Sound Effects


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Asset Info favorite
Name Sound Effects
Category DS / DSi
Game Jackass: The Game DS
Section Miscellaneous
Submitted May 8, 2026
Uploaded By Conboiii
Size 86.93 MB (555 items) arrow_right
  • SFX/break_city_vendmachine2 [1].wav
  • SFX/break_farm_chicken [1].wav
  • SFX/break_farm_clowncutout [1].wav
  • SFX/break_sub_mailboxwithlet [1].wav
  • SFX/brkobj_glassbreak1 [1].wav
  • SFX/brkobj_glassbreak2 [1].wav
  • SFX/brkobj_glassbreak3 [1].wav
  • SFX/brkobj_glassbreak4 [1].wav
  • SFX/brkobj_woodcrate [1].wav
  • SFX/brk_air_wind_lp [1].wav
  • SFX/brk_beach_anchor [1].wav
  • SFX/brk_beach_chair [1].wav
  • SFX/brk_beach_sand [1].wav
  • SFX/brk_beach_showr [1].wav
  • SFX/brk_beach_sign [1].wav
  • SFX/brk_big_shack [1].wav
  • SFX/brk_big_traffic_cone [1].wav
  • SFX/brk_buried_skier [1].wav
  • SFX/brk_bus_bench [1].wav
  • SFX/brk_cardboard_boxes [1].wav
  • SFX/brk_car_parts [1].wav
  • SFX/brk_car_with_alarm [1].wav
  • SFX/brk_city_bell [1].wav
  • SFX/brk_city_bilbrd [1].wav
  • SFX/brk_city_gong [1].wav
  • SFX/brk_city_newstd [1].wav
  • SFX/brk_city_pmeter [1].wav
  • SFX/brk_clam [1].wav
  • SFX/brk_concrete_baricad [1].wav
  • SFX/brk_construct_sign [1].wav
  • SFX/brk_coral [1].wav
  • SFX/brk_debris_pile [1].wav
  • SFX/brk_drink_stand [1].wav
  • SFX/brk_farm_bailer [1].wav
  • SFX/brk_farm_barrel [1].wav
  • SFX/brk_farm_cat2 [1].wav
  • SFX/brk_farm_dog2 [1].wav
  • SFX/brk_farm_doghous [1].wav
  • SFX/brk_farm_dog [1].wav
  • SFX/brk_farm_dung [1].wav
  • SFX/brk_farm_efence2 [1].wav
  • SFX/brk_farm_efence [1].wav
  • SFX/brk_farm_eggs2 [1].wav
  • SFX/brk_farm_eggs [1].wav
  • SFX/brk_farm_genlee [1].wav
  • SFX/brk_farm_hay [1].wav
  • SFX/brk_farm_truck [1].wav
  • SFX/brk_farm_woodcln [1].wav
  • SFX/brk_fart2 [1].wav
  • SFX/brk_fart3 [1].wav
  • SFX/brk_fart [1].wav
  • SFX/brk_fireworks_shack [1].wav
  • SFX/brk_generic_stand [1].wav
  • SFX/brk_goal_post [1].wav
  • SFX/brk_gondola [1].wav
  • SFX/brk_homeless_shack [1].wav
  • SFX/brk_hot_dog_stand [1].wav
  • SFX/brk_indl_barrell [1].wav
  • SFX/brk_indl_ladder [1].wav
  • SFX/brk_indl_termtor [1].wav
  • SFX/brk_metal_barrel [1].wav
  • SFX/brk_nut_scratch [1].wav
  • SFX/brk_postal_box [1].wav
  • SFX/brk_ski_fence [1].wav
  • SFX/brk_small_barricade [1].wav
  • SFX/brk_snow_decrate [1].wav
  • SFX/brk_snow_icicle [1].wav
  • SFX/brk_snow_logs [1].wav
  • SFX/brk_snow_shack [1].wav
  • SFX/brk_snow_snowfrt [1].wav
  • SFX/brk_snow_yelsnow [1].wav
  • SFX/brk_sprint_air_run [1].wav
  • SFX/brk_stalagmite [1].wav
  • SFX/brk_sub_bush [1].wav
