World 5 - Silent Forest


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Asset Info favorite
Name World 5 - Silent Forest
Category 3DS
Game Sonic Lost World
Section Sound Effects
Submitted November 17, 2021
Uploaded By Shiruba
Size 21.20 MB (231 items) arrow_right
  • World 5 - Silent Forest/W5_S1_BM_000#1 (phantom_quake_move).wav
  • World 5 - Silent Forest/W5_S1_BM_000#2 (phantom_quake_jump).wav
  • World 5 - Silent Forest/W5_S1_BM_000#3 (phantom_quake_dive).wav
  • World 5 - Silent Forest/W5_S1_BM_000#4 (phantom_quake_spin).wav
  • World 5 - Silent Forest/W5_S1_BM_000#5 (phantom_quake_spin).wav
  • World 5 - Silent Forest/W5_S1_BM_000#6 (phantom_quake_hit).wav
  • World 5 - Silent Forest/W5_S1_BM_001#1 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_S1_BM_001#2 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_S1_BM_001#3 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_S1_BM_001#4 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_S1_BM_001#5 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_S1_BM_001#6 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_S1_BM_001#7 (obj_rail_truck_move).wav
  • World 5 - Silent Forest/W5_S1_BM_001#8 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_S1_BM_001#9 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_S1_BM_001#10 (obj_press_close).wav
  • World 5 - Silent Forest/W5_S1_BM_001#11 (obj_press_open).wav
  • World 5 - Silent Forest/W5_S1_BM_001#12 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_S1_BM_001#13 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_S1_BM_001#14 (obj_blink_ground_appear).wav
  • World 5 - Silent Forest/W5_S1_BM_001#15 (obj_blink_ground_disappear).wav
  • World 5 - Silent Forest/W5_S1_BM_001#16 (obj_owl_find).wav
  • World 5 - Silent Forest/W5_S1_BM_001#17 (obj_owl_warning).wav
  • World 5 - Silent Forest/W5_S1_BM_001#18 (obj_wall_appear).wav
  • World 5 - Silent Forest/W5_S1_BM_001#19 (obj_wall_fall).wav
  • World 5 - Silent Forest/W5_S1_BM_001#20 (obj_wall_land).wav
  • World 5 - Silent Forest/W5_S1_BM_001#21 (obj_owl_flap).wav
  • World 5 - Silent Forest/W5_S1_BM_001#22 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S1_BM_001#23 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S1_BM_001#24 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S1_BM_001#25 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S1_BM_001#26 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S1_BM_002#1 (enm_gustav_turtle_shot).wav
  • World 5 - Silent Forest/W5_S1_BM_002#2 (enm_gustav_turtle_bounce).wav
  • World 5 - Silent Forest/W5_S1_BM_002#3 (enm_gustav_turtle_down).wav
  • World 5 - Silent Forest/W5_S1_BM_002#4 (enm_gustav_turtle_jump).wav
  • World 5 - Silent Forest/W5_S1_BM_002#5 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_S1_BM_002#6 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_S1_BM_002#7 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_S1_BM_002#8 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_S1_BM_002#9 (enm_kokekko_close).wav
  • World 5 - Silent Forest/W5_S1_BM_002#10 (enm_kokekko_move).wav
  • World 5 - Silent Forest/W5_S1_BM_002#11 (enm_kokekko_awake).wav
  • World 5 - Silent Forest/W5_S1_BM_002#12 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S1_BM_002#13 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S1_BM_002#14 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S1_BM_002#15 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S1_BM_002#16 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S2_BM_000#1 (phantom_lightning_move).wav
  • World 5 - Silent Forest/W5_S2_BM_000#2 (phantom_lightning_spark).wav
  • World 5 - Silent Forest/W5_S2_BM_000#3 (phantom_lightning_spark_end).wav
  • World 5 - Silent Forest/W5_S2_BM_000#4 (phantom_lightning_lockon).wav
  • World 5 - Silent Forest/W5_S2_BM_000#5 (phantom_lightning_lockon).wav
  • World 5 - Silent Forest/W5_S2_BM_000#6 (phantom_lightning_lockon).wav
  • World 5 - Silent Forest/W5_S2_BM_000#7 (phantom_lightning_disengage; phantom_lightning_jump).wav
