World 2 - Desert Ruins


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Asset Info favorite
Name World 2 - Desert Ruins
Category 3DS
Game Sonic Lost World
Section Sound Effects
Submitted November 17, 2021
Uploaded By Shiruba
Size 30.30 MB (210 items) arrow_right
  • World 2 - Desert Ruins/W2_S1_BM_000#1 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#2 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#3 (phantom_ast_loop4).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#4 (phantom_ast_loop4).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#5 (phantom_ast_jump1).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#6 (phantom_ast_dive).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#7 (phantom_ast_block).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#8 (phantom_ast_block).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#9 (phantom_ast_absorb_large).wav
  • World 2 - Desert Ruins/W2_S1_BM_000#10 (phantom_ast_lv_up).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#1 (obj_bigsandworm_move).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#2 (obj_bigsandworm_appear).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#3 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#4 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#5 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#6 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#7 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#8 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#9 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#10 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#11 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#12 (obj_quicksand).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#13 (obj_cactusball_move).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#14 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#15 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#16 (obj_rolling_stone).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#17 (obj_rolling_stone_brk).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#18 (obj_stone_machine_shake).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#19 (obj_stone_machine_drop).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#20 (obj_switch_moving_floor).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#21 (obj_ganmen_beam).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#22 (obj_ganmen_beam; obj_ganmen_shakeoff).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#23 (obj_ganmen_wind).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#24 (obj_ganmen_shot).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#25 (obj_ganmen_rise).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#26 (obj_ganmen_run).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#27 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#28 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_S1_BM_001#29 (_subcue_worm2).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#1 (enm_sandworm_inout; enm_sandworm_out; enm_sandworm_weak).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#2 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#3 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#4 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#5 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#6 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#7 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#8 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S1_BM_002#9 (_subcue_worm2).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#2 (phantom_drill_slow).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#4 (phantom_drill_out).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#5 (phantom_drill_in).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#6 (phantom_drill_obstacle).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#7 (phantom_drill_out_w).wav
  • World 2 - Desert Ruins/W2_S2_BM_000#8 (phantom_drill_in_w).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#1 (obj_bigsandworm_move).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#2 (obj_bigsandworm_appear).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#3 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#4 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#5 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#6 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#7 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#8 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#9 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#10 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#11 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#12 (obj_quicksand).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#13 (obj_cactusball_move).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#14 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#15 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#16 (obj_rolling_stone).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#17 (obj_rolling_stone_brk).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#18 (obj_stone_machine_shake).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#19 (obj_stone_machine_drop).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#20 (obj_switch_moving_floor).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#21 (obj_ganmen_beam).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#22 (obj_ganmen_beam; obj_ganmen_shakeoff).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#23 (obj_ganmen_wind).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#24 (obj_ganmen_shot).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#25 (obj_ganmen_rise).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#26 (obj_ganmen_run).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#27 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#28 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_S2_BM_001#29 (_subcue_worm2).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#1 (enm_sandworm_inout; enm_sandworm_out; enm_sandworm_weak).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#2 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#3 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#4 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#5 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#6 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#7 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#8 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S2_BM_002#9 (_subcue_worm2).wav
  • World 2 - Desert Ruins/W2_S3_BM_000#1 (phantom_quake_move).wav
  • World 2 - Desert Ruins/W2_S3_BM_000#2 (phantom_quake_jump).wav
  • World 2 - Desert Ruins/W2_S3_BM_000#3 (phantom_quake_dive).wav
  • World 2 - Desert Ruins/W2_S3_BM_000#4 (phantom_quake_spin).wav
  • World 2 - Desert Ruins/W2_S3_BM_000#5 (phantom_quake_spin).wav
