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World 6 - Sky Road


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Asset Info favorite
Name World 6 - Sky Road
Category 3DS
Game Sonic Lost World
Section Sound Effects
Uploaded By Shiruba
Size 27.48 MB (157 items) arrow_right
  • World 6 - Sky Road/W6_S1_BM_000#1 (phantom_laser_lp).wav
  • World 6 - Sky Road/W6_S1_BM_000#2 (phantom_laser_lp).wav
  • World 6 - Sky Road/W6_S1_BM_000#3 (phantom_laser_lp).wav
  • World 6 - Sky Road/W6_S1_BM_000#4 (phantom_laser_finishnoise).wav
  • World 6 - Sky Road/W6_S1_BM_000#5 (phantom_laser_finishnoise).wav
  • World 6 - Sky Road/W6_S1_BM_000#6 (phantom_laser_target).wav
  • World 6 - Sky Road/W6_S1_BM_000#7 (phantom_laser_shot).wav
  • World 6 - Sky Road/W6_S1_BM_000#8 (phantom_laser_shot).wav
  • World 6 - Sky Road/W6_S1_BM_000#9 (phantom_laser_reflect).wav
  • World 6 - Sky Road/W6_S1_BM_001#1 (obj_bingo_flip).wav
  • World 6 - Sky Road/W6_S1_BM_001#2 (obj_bingo_bingo).wav
  • World 6 - Sky Road/W6_S1_BM_001#3 (obj_bingo_bingo_all).wav
  • World 6 - Sky Road/W6_S1_BM_001#4 (obj_bumper).wav
  • World 6 - Sky Road/W6_S1_BM_001#5 (obj_gravity_disc).wav
  • World 6 - Sky Road/W6_S1_BM_001#6 (obj_propeller_air).wav
  • World 6 - Sky Road/W6_S1_BM_001#7 (obj_laser_propeller).wav
  • World 6 - Sky Road/W6_S1_BM_001#8 (obj_asteroid_warp_start).wav
  • World 6 - Sky Road/W6_S1_BM_001#9 (obj_asteroid_warp_shoot; obj_asteroid_warp_up).wav
  • World 6 - Sky Road/W6_S1_BM_001#10 (obj_damagefloor_fire).wav
  • World 6 - Sky Road/W6_S1_BM_001#11 (obj_waterballoon).wav
  • World 6 - Sky Road/W6_S1_BM_001#12 (obj_rocket_fly).wav
  • World 6 - Sky Road/W6_S1_BM_001#13 (obj_flipper).wav
  • World 6 - Sky Road/W6_S1_BM_001#14 (obj_dragon).wav
  • World 6 - Sky Road/W6_S1_BM_001#15 (obj_dragon).wav
  • World 6 - Sky Road/W6_S1_BM_001#16 (obj_dragon_bark).wav
  • World 6 - Sky Road/W6_S1_BM_001#17 (obj_dragon_breath_fire; obj_dragon_breath_move; obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_S1_BM_001#18 (obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_S1_BM_001#19 (obj_dragon_breath_hit).wav
  • World 6 - Sky Road/W6_S1_BM_001#20 (obj_dragon_breath_burn).wav
  • World 6 - Sky Road/W6_S1_BM_002#1 (enm_balloon_fish_bomber_fly).wav
  • World 6 - Sky Road/W6_S1_BM_002#2 (enm_balloon_fish_bomber_missile).wav
  • World 6 - Sky Road/W6_S1_BM_002#3 (enm_balloon_fish_bomber_land).wav
  • World 6 - Sky Road/W6_S1_BM_002#4 (enm_valkeen_fly).wav
  • World 6 - Sky Road/W6_S2_BM_000#1 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 6 - Sky Road/W6_S2_BM_000#2 (phantom_ast_loop1; phantom_ast_loop2; phantom_ast_loop3).wav
  • World 6 - Sky Road/W6_S2_BM_000#3 (phantom_ast_loop4).wav
