World 1 - Windy Hill


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Asset Info favorite
Name World 1 - Windy Hill
Category 3DS
Game Sonic Lost World
Section Sound Effects
Submitted November 17, 2021
Uploaded By Shiruba
Size 30.14 MB (216 items) arrow_right
  • World 1 - Windy Hill/W1_S1_BM_000#1 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 1 - Windy Hill/W1_S1_BM_000#2 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 1 - Windy Hill/W1_S1_BM_000#3 (phantom_ast_loop4).wav
  • World 1 - Windy Hill/W1_S1_BM_000#4 (phantom_ast_loop4).wav
  • World 1 - Windy Hill/W1_S1_BM_000#5 (phantom_ast_jump1).wav
  • World 1 - Windy Hill/W1_S1_BM_000#6 (phantom_ast_dive).wav
  • World 1 - Windy Hill/W1_S1_BM_000#7 (phantom_ast_block).wav
  • World 1 - Windy Hill/W1_S1_BM_000#8 (phantom_ast_block).wav
  • World 1 - Windy Hill/W1_S1_BM_000#9 (phantom_ast_absorb_large).wav
  • World 1 - Windy Hill/W1_S1_BM_000#10 (phantom_ast_lv_up).wav
  • World 1 - Windy Hill/W1_S1_BM_001#1 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_S1_BM_001#2 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_S1_BM_001#3 (obj_fallen_floor).wav
  • World 1 - Windy Hill/W1_S1_BM_001#4 (obj_large_wall_move).wav
  • World 1 - Windy Hill/W1_S1_BM_001#5 (obj_magma).wav
  • World 1 - Windy Hill/W1_S1_BM_001#6 (obj_eggmoon_move; obj_eggmoon_rise).wav
  • World 1 - Windy Hill/W1_S1_BM_001#7 (obj_eggmoon_throw; obj_punk_throw_sp).wav
  • World 1 - Windy Hill/W1_S1_BM_001#8 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_S1_BM_001#9 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_S1_BM_001#10 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_S1_BM_001#11 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_S1_BM_001#12 (obj_eggmoon_catch).wav
  • World 1 - Windy Hill/W1_S1_BM_001#13 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_S1_BM_001#14 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_S1_BM_001#15 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S1_BM_001#16 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S1_BM_001#17 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S1_BM_001#18 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S1_BM_001#19 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S1_BM_001#20 (obj_punk_jump).wav
  • World 1 - Windy Hill/W1_S1_BM_001#21 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_S1_BM_001#22 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_S1_BM_002#1 (enm_bignarl_appear; enm_bignarl_hide).wav
  • World 1 - Windy Hill/W1_S1_BM_002#2 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_S1_BM_002#3 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_S1_BM_002#4 (enm_bignarl_smash).wav
  • World 1 - Windy Hill/W1_S2_BM_000#1 (phantom_burst_move).wav
  • World 1 - Windy Hill/W1_S2_BM_000#2 (phantom_burst_exp_s).wav
  • World 1 - Windy Hill/W1_S2_BM_000#3 (phantom_burst_exp_m).wav
  • World 1 - Windy Hill/W1_S2_BM_000#4 (phantom_burst_exp_l).wav
  • World 1 - Windy Hill/W1_S2_BM_000#5 (phantom_burst_charge).wav
  • World 1 - Windy Hill/W1_S2_BM_000#6 (phantom_burst_charge).wav
  • World 1 - Windy Hill/W1_S2_BM_001#1 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_S2_BM_001#2 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_S2_BM_001#3 (obj_fallen_floor).wav
  • World 1 - Windy Hill/W1_S2_BM_001#4 (obj_large_wall_move).wav
  • World 1 - Windy Hill/W1_S2_BM_001#5 (obj_magma).wav
  • World 1 - Windy Hill/W1_S2_BM_001#6 (obj_eggmoon_move; obj_eggmoon_rise).wav
  • World 1 - Windy Hill/W1_S2_BM_001#7 (obj_eggmoon_throw; obj_punk_throw_sp).wav