  • SFX/brk_sub_fence [1].wav
  • SFX/brk_sub_mailbox [1].wav
  • SFX/brk_sub_streetsign [1].wav
  • SFX/brk_sub_trashcns [1].wav
  • SFX/brk_sub_trashcn [1].wav
  • SFX/brk_sub_trcone2 [1].wav
  • SFX/brk_sub_trcone3 [1].wav
  • SFX/brk_sub_trcone [1].wav
  • SFX/brk_sub_tree [1].wav
  • SFX/brk_tent_colapse [1].wav
  • SFX/brk_tire [1].wav
  • SFX/brk_treasure_chest [1].wav
  • SFX/brk_umbrella_close [1].wav
  • SFX/brk_umbrella_open [1].wav
  • SFX/brk_whale [1].wav
  • SFX/cell_phone_dial [1].wav
  • SFX/cloth_swipe [1].wav
  • SFX/cloth_swipe_short [1].wav
  • SFX/fat_cell_call_long [1].wav
  • SFX/fat_cell_call_short [1].wav
  • SFX/fat_clear_throat [1].wav
  • SFX/fat_cough2 [1].wav
  • SFX/fat_cough [1].wav
  • SFX/fat_evil_laugh2 [1].wav
  • SFX/fat_evil_laugh [1].wav
  • SFX/fat_fart [1].wav
  • SFX/fat_humming [1].wav
  • SFX/fat_humming_short [1].wav
  • SFX/fat_pain_moan [1].wav
  • SFX/fat_party_boy2 [1].wav
  • SFX/fat_party_boy [1].wav
  • SFX/fat_sabotage [1].wav
  • SFX/fat_short_yell [1].wav
  • SFX/fat_sniff_fall [1].wav
  • SFX/fat_sniff_long [1].wav
  • SFX/fat_sniff_repulse [1].wav
  • SFX/fat_throat_clear [1].wav
  • SFX/fat_truffle_shuffle [1].wav
  • SFX/fat_vomit_long [1].wav
  • SFX/fat_vomit_short [1].wav
  • SFX/fat_yell_aaaaa [1].wav
  • SFX/fat_yell_waaaaa [1].wav
  • SFX/fat_yell_wahhoo2 [1].wav
  • SFX/fat_yell_wahhoo [1].wav
  • SFX/fem_blow_kiss [1].wav
  • SFX/fem_butt_scratch3 [1].wav
  • SFX/fem_butt_scratch [1].wav
  • SFX/fem_butt_sniff [1].wav
  • SFX/fem_cell_call_long [1].wav
  • SFX/fem_cell_call_short [1].wav
  • SFX/fem_cough [1].wav
  • SFX/fem_crying [1].wav
  • SFX/fem_evil_laugh [1].wav
  • SFX/fem_fooball2 [1].wav
  • SFX/fem_gotta_pee [1].wav
  • SFX/fem_grunt2 [1].wav
  • SFX/fem_grunt [1].wav
  • SFX/fem_hack [1].wav
  • SFX/fem_heal_toe [1].wav
  • SFX/fem_humming [1].wav
  • SFX/fem_humming_short [1].wav
  • SFX/fem_long_pain_grunt [1].wav
  • SFX/fem_pain_grunt2 [1].wav
  • SFX/fem_pain_grunt [1].wav
  • SFX/fem_pain_moan2 [1].wav
  • SFX/fem_pain_moan [1].wav
  • SFX/fem_party_boy2 [1].wav
  • SFX/fem_sigh2 [1].wav
  • SFX/fem_sigh3 [1].wav
  • SFX/fem_sigh [1].wav
  • SFX/fem_sniff_fall [1].wav
  • SFX/fem_sniff_long [1].wav
  • SFX/fem_sniff_repulse2 [1].wav
  • SFX/fem_sniff_repulse [1].wav
  • SFX/fem_sniff_short [1].wav
  • SFX/fem_sumo [1].wav
  • SFX/fem_truffle_shuffle [1].wav
  • SFX/fem_vomit_long [1].wav
  • SFX/fem_vomit_short [1].wav
  • SFX/fem_wa_who2 [1].wav
  • SFX/fem_yell_hey2 [1].wav
  • SFX/fem_yell_hey [1].wav
  • SFX/fem_yell_wahhoo4 [1].wav
  • SFX/fem_yell_wow [1].wav
  • SFX/finger_snap [1].wav