  • World 6 - Sky Road/W6_S2_BM_000#4 (phantom_ast_loop4).wav
  • World 6 - Sky Road/W6_S2_BM_000#5 (phantom_ast_jump1).wav
  • World 6 - Sky Road/W6_S2_BM_000#6 (phantom_ast_dive).wav
  • World 6 - Sky Road/W6_S2_BM_000#7 (phantom_ast_block).wav
  • World 6 - Sky Road/W6_S2_BM_000#8 (phantom_ast_block).wav
  • World 6 - Sky Road/W6_S2_BM_000#9 (phantom_ast_absorb_large).wav
  • World 6 - Sky Road/W6_S2_BM_000#10 (phantom_ast_lv_up).wav
  • World 6 - Sky Road/W6_S2_BM_001#1 (obj_bingo_flip).wav
  • World 6 - Sky Road/W6_S2_BM_001#2 (obj_bingo_bingo).wav
  • World 6 - Sky Road/W6_S2_BM_001#3 (obj_bingo_bingo_all).wav
  • World 6 - Sky Road/W6_S2_BM_001#4 (obj_bumper).wav
  • World 6 - Sky Road/W6_S2_BM_001#5 (obj_gravity_disc).wav
  • World 6 - Sky Road/W6_S2_BM_001#6 (obj_propeller_air).wav
  • World 6 - Sky Road/W6_S2_BM_001#7 (obj_laser_propeller).wav
  • World 6 - Sky Road/W6_S2_BM_001#8 (obj_asteroid_warp_start).wav
  • World 6 - Sky Road/W6_S2_BM_001#9 (obj_asteroid_warp_shoot; obj_asteroid_warp_up).wav
  • World 6 - Sky Road/W6_S2_BM_001#10 (obj_damagefloor_fire).wav
  • World 6 - Sky Road/W6_S2_BM_001#11 (obj_waterballoon).wav
  • World 6 - Sky Road/W6_S2_BM_001#12 (obj_rocket_fly).wav
  • World 6 - Sky Road/W6_S2_BM_001#13 (obj_flipper).wav
  • World 6 - Sky Road/W6_S2_BM_001#14 (obj_dragon).wav
  • World 6 - Sky Road/W6_S2_BM_001#15 (obj_dragon).wav
  • World 6 - Sky Road/W6_S2_BM_001#16 (obj_dragon_bark).wav
  • World 6 - Sky Road/W6_S2_BM_001#17 (obj_dragon_breath_fire; obj_dragon_breath_move; obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_S2_BM_001#18 (obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_S2_BM_001#19 (obj_dragon_breath_hit).wav
  • World 6 - Sky Road/W6_S2_BM_001#20 (obj_dragon_breath_burn).wav
  • World 6 - Sky Road/W6_S2_BM_002#1 (enm_balloon_fish_bomber_fly).wav
  • World 6 - Sky Road/W6_S2_BM_002#2 (enm_balloon_fish_bomber_missile).wav
  • World 6 - Sky Road/W6_S2_BM_002#3 (enm_balloon_fish_bomber_land).wav
  • World 6 - Sky Road/W6_S2_BM_002#4 (enm_valkeen_fly).wav
  • World 6 - Sky Road/W6_S3_BM_000#1 (phantom_burst_move).wav
  • World 6 - Sky Road/W6_S3_BM_000#2 (phantom_burst_exp_s).wav
  • World 6 - Sky Road/W6_S3_BM_000#3 (phantom_burst_exp_m).wav
  • World 6 - Sky Road/W6_S3_BM_000#4 (phantom_burst_exp_l).wav
  • World 6 - Sky Road/W6_S3_BM_000#5 (phantom_burst_charge).wav
  • World 6 - Sky Road/W6_S3_BM_000#6 (phantom_burst_charge).wav
  • World 6 - Sky Road/W6_S3_BM_001#1 (obj_bingo_flip).wav
  • World 6 - Sky Road/W6_S3_BM_001#2 (obj_bingo_bingo).wav
  • World 6 - Sky Road/W6_S3_BM_001#3 (obj_bingo_bingo_all).wav
  • World 6 - Sky Road/W6_S3_BM_001#4 (obj_bumper).wav
