Luigi Sound Effects


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Asset Info favorite
Name Luigi Sound Effects
Category 3DS
Game Luigi's Mansion
Section Sound Effects
Submitted November 20, 2025
Uploaded By AlexTo@dstoolBoi
Additional Credits TZ Gaming, Xayrga
Size 25.64 MB (148 items) arrow_right
  • SEQSET_LUIGE (Luigi Sound Effects)/00000 - JA_SE_LUI_DUMMY.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00001 - JA_SE_LUI_LAND_ON_REAR.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00002 - JA_SE_LUI_HIP_SLIP.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00003 - JA_SE_LUI_WALK.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00004 - JA_SE_ENV_ELECTRO_EXPLOSION.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00005 - JA_SE_ENV_SET_CLEANER.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00006 - JA_SE_ENV_RESET_CLEANER.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00007 - JA_SE_ENV_PULL_BEAM_WIRE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00008 - JA_SE_ENV_ASHIOTO_OLD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00009 - JA_SE_ENV_CLEANER_EXPL_S.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00010 - JA_SE_ENV_CLEANER_EXPL_B.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00011 - JA_SE_LUI_PUSH_A_BUTTON.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00012 - JA_SE_LUI_TAKE_OUT_GBC.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00013 - JA_SE_LUI_HEARTBEAT.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00014 - JA_SE_ENV_VACUUM_WIND.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00015 - JA_SE_ENV_KEY_GET.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00016 - JA_SE_LUI_COIN_GET.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00017 - JA_SE_LUI_BILL_GET.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00018 - JA_SE_LUI_FREEZE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00019 - JA_SE_LUI_ICE_BREAK.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00020 - JA_SE_LUI_ICE_MOVE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00021 - JA_SE_LUI_BURN.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00022 - JA_SE_LUI_FIRE_PITOUT.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00023 - JA_SE_LUI_ARM_FIRE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00024 - JA_SE_LUI_ARM_FREEZE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00025 - JA_SE_LUI_ARM_WATER.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00026 - JA_SE_LUI_SHOT_FIRE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00027 - JA_SE_LUI_SHOT_FREEZE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00028 - JA_SE_LUI_SHOT_WATER.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00029 - JA_SE_LUI_SWING_HAND.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00030 - JA_SE_LUI_WEAR_CAP.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00031 - JA_SE_LUI_ELEMENT_RUN_UP.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00032 - JA_SE_LUI_VACUUM_POSTER.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00033 - JA_SE_LUI_VACUUM_CLOTH.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00034 - JA_SE_LUI_ARM_USUAL.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00035 - JA_SE_LUI_EXPLOSION_FIRE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00036 - JA_SE_LUI_EXPLOSION_ICE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00037 - JA_SE_LUI_EXPLOSION_WATER.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00038 - JA_SE_LUI_BEAT_OBJECT.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00039 - JA_SE_LUI_DAMAGE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00040 - JA_SE_LUI_WALK_CONC.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00041 - JA_SE_LUI_WALK_CARPET.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00042 - JA_SE_LUI_WALK_SOIL.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00043 - JA_SE_LUI_WALK_GRASS.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00044 - JA_SE_LUI_WALK_WOOD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00045 - JA_SE_LUI_WALK_ICE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00046 - JA_SE_LUI_GBC_EYE_MODE_ON.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00047 - JA_SE_LUI_GBC_EYE_MODE_OFF.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00048 - JA_SE_LUI_CRASH_SOUND.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00049 - JA_SE_LUI_SWELL_SOUND.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00050 - JA_SE_LUI_CRASH_DOOR.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00051 - JA_SE_LUI_PLATE_BOUND.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00052 - JA_SE_LUI_HIT_HAND.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00053 - JA_SE_LUI_FLASH_LIGHT_ON.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00054 - JA_SE_LUI_PUNCH.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00055 - JA_SE_LUI_DAMAGE_EFFECT.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00056 - JA_SE_LUI_VACUUM_BEAM.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00057 - JA_SE_LUI_STANDING_SLIP.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00058 - JA_SE_LUI_BANANA_SLIP.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00059 - JA_SE_LUI_GET_HEART.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00060 - JA_SE_LUI_FAINT.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00061 - JA_SE_LUI_VACUUM_BALL.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00062 - JA_SE_LUI_STOPPED_UP_CLOTH.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00063 - JA_SE_LUI_RIDE_ON_CLEARNER.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00064 - JA_SE_LUI_CLEARNER_ENGINE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00065 - JA_SE_LUI_RIDE_CLNR_CLASH.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00066 - JA_SE_LUI_RIDE_CLNR_BOUND.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00067 - JA_SE_LUI_TRANSFORM_BIG.