  • SFX/hud_dynomite [1].wav
  • SFX/hud_link_riders [1].wav
  • SFX/hud_screen_zoom2 [1].wav
  • SFX/hud_screen_zoom [1].wav
  • SFX/hud_tick [1].wav
  • SFX/launch_braniron_end [1].wav
  • SFX/launch_braniron_start [1].wav
  • SFX/launch_bull_end [1].wav
  • SFX/launch_bull_start [1].wav
  • SFX/launch_carousel [1].wav
  • SFX/launch_catapult_end [1].wav
  • SFX/launch_catapult_midl [1].wav
  • SFX/launch_catapult_start [1].wav
  • SFX/launch_cemnt_mix_end [1].wav
  • SFX/launch_cemnt_mix_midl [1].wav
  • SFX/launch_cemnt_mix_start [1].wav
  • SFX/launch_combine_end [1].wav
  • SFX/launch_combine_midl [1].wav
  • SFX/launch_combine_start [1].wav
  • SFX/launch_cropdust_end [1].wav
  • SFX/launch_cropdust_midl [1].wav
  • SFX/launch_cropdust_start [1].wav
  • SFX/launch_dragon_end [1].wav
  • SFX/launch_dragon_start [1].wav
  • SFX/launch_fatman_end [1].wav
  • SFX/launch_fatman_midl [1].wav
  • SFX/launch_fatman_start [1].wav
  • SFX/launch_flag_pole_end [1].wav
  • SFX/launch_flag_pole_midl_1 [1].wav
  • SFX/launch_flag_pole_midl_2 [1].wav
  • SFX/launch_flag_pole_start [1].wav
  • SFX/launch_fountain_end [1].wav
  • SFX/launch_fountain_midl1 [1].wav
  • SFX/launch_fountain_midl2 [1].wav
  • SFX/launch_fountain_midl3 [1].wav
  • SFX/launch_fountain_start [1].wav
  • SFX/launch_garb_truck_end [1].wav
  • SFX/launch_garb_truck_midl [1].wav
  • SFX/launch_garb_truck_start [1].wav
  • SFX/launch_hammock_end [1].wav
  • SFX/launch_hammock_midl_lp [1].wav
  • SFX/launch_hammock_start [1].wav
  • SFX/launch_hotspring_end [1].wav
  • SFX/launch_hotspring_midl [1].wav
  • SFX/launch_hotspring_start [1].wav
  • SFX/launch_igloo_end [1].wav
  • SFX/launch_igloo_midl1 [1].wav
  • SFX/launch_igloo_midl2 [1].wav
  • SFX/launch_igloo_midl3 [1].wav
  • SFX/launch_igloo_start [1].wav
  • SFX/launch_manhole_end [1].wav
  • SFX/launch_manhole_mid2 [1].wav
  • SFX/launch_manhole_midl [1].wav
  • SFX/launch_manhole_start1 [1].wav
  • SFX/launch_manhole_start2 [1].wav
  • SFX/launch_mergoround_end [1].wav
  • SFX/launch_mergoround_midl_lp [1].wav
  • SFX/launch_mergoround_start [1].wav
  • SFX/launch_methtank_end [1].wav
  • SFX/launch_methtank_midl [1].wav
  • SFX/launch_methtank_start [1].wav
  • SFX/launch_misl_start [1].wav
  • SFX/launch_pinetree_end [1].wav
  • SFX/launch_pinetree_midl [1].wav
  • SFX/launch_pinetree_start [1].wav
  • SFX/launch_piston_end [1].wav
  • SFX/launch_piston_midl [1].wav
  • SFX/launch_piston_start [1].wav
  • SFX/launch_pitratshp_end [1].wav
  • SFX/launch_pitratshp_midl2 [1].wav
  • SFX/launch_pitratshp_midl3 [1].wav
  • SFX/launch_pitratshp_midl [1].wav
  • SFX/launch_pitratshp_start [1].wav