  • World 6 - Sky Road/W6_S3_BM_001#5 (obj_gravity_disc).wav
  • World 6 - Sky Road/W6_S3_BM_001#6 (obj_propeller_air).wav
  • World 6 - Sky Road/W6_S3_BM_001#7 (obj_laser_propeller).wav
  • World 6 - Sky Road/W6_S3_BM_001#8 (obj_asteroid_warp_start).wav
  • World 6 - Sky Road/W6_S3_BM_001#9 (obj_asteroid_warp_shoot; obj_asteroid_warp_up).wav
  • World 6 - Sky Road/W6_S3_BM_001#10 (obj_damagefloor_fire).wav
  • World 6 - Sky Road/W6_S3_BM_001#11 (obj_waterballoon).wav
  • World 6 - Sky Road/W6_S3_BM_001#12 (obj_rocket_fly).wav
  • World 6 - Sky Road/W6_S3_BM_001#13 (obj_flipper).wav
  • World 6 - Sky Road/W6_S3_BM_001#14 (obj_dragon).wav
  • World 6 - Sky Road/W6_S3_BM_001#15 (obj_dragon).wav
  • World 6 - Sky Road/W6_S3_BM_001#16 (obj_dragon_bark).wav
  • World 6 - Sky Road/W6_S3_BM_001#17 (obj_dragon_breath_fire; obj_dragon_breath_move; obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_S3_BM_001#18 (obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_S3_BM_001#19 (obj_dragon_breath_hit).wav
  • World 6 - Sky Road/W6_S3_BM_001#20 (obj_dragon_breath_burn).wav
  • World 6 - Sky Road/W6_S3_BM_002#1 (enm_balloon_fish_bomber_fly).wav
  • World 6 - Sky Road/W6_S3_BM_002#2 (enm_balloon_fish_bomber_missile).wav
  • World 6 - Sky Road/W6_S3_BM_002#3 (enm_balloon_fish_bomber_land).wav
  • World 6 - Sky Road/W6_S3_BM_002#4 (enm_valkeen_fly).wav
  • World 6 - Sky Road/W6_SB_BM_000#1 (phantom_laser_lp).wav
  • World 6 - Sky Road/W6_SB_BM_000#2 (phantom_laser_lp).wav
  • World 6 - Sky Road/W6_SB_BM_000#3 (phantom_laser_lp).wav
  • World 6 - Sky Road/W6_SB_BM_000#4 (phantom_laser_finishnoise).wav
  • World 6 - Sky Road/W6_SB_BM_000#5 (phantom_laser_finishnoise).wav
  • World 6 - Sky Road/W6_SB_BM_000#6 (phantom_laser_target).wav
  • World 6 - Sky Road/W6_SB_BM_000#7 (phantom_laser_shot).wav
  • World 6 - Sky Road/W6_SB_BM_000#8 (phantom_laser_shot).wav
  • World 6 - Sky Road/W6_SB_BM_000#9 (phantom_laser_reflect).wav
  • World 6 - Sky Road/W6_SB_BM_001#1 (boss_leader_ambience).wav
  • World 6 - Sky Road/W6_SB_BM_001#2 (boss_leader_ambience).wav
  • World 6 - Sky Road/W6_SB_BM_001#3 (boss_leader_ambience).wav
  • World 6 - Sky Road/W6_SB_BM_001#4 (boss_leader_ambience).wav
  • World 6 - Sky Road/W6_SB_BM_001#5 (boss_leader_move).wav
  • World 6 - Sky Road/W6_SB_BM_001#6 (boss_leader_fire; boss_leader_start2).wav
  • World 6 - Sky Road/W6_SB_BM_001#7 (boss_leader_fire).wav
  • World 6 - Sky Road/W6_SB_BM_001#8 (boss_leader_crosslaser; boss_leader_laser).wav
  • World 6 - Sky Road/W6_SB_BM_001#9 (boss_leader_laser).wav
  • World 6 - Sky Road/W6_SB_BM_001#10 (boss_leader_dragon_circle).wav
  • World 6 - Sky Road/W6_SB_BM_001#11 (boss_leader_guard).wav
