Comments


Displaying all comments.
Posted By On Comment
Feb 3, 2017 4:50 PM NinelivesBobcat Game: Animal Crossing: Wild World Not requesting here, but I wish someone ripped the audio files from the GCN game especially the voices. I don't know how to do it but I assume they can be found in audiorom.img which I have no idea how to open or extract.
Feb 3, 2017 11:04 AM ricolantern Game: Mario Kart Wii Is it possible to include more SFX in the future?
Jan 31, 2017 4:26 PM TheWinter Game: UNDER NIGHT IN-BIRTH Exe:Late I knew if I waited these would come out! Thank you for the upload!
Jan 29, 2017 10:50 AM gnbman Asset: Gytrash Man, these things were scary.
Jan 27, 2017 9:07 PM PikaChris Game: Mobile Suit Gundam: Gundam vs. Zeta Gundam I'm shocked no one attempted to rip models from these games. Regardless, glad to see some attention being put on these games.
Jan 25, 2017 8:12 PM Random Talking Bush Game: Overwatch Updated all of the Hero Voices (except Pharah, Torbjörn and Winston) and Athena to be up to date with v1.7.0.2.34156A.
Jan 17, 2017 7:34 PM Neon Streak Asset: NPC Dialogue (Spooky Swamp) These sounds are superb
This level gave me nightmares
Thanks for uploading!
Jan 16, 2017 6:01 AM pizzapie98 Game: Kingdom Hearts 2 Final Mix (JPN) ¿Any more voice clips? I like to have this voice clips.
Jan 15, 2017 3:11 PM SiFi270 Game: Hidden or Unknown It should probably be clarified that these are ripped from the Mac version rather than the DOS version. They're very different games.
Jan 13, 2017 10:17 PM TheHappyFaceKing Game: Super Mario 3D World Is the sound for collecting a Mega Shroom In this?
Jan 13, 2017 11:38 AM Cooper Game: Spore Someone should read the text in the comment box.
Jan 12, 2017 7:06 PM DigitalDiamal Game: Spore Someone should try ripping the levels and the creature creator background. (I don't care for the creature parts.)
Jan 6, 2017 10:21 PM Random Talking Bush Game: Overwatch @trainhobovegas: I'm using both OverTool and CascExplorer for that. I do also have all of the sound effects extracted, but I'm currently pondering how I'm gonna go about separating and uploading them all (there's close to 600MB across 15,246 unnamed files with only ID numbers, plus I still need to remove the music files and such).
Jan 6, 2017 9:39 PM trainhobovegas Game: Overwatch What kind of tools did you use for extraction? Reason why I'm asking is because, if those voices could be ripped, what about weapons. If that could be done, so can anybody else.
Jan 1, 2017 4:58 PM Pingus! Game: Deer Avenger The sound effects have lots of fuzziness in them, as the game was pre-2000's. Made in 1998, this was ripped straight from the CD, and was the quality of voice acting at the current age.
Jan 1, 2017 2:27 PM Random Talking Bush Asset: General Sound Effects (A-E) Finally-finally brought up to date with v3.4. Had to split it into three archives due to the combined file size, though.
Dec 27, 2016 1:10 AM Random Talking Bush Game: Overwatch @TheWinter: I've actually got the rest extracted (minus Athena's for now, I have no idea how I'm gonna go about doing so with the current tools) and I'm working on organizing them, so you can definitely expect to see 'em up here in the near future.

Gonna be a bugger making sure everything's up to date when I do so, though.
Dec 27, 2016 12:18 AM TheWinter Game: Overwatch How far are you going to take the voice uploads for OW? I know that there are 13 languages for all these characters so I am curious if you are going to just do the English sounds or eventually upload the other languages.
Dec 26, 2016 10:25 AM Random Talking Bush Asset: Editor Voice @KMEDITS2: Because they're stored in multiple sound archives in-game.
Dec 26, 2016 3:28 AM KMEDITS2 Asset: Editor Voice Why is it in seperate folders.
Dec 25, 2016 10:14 PM victor639514 Game: War Thunder Hello there!