  • SFX/launch_poopvat_end [1].wav
  • SFX/launch_poopvat_midl2 [1].wav
  • SFX/launch_poopvat_midl [1].wav
  • SFX/launch_poopvat_start1 [1].wav
  • SFX/launch_poop_shooter [1].wav
  • SFX/launch_red_rock_end [1].wav
  • SFX/launch_red_rock_midl [1].wav
  • SFX/launch_red_rock_start1 [1].wav
  • SFX/launch_red_rock_start2 [1].wav
  • SFX/launch_scissor_lift_end [1].wav
  • SFX/launch_scissor_lift_midl [1].wav
  • SFX/launch_scissor_lift_start [1].wav
  • SFX/launch_snowmachn_end [1].wav
  • SFX/launch_snowmachn_midl [1].wav
  • SFX/launch_snowmachn_start [1].wav
  • SFX/launch_teacups [1].wav
  • SFX/launch_teeter_totter_end [1].wav
  • SFX/launch_teeter_totter_midl [1].wav
  • SFX/launch_teeter_totter_start [1].wav
  • SFX/launch_tiltawr [1].wav
  • SFX/launch_tireswng_end [1].wav
  • SFX/launch_tireswng_midl1 [1].wav
  • SFX/launch_tireswng_midl2 [1].wav
  • SFX/launch_tireswng_start [1].wav
  • SFX/launch_trampln_end [1].wav
  • SFX/launch_trampln_midl1 [1].wav
  • SFX/launch_trampln_midl2 [1].wav
  • SFX/launch_trampln_start [1].wav
  • SFX/launch_umbrella_end [1].wav
  • SFX/launch_umbrella_start [1].wav
  • SFX/launch_underwear_end [1].wav
  • SFX/launch_underwear_midl [1].wav
  • SFX/launch_underwear_start [1].wav
  • SFX/launch_volley_ball_end [1].wav
  • SFX/launch_volley_ball_midl [1].wav
  • SFX/launch_volley_ball_start [1].wav
  • SFX/launch_weightbch_end [1].wav
  • SFX/launch_weightbch_midl [1].wav
  • SFX/launch_weightbch_start [1].wav
  • SFX/launch_windmill_end [1].wav
  • SFX/launch_windmill_midl1 [1].wav
  • SFX/launch_windmill_midl2 [1].wav
  • SFX/launch_windmill_start [1].wav
  • SFX/launch_yeti_1 [1].wav
  • SFX/launch_yeti_2 [1].wav
  • SFX/launch_yeti_3 [1].wav
  • SFX/launch_yeti_4 [1].wav
  • SFX/launch_yoga_end [1].wav
  • SFX/launch_yoga_midl [1].wav
  • SFX/launch_yoga_start [1].wav
  • SFX/med_evil_laugh2 [1].wav
  • SFX/med_laugh2 [1].wav
  • SFX/med_pain_grunt2 [1].wav
  • SFX/med_pain_grunt [1].wav
  • SFX/med_sabotage_attack [1].wav
  • SFX/med_sniff [1].wav
  • SFX/med_throat_clear_hac [1].wav
  • SFX/med_vomit [1].wav
  • SFX/missionfail [1].wav
  • SFX/norm_butt_scratch1 [1].wav
  • SFX/norm_butt_scratch2 [1].wav
  • SFX/norm_butt_scratch3 [1].wav
  • SFX/norm_butt_scratch [1].wav
  • SFX/norm_butt_sniff [1].wav
  • SFX/norm_cell_call_long [1].wav
  • SFX/norm_cell_call_short [1].wav
  • SFX/norm_cough2 [1].wav
  • SFX/norm_cough [1].wav
  • SFX/norm_crying [1].wav
  • SFX/norm_fart [1].wav
  • SFX/norm_football2 [1].wav
  • SFX/norm_humming_short [1].wav
  • SFX/norm_laugh2 [1].wav
  • SFX/norm_long_laugh [1].wav
  • SFX/norm_long_pain_grunt [1].wav