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00068 - JA_SE_LUI_TRANSFORM_MINI.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00069 - JA_SE_LUI_GET_JEWEL.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00070 - JA_SE_LUI_BALL_SHOT.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00071 - JA_SE_LUI_PULL_AIR_WEAK.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00072 - JA_SE_LUI_PULL_AIR_STRONG.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00073 - JA_SE_LUI_FLASH_LIGHT_OFF.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00074 - JA_SE_LUI_GET_MARIO_ITEM.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00075 - JA_SE_LUI_GET_ELEMENT_ITEM.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00076 - JA_SE_LUI_PUT_AWAY_ITEM.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00077 - JA_SE_LUI_ROLLING_IN.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00078 - JA_SE_LUI_SET_CLEANER_HEAD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00079 - JA_SE_LUI_PICTURE_HANG.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00080 - JA_SE_LUI_WALK_CONC_2.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00081 - JA_SE_LUI_WALK_CARPET_2.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00082 - JA_SE_LUI_WALK_SOIL_2.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00083 - JA_SE_LUI_WALK_GRASS_2.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00084 - JA_SE_LUI_WALK_WOOD_2.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00085 - JA_SE_LUI_WALK_ICE_2.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00086 - JA_SE_LUI_STRB_FLASH.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00087 - JA_SE_LUI_STRB_FLASH_CHARG.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00088 - JA_SE_LUI_STRB_NO_STROBE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00089 - JA_SE_LUI_STRB_CU_MAXCHARGE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00090 - JA_SE_LUI_STRB_CU_RELEASE.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/00091 - JA_SE_LUI_STRB_CU_START.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00040 - WAV_40_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00041 - WAV_41_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00042 - WAV_42_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00043 - WAV_43_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00044 - WAV_44_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00045 - WAV_45_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00053 - WAV_53_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00057 - WAV_57_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00061 - WAV_61_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00063 - WAV_63_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00070 - WAV_70_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00072 - WAV_72_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00075 - WAV_75_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00076 - WAV_76_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00082 - WAV_82_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00083 - WAV_83_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00084 - WAV_84_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00085 - WAV_85_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00086 - WAV_86_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00089 - WAV_89_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00090 - WAV_90_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00091 - WAV_91_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00094 - WAV_94_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00095 - WAV_95_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00096 - WAV_96_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00099 - WAV_99_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00103 - WAV_103_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00104 - WAV_104_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00106 - WAV_106_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00107 - WAV_107_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00108 - WAV_108_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_5_GUESS_BANK_LuiSe0/00311 - WAV_311_GUESS_BANK_LuiSe0.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_9_GUESS_BANK_COMMON/00000 - WAV_0_GUESS_BANK_COMMON.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_9_GUESS_BANK_COMMON/00001 - WAV_1_GUESS_BANK_COMMON.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_9_GUESS_BANK_COMMON/00002 - WAV_2_GUESS_BANK_COMMON.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00007 - WAV_7_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00008 - WAV_8_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00009 - WAV_9_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00013 - WAV_13_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00020 - WAV_20_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00021 - WAV_21_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00022 - WAV_22_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00023 - WAV_23_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00024 - WAV_24_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00025 - WAV_25_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00040 - WAV_40_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00042 - WAV_42_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00044 - WAV_44_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00045 - WAV_45_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00046 - WAV_46_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00047 - WAV_47_GUESS_BANK_LuiSe_ADD.wav
  • SEQSET_LUIGE (Luigi Sound Effects)/WARC_10_GUESS_BANK_LuiSe_ADD/00048 - WAV_48_GUESS_BANK_LuiSe_ADD.wav
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