I have a query. Which program did you use to extract the FSB files, and also, how did you convert the OGG/Celt files (most of which are unplayable)?
Dec 25, 2016 5:06 PM Random Talking Bush Game: Overwatch Updated all of the Hero Voices (except Ana, Bastion, Symmetra and Widowmaker) and the Miscellaneous Voices to be up to date with v1.6.0.2.33648 and PTR v1.6.1.0.33496. If there's something missing (due to a potential missing key), don't hesitate to let me know!
Dec 22, 2016 2:22 PM SupremeKingDragonZarc Game: Megadimension Neptunia VII Would it be possible to add event voices?
Dec 18, 2016 7:09 AM Cooper Asset: Sound Effects Thank you, I shall do so!
Dec 18, 2016 3:45 AM TP Percival Asset: Sound Effects These sounds look great! Keep up the good work! :D
Dec 17, 2016 5:57 PM Superjustinbros Asset: Pokémon Cries (7th Generation) You've done this site wonders, RTB.
Dec 16, 2016 2:43 AM TL62120 Game: Mortal Kombat X I hope for the BG SFX.
Dec 10, 2016 7:52 PM iChibi Asset: Voices Amazing!
Dec 10, 2016 5:27 PM Cooper Game: Super Mario 3D World @PixelcraftianYT Dude, chill out. They're there somewhere, just rename the sounds as you go.
Dec 10, 2016 2:46 PM PixelcraftianYT Game: Super Mario 3D World Where are the voice files?
Dec 9, 2016 8:09 PM Cooper Game: 1942 @NSX2015 You ever hear of Youtube?
Dec 9, 2016 7:45 PM USAirForceGuile101 Game: Street Fighter 2 (BRZ) The announcer's voice is a low pitch version of the Super Street Fighter II announcer's voice.
Dec 9, 2016 12:16 PM Random Talking Bush Game: 1942 @NSX2015: This has been answered hundreds of times before. We don't accept music rips for legal reasons.
Dec 9, 2016 11:37 AM NSX2015 Game: 1942 and the music?
Dec 6, 2016 8:41 AM Random Talking Bush Game: Pokémon Sun / Moon @Serena: The Amie/Refresh sounds are all done in-engine, they modulate the existing sounds on the fly (except for Pikachu's), there's a couple thousand CSEQ (think "MIDI") files, but I can't rip from those since there's nothing to read them accurately (if at all), and they're 128-640 bytes at most, so they can't possibly hold sound data like the ones I've got up here already.

And of course the X/Y/OR/AS sounds are here, too. 1st Gen. = #001-#151, 2nd = #152-#251, 3rd = #252-#386, 4th = #387-#493, 5th = #494-#649, 6th = #650-#721 and 7th = #722-#802. All of the Pokémon are accounted for.
Dec 5, 2016 8:08 PM Serena Game: Pokémon Sun / Moon 8 down, 7 more cries left to go (if is pokemon amie). But where is XY\ORAS that is Gen 1-6?
Dec 5, 2016 3:10 PM Ran Master 27 Game: Misadventures of Tron Bonne What Zelnick said, these files are almost useless, as most sounds are sped up beyond repair, else slowed down to where you'd have to speed them up manually to get the default pitch.

Not a quality download.
Dec 4, 2016 4:32 PM Mysticus Game: Pokémon Sun / Moon Thank you so much, Bush!
Dec 4, 2016 8:59 AM Random Talking Bush Game: Mega Man: Powered Up! Every sound effect from this game has been re-ripped now! It's no longer just the dialogue clips anymore, and I've also added the Japanese voices and the general sound effects.
Dec 2, 2016 9:12 PM Cooper Update: November Notation Special thanks to Pingu and Flomm for helping me get the proper means to rip Unity games! You should see quite a few go up here in the future.
keyboard_double_arrow_left keyboard_arrow_left Page of 161 keyboard_arrow_right keyboard_double_arrow_right