  • SFX/norm_pain_moan2 [1].wav
  • SFX/norm_pain_moan [1].wav
  • SFX/norm_pain_wince [1].wav
  • SFX/norm_party_boy2 [1].wav
  • SFX/norm_party_boy [1].wav
  • SFX/norm_readjust [1].wav
  • SFX/norm_sick_heave [1].wav
  • SFX/norm_sick_moan [1].wav
  • SFX/norm_sniff_fall [1].wav
  • SFX/norm_sniff_long [1].wav
  • SFX/norm_sniff_repulse [1].wav
  • SFX/norm_sumo [1].wav
  • SFX/norm_throat_clear2 [1].wav
  • SFX/norm_throat_clear [1].wav
  • SFX/norm_vomit_long [1].wav
  • SFX/norm_vomit_short [1].wav
  • SFX/norm_wa_whoo2 [1].wav
  • SFX/norm_wa_whoo [1].wav
  • SFX/norm_yell_wahhoo2 [1].wav
  • SFX/norm_yell_wahhoo3 [1].wav
  • SFX/norm_yell_wahhoo [1].wav
  • SFX/norm_yell_wow [1].wav
  • SFX/norn_truffle_shuffle [1].wav
  • SFX/objective_hit [1].wav
  • SFX/palat_jack [1].wav
  • SFX/palat_jack_l [1].wav
  • SFX/palat_jack_r [1].wav
  • SFX/peg_ding1 [1].wav
  • SFX/peg_ding2 [1].wav
  • SFX/peg_ding3 [1].wav
  • SFX/peg_ding4 [1].wav
  • SFX/peg_end [1].wav
  • SFX/power_line [1].wav
  • SFX/sfx_bones [1].wav
  • SFX/stat_beach_parked_cars [1].wav
  • SFX/stat_beach_rocks [1].wav
  • SFX/stat_beach_weight_training [1].wav
  • SFX/stat_city_parked_cars [1].wav
  • SFX/stat_city_pay_phone [1].wav
  • SFX/stat_city_sky_scraper [1].wav
  • SFX/stat_city_tree [1].wav
  • SFX/stat_farm_barn [1].wav
  • SFX/stat_farm_cattle_truck [1].wav
  • SFX/stat_farm_house [1].wav
  • SFX/stat_farm_metal_fence [1].wav
  • SFX/stat_farm_milk_cylinder [1].wav
  • SFX/stat_farm_tin_shed [1].wav
  • SFX/stat_indl_dump_truck [1].wav
  • SFX/stat_snow_hot_tub [1].wav
  • SFX/stat_snow_lodge [1].wav
  • SFX/stat_snow_snow_cat [1].wav
  • SFX/stat_sub_Bulls_eye [1].wav
  • SFX/stat_sub_house1 [1].wav
  • SFX/stat_sub_house2 [1].wav
  • SFX/stat_sub_playground [1].wav
  • SFX/STRM_JA_riff3 [1].wav
  • SFX/STRM_mltiplir [1].wav
  • SFX/STRM_POSE_backward [1].wav
  • SFX/STRM_POSE_BillieJean [1].wav
  • SFX/STRM_POSE_can_can [1].wav
  • SFX/STRM_POSE_Eagle [1].wav
  • SFX/STRM_POSE_guitar_level1 [1].wav
  • SFX/STRM_POSE_guitar_level2 [1].wav
  • SFX/STRM_POSE_guitar_level3 [1].wav
  • SFX/STRM_POSE_handstand [1].wav
  • SFX/STRM_POSE_Heisman [1].wav
  • SFX/STRM_POSE_Jonesy [1].wav
  • SFX/STRM_POSE_knife_dive [1].wav
  • SFX/STRM_POSE_KungFu [1].wav
  • SFX/STRM_POSE_Mission [1].wav
  • SFX/STRM_POSE_pretzil [1].wav
  • SFX/STRM_POSE_Sexygirl [1].wav
  • SFX/STRM_POSE_Superdude [1].wav
  • SFX/STRM_POSE_Swandive [1].wav
  • SFX/STRM_POSE_Transformer [1].wav
  • SFX/STRM_POSE_Ugly [1].wav
  • SFX/STRM_POSE_USA [1].wav
  • SFX/STRM_POSE_whoosh1 [1].wav
  • SFX/STRM_POSE_whoosh2 [1].wav