  • World 6 - Sky Road/W6_SB_BM_001#12 (boss_leader_damage; boss_leader_dragon_damage).wav
  • World 6 - Sky Road/W6_SB_BM_001#13 (boss_leader_piyo).wav
  • World 6 - Sky Road/W6_SB_BM_001#14 (boss_leader_lockon_s).wav
  • World 6 - Sky Road/W6_SB_BM_001#15 (boss_leader_start1).wav
  • World 6 - Sky Road/W6_SB_BM_001#16 (boss_leader_kickback).wav
  • World 6 - Sky Road/W6_SB_BM_001#17 (boss_leader_exp).wav
  • World 6 - Sky Road/W6_SB_BM_001#18 (boss_leader_run).wav
  • World 6 - Sky Road/W6_SX_BM_000#1 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow; phantom_drill_slow_w).wav
  • World 6 - Sky Road/W6_SX_BM_000#2 (phantom_drill_slow).wav
  • World 6 - Sky Road/W6_SX_BM_000#3 (phantom_drill_quick; phantom_drill_quick_w; phantom_drill_slow_w).wav
  • World 6 - Sky Road/W6_SX_BM_000#4 (phantom_drill_out).wav
  • World 6 - Sky Road/W6_SX_BM_000#5 (phantom_drill_in).wav
  • World 6 - Sky Road/W6_SX_BM_000#6 (phantom_drill_obstacle).wav
  • World 6 - Sky Road/W6_SX_BM_000#7 (phantom_drill_out_w).wav
  • World 6 - Sky Road/W6_SX_BM_000#8 (phantom_drill_in_w).wav
  • World 6 - Sky Road/W6_SX_BM_001#1 (obj_bingo_flip).wav
  • World 6 - Sky Road/W6_SX_BM_001#2 (obj_bingo_bingo).wav
  • World 6 - Sky Road/W6_SX_BM_001#3 (obj_bingo_bingo_all).wav
  • World 6 - Sky Road/W6_SX_BM_001#4 (obj_bumper).wav
  • World 6 - Sky Road/W6_SX_BM_001#5 (obj_gravity_disc).wav
  • World 6 - Sky Road/W6_SX_BM_001#6 (obj_propeller_air).wav
  • World 6 - Sky Road/W6_SX_BM_001#7 (obj_laser_propeller).wav
  • World 6 - Sky Road/W6_SX_BM_001#8 (obj_asteroid_warp_start).wav
  • World 6 - Sky Road/W6_SX_BM_001#9 (obj_asteroid_warp_shoot; obj_asteroid_warp_up).wav
  • World 6 - Sky Road/W6_SX_BM_001#10 (obj_damagefloor_fire).wav
  • World 6 - Sky Road/W6_SX_BM_001#11 (obj_waterballoon).wav
  • World 6 - Sky Road/W6_SX_BM_001#12 (obj_rocket_fly).wav
  • World 6 - Sky Road/W6_SX_BM_001#13 (obj_flipper).wav
  • World 6 - Sky Road/W6_SX_BM_001#14 (obj_dragon).wav
  • World 6 - Sky Road/W6_SX_BM_001#15 (obj_dragon).wav
  • World 6 - Sky Road/W6_SX_BM_001#16 (obj_dragon_bark).wav
  • World 6 - Sky Road/W6_SX_BM_001#17 (obj_dragon_breath_fire; obj_dragon_breath_move; obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_SX_BM_001#18 (obj_dragon_breath_shoot).wav
  • World 6 - Sky Road/W6_SX_BM_001#19 (obj_dragon_breath_hit).wav
  • World 6 - Sky Road/W6_SX_BM_001#20 (obj_dragon_breath_burn).wav
  • World 6 - Sky Road/W6_SX_BM_002#1 (enm_balloon_fish_bomber_fly).wav
  • World 6 - Sky Road/W6_SX_BM_002#2 (enm_balloon_fish_bomber_missile).wav
  • World 6 - Sky Road/W6_SX_BM_002#3 (enm_balloon_fish_bomber_land).wav
  • World 6 - Sky Road/W6_SX_BM_002#4 (enm_valkeen_fly).wav
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