  • World 1 - Windy Hill/W1_S2_BM_001#8 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_S2_BM_001#9 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_S2_BM_001#10 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_S2_BM_001#11 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_S2_BM_001#12 (obj_eggmoon_catch).wav
  • World 1 - Windy Hill/W1_S2_BM_001#13 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_S2_BM_001#14 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_S2_BM_001#15 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S2_BM_001#16 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S2_BM_001#17 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S2_BM_001#18 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S2_BM_001#19 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S2_BM_001#20 (obj_punk_jump).wav
  • World 1 - Windy Hill/W1_S2_BM_001#21 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_S2_BM_001#22 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_S2_BM_002#1 (enm_bignarl_appear; enm_bignarl_hide).wav
  • World 1 - Windy Hill/W1_S2_BM_002#2 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_S2_BM_002#3 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_S2_BM_002#4 (enm_bignarl_smash).wav
  • World 1 - Windy Hill/W1_S3_BM_000#1 (phantom_laser_lp).wav
  • World 1 - Windy Hill/W1_S3_BM_000#2 (phantom_laser_lp).wav
  • World 1 - Windy Hill/W1_S3_BM_000#3 (phantom_laser_lp).wav
  • World 1 - Windy Hill/W1_S3_BM_000#4 (phantom_laser_finishnoise).wav
  • World 1 - Windy Hill/W1_S3_BM_000#5 (phantom_laser_finishnoise).wav
  • World 1 - Windy Hill/W1_S3_BM_000#6 (phantom_laser_target).wav
  • World 1 - Windy Hill/W1_S3_BM_000#7 (phantom_laser_shot).wav
  • World 1 - Windy Hill/W1_S3_BM_000#8 (phantom_laser_shot).wav
  • World 1 - Windy Hill/W1_S3_BM_000#9 (phantom_laser_reflect).wav
  • World 1 - Windy Hill/W1_S3_BM_001#1 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_S3_BM_001#2 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_S3_BM_001#3 (obj_fallen_floor).wav
  • World 1 - Windy Hill/W1_S3_BM_001#4 (obj_large_wall_move).wav
  • World 1 - Windy Hill/W1_S3_BM_001#5 (obj_magma).wav
  • World 1 - Windy Hill/W1_S3_BM_001#6 (obj_eggmoon_move; obj_eggmoon_rise).wav
  • World 1 - Windy Hill/W1_S3_BM_001#7 (obj_eggmoon_throw; obj_punk_throw_sp).wav
  • World 1 - Windy Hill/W1_S3_BM_001#8 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_S3_BM_001#9 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_S3_BM_001#10 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_S3_BM_001#11 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_S3_BM_001#12 (obj_eggmoon_catch).wav
  • World 1 - Windy Hill/W1_S3_BM_001#13 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_S3_BM_001#14 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_S3_BM_001#15 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S3_BM_001#16 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S3_BM_001#17 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S3_BM_001#18 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S3_BM_001#19 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_S3_BM_001#20 (obj_punk_jump).wav
  • World 1 - Windy Hill/W1_S3_BM_001#21 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_S3_BM_001#22 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_S3_BM_002#1 (enm_bignarl_appear; enm_bignarl_hide).wav
  • World 1 - Windy Hill/W1_S3_BM_002#2 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_S3_BM_002#3 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_S3_BM_002#4 (enm_bignarl_smash).wav
  • World 1 - Windy Hill/W1_SB_BM_000#1 (phantom_burst_move).wav
  • World 1 - Windy Hill/W1_SB_BM_000#2 (phantom_burst_exp_s).wav