  • SFX/STRM_rid_alligator_lp [1].wav
  • SFX/STRM_rid_bike_lp [1].wav
  • SFX/STRM_rid_crab_step_lp [1].wav
  • SFX/STRM_rid_dragon_lp [1].wav
  • SFX/STRM_rid_fourwheeler_lp [1].wav
  • SFX/STRM_rid_golf_cart_lp [1].wav
  • SFX/STRM_rid_hot_dog_stand_lp [1].wav
  • SFX/STRM_rid_iceblock_lp [1].wav
  • SFX/STRM_rid_kayak_lp [1].wav
  • SFX/STRM_rid_kneeboard_lp [1].wav
  • SFX/STRM_rid_lawmower_lp [1].wav
  • SFX/STRM_rid_lawnmower_chick [1].wav
  • SFX/STRM_rid_office_chair_lp [1].wav
  • SFX/STRM_rid_ostrich_step_lp [1].wav
  • SFX/STRM_rid_outhouse_wlp [1].wav
  • SFX/STRM_rid_pig_step_lp [1].wav
  • SFX/STRM_rid_poketbike_lp [1].wav
  • SFX/STRM_rid_propanetank_lp [1].wav
  • SFX/STRM_rid_segway_lp [1].wav
  • SFX/STRM_rid_shopcart_lp [1].wav
  • SFX/STRM_rid_shovel_lp [1].wav
  • SFX/STRM_rid_skateboard_lp [1].wav
  • SFX/STRM_rid_sleddish_wlp [1].wav
  • SFX/STRM_rid_snowmob_idle [1].wav
  • SFX/STRM_rid_snowmob_lp [1].wav
  • SFX/STRM_rid_snowmob_strt [1].wav
  • SFX/STRM_rid_soapbox_wlp [1].wav
  • SFX/STRM_rid_trashcan_lp [1].wav
  • SFX/STRM_rid_wagon_lp [1].wav
  • SFX/STRM_rid_windsurf_lp [1].wav
  • SFX/STRM_SS_Logo [1].wav
  • SFX/STRM_taxi_startup [1].wav
  • SFX/STRM_taxi_tires_long_skid [1].wav
  • SFX/STRM_veh_motor_truck [1].wav
  • SFX/WAVE_MSTR/0A [1].wav
  • SFX/WAVE_MSTR/0B [1].wav
  • SFX/WAVE_MSTR/0C [1].wav
  • SFX/WAVE_MSTR/0D [1].wav
  • SFX/WAVE_MSTR/0E [1].wav
  • SFX/WAVE_MSTR/0F [1].wav
  • SFX/WAVE_MSTR/00 [1].wav
  • SFX/WAVE_MSTR/01 [1].wav
  • SFX/WAVE_MSTR/02 [1].wav
  • SFX/WAVE_MSTR/03 [1].wav
  • SFX/WAVE_MSTR/04 [1].wav
  • SFX/WAVE_MSTR/05 [1].wav
  • SFX/WAVE_MSTR/06 [1].wav
  • SFX/WAVE_MSTR/07 [1].wav
  • SFX/WAVE_MSTR/08 [1].wav
  • SFX/WAVE_MSTR/09 [1].wav
  • SFX/WAVE_MSTR/1A [1].wav
  • SFX/WAVE_MSTR/1B [1].wav
  • SFX/WAVE_MSTR/1C [1].wav
  • SFX/WAVE_MSTR/1D [1].wav
  • SFX/WAVE_MSTR/1E [1].wav
  • SFX/WAVE_MSTR/1F [1].wav
  • SFX/WAVE_MSTR/2A [1].wav
  • SFX/WAVE_MSTR/2B [1].wav
  • SFX/WAVE_MSTR/2C [1].wav
  • SFX/WAVE_MSTR/2D [1].wav
  • SFX/WAVE_MSTR/2E [1].wav
  • SFX/WAVE_MSTR/2F [1].wav
  • SFX/WAVE_MSTR/3A [1].wav
  • SFX/WAVE_MSTR/3B [1].wav
  • SFX/WAVE_MSTR/3C [1].wav
  • SFX/WAVE_MSTR/3D [1].wav
  • SFX/WAVE_MSTR/3E [1].wav
  • SFX/WAVE_MSTR/3F [1].wav
  • SFX/WAVE_MSTR/4A [1].wav
  • SFX/WAVE_MSTR/4B [1].wav
  • SFX/WAVE_MSTR/4C [1].wav
  • SFX/WAVE_MSTR/4D [1].wav
  • SFX/WAVE_MSTR/4E [1].wav
  • SFX/WAVE_MSTR/4F [1].wav
  • SFX/WAVE_MSTR/5A [1].wav
  • SFX/WAVE_MSTR/5B [1].wav
  • SFX/WAVE_MSTR/5C [1].wav
  • SFX/WAVE_MSTR/5D [1].wav
  • SFX/WAVE_MSTR/5E [1].wav
  • SFX/WAVE_MSTR/5F [1].wav
  • SFX/WAVE_MSTR/10 [1].wav
  • SFX/WAVE_MSTR/11 [1].wav