  • World 2 - Desert Ruins/W2_S3_BM_000#6 (phantom_quake_hit).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#1 (obj_bigsandworm_move).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#2 (obj_bigsandworm_appear).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#3 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#4 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#5 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#6 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#7 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#8 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#9 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#10 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#11 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#12 (obj_quicksand).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#13 (obj_cactusball_move).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#14 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#15 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#16 (obj_rolling_stone).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#17 (obj_rolling_stone_brk).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#18 (obj_stone_machine_shake).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#19 (obj_stone_machine_drop).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#20 (obj_switch_moving_floor).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#21 (obj_ganmen_beam).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#22 (obj_ganmen_beam; obj_ganmen_shakeoff).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#23 (obj_ganmen_wind).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#24 (obj_ganmen_shot).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#25 (obj_ganmen_rise).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#26 (obj_ganmen_run).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#27 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#28 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_S3_BM_001#29 (_subcue_worm2).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#1 (enm_sandworm_inout; enm_sandworm_out; enm_sandworm_weak).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#2 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#3 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#4 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#5 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#6 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#7 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#8 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_S3_BM_002#9 (_subcue_worm2).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#1 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#2 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#3 (phantom_ast_loop4).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#4 (phantom_ast_loop4).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#5 (phantom_ast_jump1).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#6 (phantom_ast_dive).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#7 (phantom_ast_block).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#8 (phantom_ast_block).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#9 (phantom_ast_absorb_large).wav
  • World 2 - Desert Ruins/W2_SB_BM_000#10 (phantom_ast_lv_up).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#1 (boss_fat_land; boss_fat_land_fast; boss_fat_start_land; boss_fat_turn).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#2 (boss_fat_fire_shoot).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#3 (boss_fat_fire_exp).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#4 (boss_fat_power_ball).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#5 (boss_fat_invincible).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#6 (boss_fat_masterattack_start).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#7 (boss_fat_masterattack_eyes).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#8 (boss_fat_masterattack_shoot).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#9 (boss_fat_foot; boss_fat_masterattack_run).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#10 (boss_fat_masterattack_break).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#11 (boss_fat_masterattack_jump; boss_fat_run).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#12 (boss_fat_damage; boss_fat_ganmen_damage; boss_fat_ganmen_weak_hit; boss_fat_masterattack_hit).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#13 (boss_fat_ganmen_hit).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#14 (boss_fat_ganmen_weak_hit).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#15 (boss_fat_ganmen_exp).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#16 (boss_fat_start_weak).wav
  • World 2 - Desert Ruins/W2_SB_BM_001#17 (boss_fat_kickback).wav
  • World 2 - Desert Ruins/W2_SX_BM_000#1 (phantom_quake_move).wav
  • World 2 - Desert Ruins/W2_SX_BM_000#2 (phantom_quake_jump).wav
  • World 2 - Desert Ruins/W2_SX_BM_000#3 (phantom_quake_dive).wav
  • World 2 - Desert Ruins/W2_SX_BM_000#4 (phantom_quake_spin).wav
  • World 2 - Desert Ruins/W2_SX_BM_000#5 (phantom_quake_spin).wav
  • World 2 - Desert Ruins/W2_SX_BM_000#6 (phantom_quake_hit).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#1 (obj_bigsandworm_move).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#2 (obj_bigsandworm_appear).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#3 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#4 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#5 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#6 (obj_bigsandworm_bite).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#7 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#8 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#9 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#10 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#11 (obj_sand_jump).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#12 (obj_quicksand).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#13 (obj_cactusball_move).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#14 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#15 (obj_stormgola).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#16 (obj_rolling_stone).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#17 (obj_rolling_stone_brk).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#18 (obj_stone_machine_shake).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#19 (obj_stone_machine_drop).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#20 (obj_switch_moving_floor).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#21 (obj_ganmen_beam).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#22 (obj_ganmen_beam; obj_ganmen_shakeoff).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#23 (obj_ganmen_wind).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#24 (obj_ganmen_shot).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#25 (obj_ganmen_rise).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#26 (obj_ganmen_run).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#27 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#28 (_subcue_worm1).wav
  • World 2 - Desert Ruins/W2_SX_BM_001#29 (_subcue_worm2).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#1 (enm_sandworm_inout; enm_sandworm_out; enm_sandworm_weak).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#2 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#3 (enm_sandworm_poison).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#4 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#5 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#6 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#7 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#8 (enm_sandworm_poison_exp).wav
  • World 2 - Desert Ruins/W2_SX_BM_002#9 (_subcue_worm2).wav
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