.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON0.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON1.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON2.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON3.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON4.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON5.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON6.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON7.wav
  • ZXSFXNBGM/Vent SFX/Vent Common/SE_VENT_COMMON8.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F0.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F1.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F2.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F3.wav
  • ZXSFXNBGM/Vent SFX/Vent F/SE_VENT_F4.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H0.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H1.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H2.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H3.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H4.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H5.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H6.wav
  • ZXSFXNBGM/Vent SFX/Vent H/SE_VENT_H7.wav
  • ZXSFXNBGM/Vent SFX/Vent Human/SE_VENT_HU0.wav
  • ZXSFXNBGM/Vent SFX/Vent Human/SE_VENT_HU1.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L0.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L1.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L2.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L3.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L4.wav
  • ZXSFXNBGM/Vent SFX/Vent L/SE_VENT_L5.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O0.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O1.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O2.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O3.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O4.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O5.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O6.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O7.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O8.wav
  • ZXSFXNBGM/Vent SFX/Vent O/SE_VENT_O9.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P0.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P1.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P2.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P3.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P4.wav
  • ZXSFXNBGM/Vent SFX/Vent P/SE_VENT_P5.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X0.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X1.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X2.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X3.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X4.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X5.wav
  • ZXSFXNBGM/Vent SFX/Vent X/SE_VENT_X6.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX0.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX1.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX2.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX3.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX4.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX5.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX6.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX7.wav
  • ZXSFXNBGM/Vent SFX/Vent ZX/SE_VENT_ZX8.wav
Format ZIP (application/zip)
Hits 9,325

Comments (1)


You must be logged in to post comments.
Avatar
Sample rate on most sounds is too high, despite being exactly how it is when ripped. The game probably does something to play the samples at the correct rate, but I'm not quite sure what it is.
Gemini0 Sep 6, 2022 4:33 AM