  • World 5 - Silent Forest/W5_S2_BM_000#8 (phantom_lightning_fastmove).wav
  • World 5 - Silent Forest/W5_S2_BM_001#1 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_S2_BM_001#2 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_S2_BM_001#3 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_S2_BM_001#4 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_S2_BM_001#5 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_S2_BM_001#6 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_S2_BM_001#7 (obj_rail_truck_move).wav
  • World 5 - Silent Forest/W5_S2_BM_001#8 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_S2_BM_001#9 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_S2_BM_001#10 (obj_press_close).wav
  • World 5 - Silent Forest/W5_S2_BM_001#11 (obj_press_open).wav
  • World 5 - Silent Forest/W5_S2_BM_001#12 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_S2_BM_001#13 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_S2_BM_001#14 (obj_blink_ground_appear).wav
  • World 5 - Silent Forest/W5_S2_BM_001#15 (obj_blink_ground_disappear).wav
  • World 5 - Silent Forest/W5_S2_BM_001#16 (obj_owl_find).wav
  • World 5 - Silent Forest/W5_S2_BM_001#17 (obj_owl_warning).wav
  • World 5 - Silent Forest/W5_S2_BM_001#18 (obj_wall_appear).wav
  • World 5 - Silent Forest/W5_S2_BM_001#19 (obj_wall_fall).wav
  • World 5 - Silent Forest/W5_S2_BM_001#20 (obj_wall_land).wav
  • World 5 - Silent Forest/W5_S2_BM_001#21 (obj_owl_flap).wav
  • World 5 - Silent Forest/W5_S2_BM_001#22 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S2_BM_001#23 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S2_BM_001#24 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S2_BM_001#25 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S2_BM_001#26 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S2_BM_002#1 (enm_gustav_turtle_shot).wav
  • World 5 - Silent Forest/W5_S2_BM_002#2 (enm_gustav_turtle_bounce).wav
  • World 5 - Silent Forest/W5_S2_BM_002#3 (enm_gustav_turtle_down).wav
  • World 5 - Silent Forest/W5_S2_BM_002#4 (enm_gustav_turtle_jump).wav
  • World 5 - Silent Forest/W5_S2_BM_002#5 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_S2_BM_002#6 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_S2_BM_002#7 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_S2_BM_002#8 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_S2_BM_002#9 (enm_kokekko_close).wav
  • World 5 - Silent Forest/W5_S2_BM_002#10 (enm_kokekko_move).wav
  • World 5 - Silent Forest/W5_S2_BM_002#11 (enm_kokekko_awake).wav
  • World 5 - Silent Forest/W5_S2_BM_002#12 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S2_BM_002#13 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S2_BM_002#14 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S2_BM_002#15 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S2_BM_002#16 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S3_BM_000#1 (phantom_laser_lp).wav
  • World 5 - Silent Forest/W5_S3_BM_000#2 (phantom_laser_lp).wav
  • World 5 - Silent Forest/W5_S3_BM_000#3 (phantom_laser_lp).wav
  • World 5 - Silent Forest/W5_S3_BM_000#4 (phantom_laser_finishnoise).wav
  • World 5 - Silent Forest/W5_S3_BM_000#5 (phantom_laser_finishnoise).wav
  • World 5 - Silent Forest/W5_S3_BM_000#6 (phantom_laser_target).wav
  • World 5 - Silent Forest/W5_S3_BM_000#7 (phantom_laser_shot).wav
  • World 5 - Silent Forest/W5_S3_BM_000#8 (phantom_laser_shot).wav
  • World 5 - Silent Forest/W5_S3_BM_000#9 (phantom_laser_reflect).wav
  • World 5 - Silent Forest/W5_S3_BM_001#1 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_S3_BM_001#2 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_S3_BM_001#3 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_S3_BM_001#4 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_S3_BM_001#5 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_S3_BM_001#6 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_S3_BM_001#7 (obj_rail_truck_move).wav