  • World 1 - Windy Hill/W1_SB_BM_000#3 (phantom_burst_exp_m).wav
  • World 1 - Windy Hill/W1_SB_BM_000#4 (phantom_burst_exp_l).wav
  • World 1 - Windy Hill/W1_SB_BM_000#5 (phantom_burst_charge).wav
  • World 1 - Windy Hill/W1_SB_BM_000#6 (phantom_burst_charge).wav
  • World 1 - Windy Hill/W1_SB_BM_001#1 (boss_punk_move).wav
  • World 1 - Windy Hill/W1_SB_BM_001#2 (boss_punk_speedup).wav
  • World 1 - Windy Hill/W1_SB_BM_001#3 (boss_punk_move2; boss_punk_up).wav
  • World 1 - Windy Hill/W1_SB_BM_001#4 (boss_punk_down).wav
  • World 1 - Windy Hill/W1_SB_BM_001#5 (boss_punk_crash).wav
  • World 1 - Windy Hill/W1_SB_BM_001#6 (boss_punk_crash).wav
  • World 1 - Windy Hill/W1_SB_BM_001#7 (boss_punk_star_bound).wav
  • World 1 - Windy Hill/W1_SB_BM_001#8 (boss_punk_star_bound).wav
  • World 1 - Windy Hill/W1_SB_BM_001#9 (boss_punk_star_exp).wav
  • World 1 - Windy Hill/W1_SB_BM_001#10 (boss_punk_spin_start).wav
  • World 1 - Windy Hill/W1_SB_BM_001#11 (boss_punk_spin; boss_punk_spin_run).wav
  • World 1 - Windy Hill/W1_SB_BM_001#12 (boss_punk_piyo).wav
  • World 1 - Windy Hill/W1_SB_BM_001#13 (boss_punk_damage_land).wav
  • World 1 - Windy Hill/W1_SB_BM_001#14 (boss_punk_damage).wav
  • World 1 - Windy Hill/W1_SB_BM_001#15 (boss_punk_jump; boss_punk_run).wav
  • World 1 - Windy Hill/W1_SB_BM_001#16 (boss_punk_kickback).wav
  • World 1 - Windy Hill/W1_SB_BM_001#17 (boss_punk_exp).wav
  • World 1 - Windy Hill/W1_SS_BM_000#1 (sn_ss_fly).wav
  • World 1 - Windy Hill/W1_SS_BM_000#2 (sn_ss_fly).wav
  • World 1 - Windy Hill/W1_SS_BM_000#3 (sn_ss_fly).wav
  • World 1 - Windy Hill/W1_SS_BM_000#4 (sn_ss_accel).wav
  • World 1 - Windy Hill/W1_SS_BM_000#5 (sn_ss_accel).wav
  • World 1 - Windy Hill/W1_SS_BM_000#6 (sn_ss_accel).wav
  • World 1 - Windy Hill/W1_SS_BM_000#7 (sn_ss_electrify).wav
  • World 1 - Windy Hill/W1_SS_BM_000#8 (sn_ss_cl_combo).wav
  • World 1 - Windy Hill/W1_SS_BM_000#9 (sn_ss_cl_combo).wav
  • World 1 - Windy Hill/W1_SS_BM_000#10 (sn_ss_cl_combo_finish; sn_ss_cl_combo_lvup).wav
  • World 1 - Windy Hill/W1_SS_BM_001#1 (obj_ss_keyorb_1).wav
  • World 1 - Windy Hill/W1_SS_BM_001#2 (obj_ss_keyorb_1).wav
  • World 1 - Windy Hill/W1_SS_BM_001#3 (obj_ss_keyorb_3).wav
  • World 1 - Windy Hill/W1_SS_BM_001#4 (obj_ss_keyorb_3).wav
  • World 1 - Windy Hill/W1_SS_BM_001#5 (obj_ss_chaos_emerald_get).wav
  • World 1 - Windy Hill/W1_SS_BM_001#6 (obj_ss_sealed_bounce).wav
  • World 1 - Windy Hill/W1_SS_BM_001#7 (obj_ss_timebox_add).wav
  • World 1 - Windy Hill/W1_SS_BM_001#8 (ob_ss_timebox_lost).wav
  • World 1 - Windy Hill/W1_SS_BM_001#9 (obj_ss_dashcircle).wav
  • World 1 - Windy Hill/W1_SS_BM_001#10 (obj_ss_thunder_orb).wav
  • World 1 - Windy Hill/W1_SS_BM_001#11 (obj_ss_electric_wall_hit).wav
  • World 1 - Windy Hill/W1_ST_BM_000#1 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 1 - Windy Hill/W1_ST_BM_000#2 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 1 - Windy Hill/W1_ST_BM_000#3 (phantom_ast_loop4).wav
  • World 1 - Windy Hill/W1_ST_BM_000#4 (phantom_ast_loop4).wav
  • World 1 - Windy Hill/W1_ST_BM_000#5 (phantom_ast_jump1).wav
  • World 1 - Windy Hill/W1_ST_BM_000#6 (phantom_ast_dive).wav
  • World 1 - Windy Hill/W1_ST_BM_000#7 (phantom_ast_block).wav
  • World 1 - Windy Hill/W1_ST_BM_000#8 (phantom_ast_block).wav
  • World 1 - Windy Hill/W1_ST_BM_000#9 (phantom_ast_absorb_large).wav
  • World 1 - Windy Hill/W1_ST_BM_000#10 (phantom_ast_lv_up).wav
  • World 1 - Windy Hill/W1_ST_BM_001#1 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_ST_BM_001#2 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_ST_BM_001#3 (obj_fallen_floor).wav
  • World 1 - Windy Hill/W1_ST_BM_001#4 (obj_large_wall_move).wav
  • World 1 - Windy Hill/W1_ST_BM_001#5 (obj_magma).wav