  • SFX/WAVE_MSTR/12 [1].wav
  • SFX/WAVE_MSTR/13 [1].wav
  • SFX/WAVE_MSTR/14 [1].wav
  • SFX/WAVE_MSTR/15 [1].wav
  • SFX/WAVE_MSTR/16 [1].wav
  • SFX/WAVE_MSTR/17 [1].wav
  • SFX/WAVE_MSTR/18 [1].wav
  • SFX/WAVE_MSTR/19 [1].wav
  • SFX/WAVE_MSTR/20 [1].wav
  • SFX/WAVE_MSTR/21 [1].wav
  • SFX/WAVE_MSTR/22 [1].wav
  • SFX/WAVE_MSTR/23 [1].wav
  • SFX/WAVE_MSTR/24 [1].wav
  • SFX/WAVE_MSTR/25 [1].wav
  • SFX/WAVE_MSTR/26 [1].wav
  • SFX/WAVE_MSTR/27 [1].wav
  • SFX/WAVE_MSTR/28 [1].wav
  • SFX/WAVE_MSTR/29 [1].wav
  • SFX/WAVE_MSTR/30 [1].wav
  • SFX/WAVE_MSTR/31 [1].wav
  • SFX/WAVE_MSTR/32 [1].wav
  • SFX/WAVE_MSTR/33 [1].wav
  • SFX/WAVE_MSTR/34 [1].wav
  • SFX/WAVE_MSTR/35 [1].wav
  • SFX/WAVE_MSTR/36 [1].wav
  • SFX/WAVE_MSTR/37 [1].wav
  • SFX/WAVE_MSTR/38 [1].wav
  • SFX/WAVE_MSTR/39 [1].wav
  • SFX/WAVE_MSTR/40 [1].wav
  • SFX/WAVE_MSTR/41 [1].wav
  • SFX/WAVE_MSTR/42 [1].wav
  • SFX/WAVE_MSTR/43 [1].wav
  • SFX/WAVE_MSTR/44 [1].wav
  • SFX/WAVE_MSTR/45 [1].wav
  • SFX/WAVE_MSTR/46 [1].wav
  • SFX/WAVE_MSTR/47 [1].wav
  • SFX/WAVE_MSTR/48 [1].wav
  • SFX/WAVE_MSTR/49 [1].wav
  • SFX/WAVE_MSTR/50 [1].wav
  • SFX/WAVE_MSTR/51 [1].wav
  • SFX/WAVE_MSTR/52 [1].wav
  • SFX/WAVE_MSTR/53 [1].wav
  • SFX/WAVE_MSTR/54 [1].wav
  • SFX/WAVE_MSTR/55 [1].wav
  • SFX/WAVE_MSTR/56 [1].wav
  • SFX/WAVE_MSTR/57 [1].wav
  • SFX/WAVE_MSTR/58 [1].wav
  • SFX/WAVE_MSTR/59 [1].wav
  • SFX/WAVE_MSTR/60 [1].wav
  • SFX/WAVE_MSTR/61 [1].wav
  • SFX/WAVE_MSTR/62 [1].wav
  • SFX/WAVE_MSTR/63 [1].wav
  • SFX/wee_butt_pain [1].wav
  • SFX/wee_butt_scratch2 [1].wav
  • SFX/wee_butt_scratch3 [1].wav
  • SFX/wee_butt_scratch [1].wav
  • SFX/wee_cell_call [1].wav
  • SFX/wee_cell_call_long [1].wav
  • SFX/wee_football [1].wav
  • SFX/wee_giggle [1].wav
  • SFX/wee_gotta_pee [1].wav
  • SFX/wee_grunt2 [1].wav
  • SFX/wee_grunt3 [1].wav
  • SFX/wee_grunt4 [1].wav
  • SFX/wee_grunt [1].wav
  • SFX/wee_heal_toe [1].wav
  • SFX/wee_humming [1].wav
  • SFX/wee_humming_short [1].wav
  • SFX/wee_hysterical_laugh [1].wav
  • SFX/wee_pain_moan [1].wav
  • SFX/wee_party_boy2 [1].wav
  • SFX/wee_party_boy [1].wav
  • SFX/wee_repulse [1].wav
  • SFX/wee_sniff_fall [1].wav
  • SFX/wee_sniff_repulse [1].wav
  • SFX/wee_sniff_repulse_short [1].wav
  • SFX/wee_sobbing [1].wav
  • SFX/wee_sumo [1].wav
  • SFX/wee_truffle_shuffle [1].wav
  • SFX/wee_vomit [1].wav
  • SFX/wee_vomit_short [1].wav
  • SFX/wee_yeah [1].wav
  • SFX/wee_yell_hey [1].wav
  • SFX/wee_yell_waaaaa2 [1].wav
  • SFX/wee_yell_waaaaa [1].wav
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wav
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