  • World 5 - Silent Forest/W5_S3_BM_001#8 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_S3_BM_001#9 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_S3_BM_001#10 (obj_press_close).wav
  • World 5 - Silent Forest/W5_S3_BM_001#11 (obj_press_open).wav
  • World 5 - Silent Forest/W5_S3_BM_001#12 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_S3_BM_001#13 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_S3_BM_001#14 (obj_blink_ground_appear).wav
  • World 5 - Silent Forest/W5_S3_BM_001#15 (obj_blink_ground_disappear).wav
  • World 5 - Silent Forest/W5_S3_BM_001#16 (obj_owl_find).wav
  • World 5 - Silent Forest/W5_S3_BM_001#17 (obj_owl_warning).wav
  • World 5 - Silent Forest/W5_S3_BM_001#18 (obj_wall_appear).wav
  • World 5 - Silent Forest/W5_S3_BM_001#19 (obj_wall_fall).wav
  • World 5 - Silent Forest/W5_S3_BM_001#20 (obj_wall_land).wav
  • World 5 - Silent Forest/W5_S3_BM_001#21 (obj_owl_flap).wav
  • World 5 - Silent Forest/W5_S3_BM_001#22 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S3_BM_001#23 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S3_BM_001#24 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S3_BM_001#25 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S3_BM_001#26 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_S3_BM_002#1 (enm_gustav_turtle_shot).wav
  • World 5 - Silent Forest/W5_S3_BM_002#2 (enm_gustav_turtle_bounce).wav
  • World 5 - Silent Forest/W5_S3_BM_002#3 (enm_gustav_turtle_down).wav
  • World 5 - Silent Forest/W5_S3_BM_002#4 (enm_gustav_turtle_jump).wav
  • World 5 - Silent Forest/W5_S3_BM_002#5 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_S3_BM_002#6 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_S3_BM_002#7 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_S3_BM_002#8 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_S3_BM_002#9 (enm_kokekko_close).wav
  • World 5 - Silent Forest/W5_S3_BM_002#10 (enm_kokekko_move).wav
  • World 5 - Silent Forest/W5_S3_BM_002#11 (enm_kokekko_awake).wav
  • World 5 - Silent Forest/W5_S3_BM_002#12 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S3_BM_002#13 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S3_BM_002#14 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S3_BM_002#15 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_S3_BM_002#16 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_SB_BM_000#1 (phantom_quake_move).wav
  • World 5 - Silent Forest/W5_SB_BM_000#2 (phantom_quake_jump).wav
  • World 5 - Silent Forest/W5_SB_BM_000#3 (phantom_quake_dive).wav
  • World 5 - Silent Forest/W5_SB_BM_000#4 (phantom_quake_spin).wav
  • World 5 - Silent Forest/W5_SB_BM_000#5 (phantom_quake_spin).wav
  • World 5 - Silent Forest/W5_SB_BM_000#6 (phantom_quake_hit).wav
  • World 5 - Silent Forest/W5_SB_BM_001#1 (boss_emo_ambience).wav
  • World 5 - Silent Forest/W5_SB_BM_001#2 (boss_emo_ambience).wav
  • World 5 - Silent Forest/W5_SB_BM_001#3 (boss_emo_target_cursor).wav
  • World 5 - Silent Forest/W5_SB_BM_001#4 (boss_emo_target_cursor).wav
  • World 5 - Silent Forest/W5_SB_BM_001#5 (boss_emo_target_cursor).wav
  • World 5 - Silent Forest/W5_SB_BM_001#6 (boss_emo_cannon_suggest; boss_emo_suggest).wav
  • World 5 - Silent Forest/W5_SB_BM_001#7 (boss_emo_sonic_shoot).wav
  • World 5 - Silent Forest/W5_SB_BM_001#8 (boss_emo_sonic_closer).wav
  • World 5 - Silent Forest/W5_SB_BM_001#9 (boss_emo_sonic_back).wav
  • World 5 - Silent Forest/W5_SB_BM_001#10 (boss_emo_back; boss_emo_run).wav
  • World 5 - Silent Forest/W5_SB_BM_001#11 (boss_emo_fake_break; boss_emo_owl_fake_hit).wav
  • World 5 - Silent Forest/W5_SB_BM_001#12 (boss_emo_hit; boss_emo_owl_hit).wav
  • World 5 - Silent Forest/W5_SB_BM_001#13 (boss_emo_beam_hit; boss_emo_owl_hit_quake; boss_emo_owl_hit_ss).wav
  • World 5 - Silent Forest/W5_SB_BM_001#14 (boss_emo_owl_fake_hit).wav
  • World 5 - Silent Forest/W5_SB_BM_001#15 (boss_emo_box_hit).wav
  • World 5 - Silent Forest/W5_SB_BM_001#16 (boos_emo_owl_fall).wav
  • World 5 - Silent Forest/W5_SB_BM_001#17 (boss_emo_owl_land).wav