  • World 1 - Windy Hill/W1_ST_BM_001#6 (obj_eggmoon_move; obj_eggmoon_rise).wav
  • World 1 - Windy Hill/W1_ST_BM_001#7 (obj_eggmoon_throw; obj_punk_throw_sp).wav
  • World 1 - Windy Hill/W1_ST_BM_001#8 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_ST_BM_001#9 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_ST_BM_001#10 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_ST_BM_001#11 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_ST_BM_001#12 (obj_eggmoon_catch).wav
  • World 1 - Windy Hill/W1_ST_BM_001#13 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_ST_BM_001#14 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_ST_BM_001#15 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_ST_BM_001#16 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_ST_BM_001#17 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_ST_BM_001#18 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_ST_BM_001#19 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_ST_BM_001#20 (obj_punk_jump).wav
  • World 1 - Windy Hill/W1_ST_BM_001#21 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_ST_BM_001#22 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_ST_BM_002#1 (enm_bignarl_appear; enm_bignarl_hide).wav
  • World 1 - Windy Hill/W1_ST_BM_002#2 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_ST_BM_002#3 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_ST_BM_002#4 (enm_bignarl_smash).wav
  • World 1 - Windy Hill/W1_SX_BM_000#1 (phantom_burst_move).wav
  • World 1 - Windy Hill/W1_SX_BM_000#2 (phantom_burst_exp_s).wav
  • World 1 - Windy Hill/W1_SX_BM_000#3 (phantom_burst_exp_m).wav
  • World 1 - Windy Hill/W1_SX_BM_000#4 (phantom_burst_exp_l).wav
  • World 1 - Windy Hill/W1_SX_BM_000#5 (phantom_burst_charge).wav
  • World 1 - Windy Hill/W1_SX_BM_000#6 (phantom_burst_charge).wav
  • World 1 - Windy Hill/W1_SX_BM_001#1 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_SX_BM_001#2 (enm_super_bignarl_fwd).wav
  • World 1 - Windy Hill/W1_SX_BM_001#3 (obj_fallen_floor).wav
  • World 1 - Windy Hill/W1_SX_BM_001#4 (obj_large_wall_move).wav
  • World 1 - Windy Hill/W1_SX_BM_001#5 (obj_magma).wav
  • World 1 - Windy Hill/W1_SX_BM_001#6 (obj_eggmoon_move; obj_eggmoon_rise).wav
  • World 1 - Windy Hill/W1_SX_BM_001#7 (obj_eggmoon_throw; obj_punk_throw_sp).wav
  • World 1 - Windy Hill/W1_SX_BM_001#8 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_SX_BM_001#9 (obj_eggmoon_bounce).wav
  • World 1 - Windy Hill/W1_SX_BM_001#10 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_SX_BM_001#11 (obj_eggmoon_roll).wav
  • World 1 - Windy Hill/W1_SX_BM_001#12 (obj_eggmoon_catch).wav
  • World 1 - Windy Hill/W1_SX_BM_001#13 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_SX_BM_001#14 (obj_eggmoon_fall; obj_eggmoon_fall_sp).wav
  • World 1 - Windy Hill/W1_SX_BM_001#15 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_SX_BM_001#16 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_SX_BM_001#17 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_SX_BM_001#18 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_SX_BM_001#19 (obj_punk_land).wav
  • World 1 - Windy Hill/W1_SX_BM_001#20 (obj_punk_jump).wav
  • World 1 - Windy Hill/W1_SX_BM_001#21 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_SX_BM_001#22 (obj_eggmoon_bounce_sp).wav
  • World 1 - Windy Hill/W1_SX_BM_002#1 (enm_bignarl_appear; enm_bignarl_hide).wav
  • World 1 - Windy Hill/W1_SX_BM_002#2 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_SX_BM_002#3 (enm_bignarl_charge).wav
  • World 1 - Windy Hill/W1_SX_BM_002#4 (enm_bignarl_smash).wav
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