  • World 5 - Silent Forest/W5_SB_BM_001#18 (boss_emo_owl_land).wav
  • World 5 - Silent Forest/W5_SB_BM_001#19 (boss_emo_owl_piyo).wav
  • World 5 - Silent Forest/W5_SB_BM_001#20 (boss_emo_owl_find).wav
  • World 5 - Silent Forest/W5_SB_BM_001#21 (boss_emo_start1).wav
  • World 5 - Silent Forest/W5_SB_BM_001#22 (boss_emo_start2).wav
  • World 5 - Silent Forest/W5_SB_BM_001#23 (boss_emo_charge).wav
  • World 5 - Silent Forest/W5_SB_BM_001#24 (boss_emo_count).wav
  • World 5 - Silent Forest/W5_SB_BM_001#25 (boss_emo_beam_shoot).wav
  • World 5 - Silent Forest/W5_SB_BM_001#26 (boss_emo_kickback).wav
  • World 5 - Silent Forest/W5_SB_BM_001#27 (boss_emo_exp).wav
  • World 5 - Silent Forest/W5_SX_BM_000#1 (phantom_burst_move).wav
  • World 5 - Silent Forest/W5_SX_BM_000#2 (phantom_burst_exp_s).wav
  • World 5 - Silent Forest/W5_SX_BM_000#3 (phantom_burst_exp_m).wav
  • World 5 - Silent Forest/W5_SX_BM_000#4 (phantom_burst_exp_l).wav
  • World 5 - Silent Forest/W5_SX_BM_000#5 (phantom_burst_charge).wav
  • World 5 - Silent Forest/W5_SX_BM_000#6 (phantom_burst_charge).wav
  • World 5 - Silent Forest/W5_SX_BM_001#1 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_SX_BM_001#2 (obj_flower_cannon_in).wav
  • World 5 - Silent Forest/W5_SX_BM_001#3 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_SX_BM_001#4 (obj_flower_cannon_shoot).wav
  • World 5 - Silent Forest/W5_SX_BM_001#5 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_SX_BM_001#6 (obj_flower_cannon_dive).wav
  • World 5 - Silent Forest/W5_SX_BM_001#7 (obj_rail_truck_move).wav
  • World 5 - Silent Forest/W5_SX_BM_001#8 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_SX_BM_001#9 (obj_rail_truck_exp).wav
  • World 5 - Silent Forest/W5_SX_BM_001#10 (obj_press_close).wav
  • World 5 - Silent Forest/W5_SX_BM_001#11 (obj_press_open).wav
  • World 5 - Silent Forest/W5_SX_BM_001#12 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_SX_BM_001#13 (obj_lightning_glind).wav
  • World 5 - Silent Forest/W5_SX_BM_001#14 (obj_blink_ground_appear).wav
  • World 5 - Silent Forest/W5_SX_BM_001#15 (obj_blink_ground_disappear).wav
  • World 5 - Silent Forest/W5_SX_BM_001#16 (obj_owl_find).wav
  • World 5 - Silent Forest/W5_SX_BM_001#17 (obj_owl_warning).wav
  • World 5 - Silent Forest/W5_SX_BM_001#18 (obj_wall_appear).wav
  • World 5 - Silent Forest/W5_SX_BM_001#19 (obj_wall_fall).wav
  • World 5 - Silent Forest/W5_SX_BM_001#20 (obj_wall_land).wav
  • World 5 - Silent Forest/W5_SX_BM_001#21 (obj_owl_flap).wav
  • World 5 - Silent Forest/W5_SX_BM_001#22 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_SX_BM_001#23 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_SX_BM_001#24 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_SX_BM_001#25 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_SX_BM_001#26 (obj_slime_floor).wav
  • World 5 - Silent Forest/W5_SX_BM_002#1 (enm_gustav_turtle_shot).wav
  • World 5 - Silent Forest/W5_SX_BM_002#2 (enm_gustav_turtle_bounce).wav
  • World 5 - Silent Forest/W5_SX_BM_002#3 (enm_gustav_turtle_down).wav
  • World 5 - Silent Forest/W5_SX_BM_002#4 (enm_gustav_turtle_jump).wav
  • World 5 - Silent Forest/W5_SX_BM_002#5 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_SX_BM_002#6 (enm_gustav_turtle_attack).wav
  • World 5 - Silent Forest/W5_SX_BM_002#7 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_SX_BM_002#8 (enm_kokekko_shot).wav
  • World 5 - Silent Forest/W5_SX_BM_002#9 (enm_kokekko_close).wav
  • World 5 - Silent Forest/W5_SX_BM_002#10 (enm_kokekko_move).wav
  • World 5 - Silent Forest/W5_SX_BM_002#11 (enm_kokekko_awake).wav
  • World 5 - Silent Forest/W5_SX_BM_002#12 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_SX_BM_002#13 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_SX_BM_002#14 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_SX_BM_002#15 (_subcue_chicken).wav
  • World 5 - Silent Forest/W5_SX_BM_002#16 (_subcue_chicken).wav
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